From: rmcdermo <randy.mcderm...@gmail.com>
Date: Wed, 4 Aug 2010 05:06:15 -0700 (PDT)
Local: Wed, Aug 4 2010 8:06 am
Subject: Re: Moving Objects
FDS handles the friction law quite well. See the latest Verification
Guide. I think I somewhat disagree with Franck in that I feel we have a better handle of tunnel flows than outdoor flows at the moment. As for moving objects, the new immersed boundary method will handle
&HEAD CHID='train', TITLE='train moving through a tunnel' /
&MESH IJK=100,16,16, XB=0,100,-8,8,0,16/
&TIME T_END=10.0 /
&MISC FDS6=.TRUE.,IMMERSED_BOUNDARY_METHOD=2/
&VENT MB='XMIN', SURF_ID='OPEN'/
&SLCF PBY=0,QUANTITY='VELOCITY',VECTOR=.TRUE./
&SLCF PBZ=8,QUANTITY='VELOCITY',VECTOR=.TRUE./
&GEOM ID='train'
&TAIL /
On Aug 4, 7:15 am, "Franck Didieux @ LNE" <franck.didi...@lne.fr>
> Hi Marco,
> I have been facing the same kind of problem. Right now, the best
> However, tunnel is an even more complicated topic, as there are
> Moreover, one specific problem arises also because of these
> Has anybody tried this ? You must Sign in before you can post messages.
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