FDS handles the friction law quite well. See the latest Verification
Guide. I think I somewhat disagree with Franck in that I feel we have
a better handle of tunnel flows than outdoor flows at the moment.
As for moving objects, the new immersed boundary method will handle
this. You may want to play with the following, which should work with
5.5.1. Unfortunately, we do not have a good visualization for the
'box' right now. So, you can just see its effect on the velocity and
pressure fields.
&HEAD CHID='train', TITLE='train moving through a tunnel' /
&MESH IJK=100,16,16, XB=0,100,-8,8,0,16/
&TIME T_END=10.0 /
&MISC FDS6=.TRUE.,IMMERSED_BOUNDARY_METHOD=2/
&VENT MB='XMIN', SURF_ID='OPEN'/
&VENT MB='XMAX', SURF_ID='OPEN'/
&SLCF PBY=0,QUANTITY='VELOCITY',VECTOR=.TRUE./
&SLCF PBY=0,QUANTITY='PRESSURE'/
&SLCF PBZ=8,QUANTITY='VELOCITY',VECTOR=.TRUE./
&SLCF PBZ=8,QUANTITY='PRESSURE'/
&GEOM ID='train'
XB=80,100,-4,4,4,12
VELOCITY=-20,0,0
SHAPE='BOX'/
&TAIL /
On Aug 4, 7:15 am, "Franck Didieux @ LNE" <
franck.didi...@lne.fr>
wrote: