On 5/19/2012 6:51 AM, Christopher Peter wrote:
> In an older iteration of the rules, Stun duration was random to
> represent that very fact. You can still do it now, but it's tougher.
> If a character is Stunned, then loses his first action on the same
> turn, he could spend FS to get Initiative on the following turn. If
> he gets Initiative, he still can't act (because he has to lose the 2nd
> action), but at least he then gets full defenses later in the turn.
> If you wanted to House Rule it further, you could perhaps assign a
> high FS cost to "get back" one of the 2 actions lost to Stun, but I
> suspect that would be a little unbalanced.
Thanks, that makes sense. Another question about Stunning. In my faded
recollections of the Street Fighter games I remember that being stunned
from one hit was fairly rare if it happened at all. It was usually from
a combo or after taking a general pounding another hit Stuns. In my
games stunning from single hits is happening a great deal and its
ostensibly set in the Street fighter universe. I was considering some
sort of House rule about this but I don't want to make things too
complicated.