Wartorn (c) Eyst / Virgin / GT Interactive
Р РС Л ЛЛТЛТЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛЛТ Л Л СР Р
Р Р
Р SUPPLIED BY : MYTH TEAM RELEASE SIZE : 53 * 2.88MB Р
Р CRACKED BY : MYTH TEAM RELEASE DATE : 12/Sep/2000 Р М
Р PACKAGED BY : MYTH TEAM PROTECTION : - ТЛ
Р FILE FORMAT : ACE GAME GENRE : RTS Р
Р Р
Р SYSTEM REQ'S: W9x, P2 266, 32MB RAM, 450 MB HD, 3D & Sound cardР
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Join us now, see below for details ...
Game Notes:
~~~~~~~~~~~
The year is now 2999 AD and WarTorn, as it is now known, is set for a
revival. The people of the world are understandably nervous, and yet
uncomfortably excited by the prospect of controlled war. There hasn't
been a major conflict of any significance for centuries, and all the
other sports have become so pass▌ and mundane that they have been
relegated to very niche markets. The world was just screaming out for
a little spice to break the boredom.
Humans need conflict and thatЇs a fact. If youЇre not involved in
conflict, then you sure as hell want someone elseЇs to look at. WarTorn
has fantastic prize packages on offer so the response from would be
Warlords and others, destined to be cannon fodder, has been extreme,
to say the least. Anyone can fit the role of a natural born killer,
given the right encouragement, but the teams do have to be selective.
After all if your not winning, the sponsors will not be happy and may
pull out.
You have to pass psychological examination from the team shrink. This
will also determine you responsibility within the team. Only those with
the most brilliant and twisted minds become Warlords. Competition for
this position is fierce, and a fair amount of off field skulduggery has
been taking place.
The rules have changed little, since ancient times, as far as can be
accurately determined anyway. The technology used for combat is
restricted by tournament themes, with the initial theme having been
determined by a populous vote, to be 20th century, a nostalgic era to
be sure. The PSS (Public Sports Service) has bought the rights to
televise the events worldwide. Massive war arenas have been built
worldwide in preparation for the start of the first season, commencing
on new years day 3000 AD.
The controlling body FIWA has strict guidelines on all aspects of
WarTorn. For example, the arenas must be at least 2 kilometres square
and scalable using the official "Terra Tech¤" arena modifier, up to 10
kilometres square. They can be of any topographical composition, with
no limit placed on the type and number of hazards contained. All arenas
are inspected by FIWA official and certified to support up to a given
number of teams in any one tournament. The number of suitable base areas
and amount of resources deposited in the arena are the main guides for
the rating given. Designers, the guidelines say, should always keep in
mind that WarTorn is a controlled spectator war sport and as such, the
layout of the arena should be conducive to great battles and great
television.
The TeamsЇ warlord may select from a package of endorsed 20th century
weaponry replica components. The tools for on field manufacture and
modification of are supplied through FIWA, along with an initial
quantity of resources, to be used for the establishment of a base.
During the course of a tournament, resources are to be mined with pre-
fabricated extraction buildings. Raw resources are included in the
arena design and are utilised by the teams to provide ongoing materials
for the war effort. An efficient design in the layout of a base is
considered to be a prime element in determining the outcome of a
tournament.
A free trade system operates during the course of a tournament, whereby
the warlord can exchange raw or processed materials for finished war
machines and troops offered by other warlords. The tournament referee
may also offer other items up to stimulate the war spectacle if this is
deemed necessary.
Game Features:
~~~~~~~~~~~~~~
* Design Objectives
WarTorn is designed to be a complete and unique 3D strategy
experience. While designing WarTorn I had a few key design themes
of note:
- I really wanted to place the power into the hands of the player.
To this end, WarTorn offers the players the ability to select a
style of game play that best suits their own tastes. A huge
number of settings are exposed to the player allowing them to
essentially design, very simply, their own style of game, or
modify one of the ones provided. In a nutshell, to be as
configurable as possible.
- Another was to base WarTorn on the reduction of the war ideal
to its simplest form. That of a global tournament. This is where
32 countries battle it out for the WarTorn World Cup.
- Address some of the known shortcomings and annoyances of older
strategy games.
* Tournament Play
The Tournament play allows the player to compete and be ranked on
a global scale. A FREE online service will be provided for the
benefit of players. This service will provide both a connection
point and a global leader board. The Tournament concept will be
further enhanced, as we will be running global competitions. It is
intended that these competitions will be covering a number of
different categories and divisions.
* Formation Editor
The Formation Editor is one of the most useful and practical
innovations for RTS games to premier in WarTorn. The Player now
has the ability to design any formation desired and to save this
for later use. The formation editor even allows the player to
determine the unit spacing and specific unit type placement within
the formation.
* Attack Planner
The attack planner has to be one of the best features to ever hit
the Real Time Strategy genre. This feature brings the whole
co-ordinate attack theory to reality!
One of the most annoying shortcomings about the battle experience
in RTS games to date has been the inability to coordinate a
large-scale attack. What usually happens is the player builds the
large army, and then moves off to battle only to find that the
whole attack plan has gone awry because units or groups did not
arrive when they were supposed to.
Well, No longer! The Attack planner available in WarTorn solves
this problem. The Attack planner allows the player to perfectly
time and execute the movements of their Air, Land or Sea units.
Each attack plan may be saved and a number of different attack
plans may be combined and executed at the player's discretion.
* Various Game Play Modes
- Skirmish - This mode has been designed for those players wanting
fast action gameplay and also those not wanting to use the
resources management functions in WarTorn. This basically
involves the player selecting a number of units. Then taking them
into battle. Both the Formation editor and the Attack planner are
provided to further enhance the gameplay.
- Full Strategy - This mode allows players the most configurable and
in depth Real Time Strategy game experience. This includes features
like the ability to mine resources, build and customize their own
units, formations and attack plans.
- Turn Based - This mode allows the player to take turns in input
control, appealing to those that prefer a slower more deliberate
style of strategy game. This can be applied to Skirmish or Full
Strategy modes.
- Hunter/Hunted - Players take turns at being the Hunted or Hunter.
Can be applied to Skirmish or Full Strategy modes.
* Custom Camouflage
Player's have the ability to place their own custom camouflage
directly into WarTorn. These camouflages are automatically
transferred to other players in all multiplayer modes
* Custom Insignia's
Player's have the ability to place their own custom insignia
directly into WarTorn. Which is particularly important for team
players.
* Realism
Realism has been a major design feature in WarTorn.
Realistic Weight / acceleration rates
Turret movements
Firing rates
Area effects
Variable Ammunition type
Fuel Consumption
Ammunition consumption
All contribute, to the over all gaming experience.
* Country Based Battle
WarTorn's 32 Country based teams, sets the stage for a truly total
global game. Each country maintains its own home battlefield and will
strive to the make their team and country the world number one.
* Scaleable Battlefields
The player has the control to choose the size of the battlefield they
wish to play on. The battlefields in WarTorn are the largest ever seen
in a real-time strategy game! An area from 3km to 10km's allows for
both the fast action battle provided by close proximity smaller 3 - 4
km battlefields and large campaigns on the huge 5 - 10 km battlefields
* Day and Night Battle
The battle in WarTorn may be scheduled at such times as to allow play
at deferent times of the Day or Night. Battles will also continue to
rage through both these periods allowing for different tactical styles
* Co-Operative Modes
- Single Base - Allows a game where 1 player has responsibility for
base management and defence and another player has responsibility
for attack.
- Multiple Bases - Where players are part of the same team but operate
independently.
* Variable Degree Camera System
Another objective of WarTorn is to give the player the complete
freedom of the camera movement. This not only increases the total
immersion factor in WarTorn, but also enables the player to zoom right
in on the action or zoom right out for the perfect general's view.
* Different AI Attributes for each Country
The AI has been based on historical WWI & WWII battle preferences.
Thus the AI is uniquely different for each Country. Each country will
opt for a preferred defensive and attack method. For example: - Some
countries will prefer a more Defensive approach to battle and will
build strong base defences. Others will have a more aggressive attack
style.
* Market Trading System
This feature allows the player to buy and sell resources on a
realistic open market trading system. Realistic exchange rates are set
for each resource based on the resources availability. This is
particularly useful when a player has mined an abundance of one
resource and wishes to purchase more of another type of resource or
even wishes to convert some of their resources to credits.
* Unit Transportation
WarTorn is one of the only games that allows the player to transport
ground units via Air, Land or Sea. For example, it is possible for a
player to parachute in a tank and or infantry.
* Customisable Interface
The interface in WarTorn is customisable by the player allowing a
number of
interface features to be hidden or displayed.
* Interactive Map
WarTorn provides the same camera and unit movement functionality on
the map as in the 3D game view. The map also shows all the explosion
effects with a player colour hint.
* Additional Features
- Fully 3D Game Environment.
- Permanent landscape battle and traffic markings
- Customisable units - That may be saved for future battles.
- Interactive Map
- Innovative interface optimised for real-time play
- Customisable Hot Keys and Controls.
- Full in depth base management, right down to the workers operating
the factories
- Qualifying and Practice options.
- Unit Line of Sight.
- Variable Unit Repair option.
- 32 unique battlefields.
- Replay game option
Ripped Data:
~~~~~~~~~~~
Only the intro movie, expect no addon.
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1. Unzip.
2. Unace either manually or use our installer.
3. Run Setup.bat to decompress sounds etc.
4. Start the game with Autorun.exe (or Wartorn.exe).
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( Group News )
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