> Sounds really interesting.
It is.
> The way I understand it, you compile the program (ie. FDS), and with
> specifications to the compiler, it transfer some of the loops to the
> GPU ?!?
Yes. You need to tag the code lines you want to be done on a GPU.
Compiling the source with special compiler directives creates an
executable using GPU. I do not expect this to be the fastest possible
code and right now it is limited to Linux and NVidia GPUs but it is an
interesting peek into the future. The FDS code does not have to be
changed in detail to offer a special GPU-version but lets see.
> It is way easier than the other project I linked to - but probably
> not that efficient.
I think further improvements in code optimization and a wider spectrum
of usage will follow...