<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<rss version="2.0">
  <channel>
  <title>FaceGen Google Group</title>
  <link>http://groups.google.com/group/facegen</link>
  <description>This group discusses the award-winning, easy-to-use FaceGen suite. Download the Modeller from http://facegen.com/downloads.htm and edit your face in 3D. Upload your faces and share your tips. This group does not discuss the SDK.</description>
  <language>en</language>
  <item>
  <title>Re: No random faces on custom set</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/9862b2b7b573b875/7c80fce2ecf5e16e?show_docid=7c80fce2ecf5e16e</link>
  <description>
  From the &#39;Model&#39; menus you select &#39;Change Model Set&#39; to bring in a new &lt;br&gt; model set, then proceed normally. &lt;br&gt; &lt;p&gt;If your model set didn&#39;t appear in the choices, please review the &lt;br&gt; Customizer instructions for copying over a model set. &lt;br&gt; &lt;p&gt;If hitting the random button does nothing even with the default mesh
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/9862b2b7b573b875/7c80fce2ecf5e16e?show_docid=7c80fce2ecf5e16e</guid>
  <author>
  abea...@facegen.com
  (FaceGen Guru)
  </author>
  <pubDate>Wed, 21 Oct 2009 12:51:14 UT
</pubDate>
  </item>
  <item>
  <title>No random faces on custom set</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/9862b2b7b573b875/a99b1973a562a6b7?show_docid=a99b1973a562a6b7</link>
  <description>
  How can I get random faces generated on my custom model set? Even if I &lt;br&gt; use the skin_hi.tri and use the skin_hi.bmp it doesnt change. What am &lt;br&gt; I doing wrong?
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/9862b2b7b573b875/a99b1973a562a6b7?show_docid=a99b1973a562a6b7</guid>
  <author>
  sigsom...@gmail.com
  (Sigmund Sommer)
  </author>
  <pubDate>Tue, 20 Oct 2009 22:17:44 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/00017170d329b520?show_docid=00017170d329b520</link>
  <description>
  Hi, &lt;br&gt; &lt;p&gt;It&#39;s why I use method 1. At first, I export the objects Poser to OBJ &lt;br&gt; format directly. &lt;br&gt; mean face.obj &lt;br&gt; head.obj &lt;br&gt; LEye.obj &lt;br&gt; REye.obj &lt;br&gt; neck.obj &lt;br&gt; head-all.obj &lt;br&gt; (I learn the operating steps from the FaceGen Customizer tutorial) &lt;br&gt; I import the six files to FaceGen Customizer, and I find the location
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/00017170d329b520?show_docid=00017170d329b520</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Thu, 08 Oct 2009 01:46:02 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/58438bc02d86df93?show_docid=58438bc02d86df93</link>
  <description>
  Hi Kipp, &lt;br&gt; &lt;p&gt;I suspect the problem here is that Poser changed the coordinate &lt;br&gt; systems of the models when they were exported (or imported). &lt;br&gt; &lt;p&gt;FaceGen Customizer and Modeller are very careful to never change &lt;br&gt; coordinate systems (unless you explicitly specify in the export &lt;br&gt; dialog), and it apears you were also very careful to align the
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/58438bc02d86df93?show_docid=58438bc02d86df93</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Wed, 07 Oct 2009 17:03:08 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/f6aee5bb5f3c9c45?show_docid=f6aee5bb5f3c9c45</link>
  <description>
  Hi, &lt;br&gt; &lt;p&gt;I had resized, rotated and moved the mean face to the correct &lt;br&gt; position. &lt;br&gt; I show the steps I made as below. &lt;br&gt; &lt;p&gt;Import the mean face FaceGen Customizer provided. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://i563.photobucket.com/albums/ss74/kipptsai002/A039.jpg&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;p&gt;resize, rotate and move the mean face &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://i563.photobucket.com/albums/ss74/kipptsai002/A040.jpg&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/f6aee5bb5f3c9c45?show_docid=f6aee5bb5f3c9c45</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Wed, 07 Oct 2009 16:39:55 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/ef52497ded3bb42f?show_docid=ef52497ded3bb42f</link>
  <description>
  Hi Kipp, &lt;br&gt; &lt;p&gt;No. You *export* the method 1 model. For instance to OBJ. Use only the &lt;br&gt; mesh in Poser or whatever. &lt;br&gt; &lt;p&gt;You export method 2 models. Use the texture images in Poser or &lt;br&gt; whatever. &lt;br&gt; &lt;p&gt;Best wishes,
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/ef52497ded3bb42f?show_docid=ef52497ded3bb42f</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Wed, 07 Oct 2009 16:14:45 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/b5d727d164d2d0eb?show_docid=b5d727d164d2d0eb</link>
  <description>
  Hi, &lt;br&gt; I&#39;m not sure what you mean. &lt;br&gt; I got the files about head from FaceGen Customizer in method 1. &lt;br&gt; method1.bmp &lt;br&gt; method1.egm &lt;br&gt; method1.egt &lt;br&gt; method1.fim &lt;br&gt; method1.fr3d &lt;br&gt; method1.tri &lt;br&gt; &lt;p&gt;I got the files about head from FaceGen Customizer in method 2. &lt;br&gt; method2-1.bmp &lt;br&gt; method2-1.egm &lt;br&gt; method2-1.egt &lt;br&gt; method2-1.fim
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/b5d727d164d2d0eb?show_docid=b5d727d164d2d0eb</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Wed, 07 Oct 2009 15:50:02 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/be8d78b792e0d58f?show_docid=be8d78b792e0d58f</link>
  <description>
  Hi Kipp, &lt;br&gt; &lt;p&gt;You don&#39;t replace one image with nine. You use the geometry exported &lt;br&gt; from method 1, and the textures exported from method 2 (all with the &lt;br&gt; same desired FG file). &lt;br&gt; &lt;p&gt;As for head size, if you follow the Customizer instructions to change &lt;br&gt; the internal mean face to coordinate system you want during the setup
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/be8d78b792e0d58f?show_docid=be8d78b792e0d58f</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Wed, 07 Oct 2009 14:50:53 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/0c2ddabf6e009a4a?show_docid=0c2ddabf6e009a4a</link>
  <description>
  Hi, &lt;br&gt; &lt;p&gt;There are one BMP file about head in method 1. &lt;br&gt; There are nine BMP files about head in method 2 because Customizer &lt;br&gt; automatically split apart all the different surfaces, nine objects so &lt;br&gt; it get nine BMP files after texture integration. I don&#39;t know how to &lt;br&gt; use the nine pictures in method 2 to replace the one picture in method
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/0c2ddabf6e009a4a?show_docid=0c2ddabf6e009a4a</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Wed, 07 Oct 2009 14:07:59 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/07b790167c169157?show_docid=07b790167c169157</link>
  <description>
  Ooops, I meant to say ... &amp;quot;combine the *shape* statistics from your &lt;br&gt; ealier efforts with colour stats from this OBJ export approach.&amp;quot;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/07b790167c169157?show_docid=07b790167c169157</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Wed, 07 Oct 2009 12:39:56 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/a36bf70890da8e07?show_docid=a36bf70890da8e07</link>
  <description>
  Hello Kipp, &lt;br&gt; &lt;p&gt;It&#39;s true, FaceGen Customizer was designed for game developers, and it &lt;br&gt; is very difficult to integrate Poser/Daz models. We recommend people &lt;br&gt; wait until our Poser/Daz compatible product is released next year. &lt;br&gt; &lt;p&gt;You&#39;re getting very close though. You&#39;ve integrated the geometry using
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/a36bf70890da8e07?show_docid=a36bf70890da8e07</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Wed, 07 Oct 2009 12:38:05 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/23ebde9c5ae405dd?show_docid=23ebde9c5ae405dd</link>
  <description>
  Hi, &lt;br&gt; &lt;p&gt;At first, I export the files from Poser to 3DS format, and then use &lt;br&gt; Cinema to tranfer &lt;br&gt; them to OBJ files. I encounter the patches problem. Now I accept your &lt;br&gt; suggestion, &lt;br&gt; export the files from Poser to OBJ format directly. I import the OBJ &lt;br&gt; to Facegen Customizer, &lt;br&gt; the software give me the option to automatically split apart all the
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/23ebde9c5ae405dd?show_docid=23ebde9c5ae405dd</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Wed, 07 Oct 2009 12:13:55 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/ecaaf0d0c2739bb3?show_docid=ecaaf0d0c2739bb3</link>
  <description>
  Hi Kipp, &lt;br&gt; &lt;p&gt;The morph tab controls are mesh-specific. &lt;br&gt; &lt;p&gt;If you wanted, you could export V4 morphs from Poser and add them to &lt;br&gt; your Customizer project (in the geometry integration step) and they &lt;br&gt; would show up in the Modeller morphs tab. &lt;br&gt; &lt;p&gt;Alternatively, you should also be able to apply them in Poser with
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/ecaaf0d0c2739bb3?show_docid=ecaaf0d0c2739bb3</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Tue, 06 Oct 2009 12:16:24 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/b872269163bf07f9?show_docid=b872269163bf07f9</link>
  <description>
  Hi, &lt;br&gt; &lt;p&gt;Thanks for your answer, I finally finished the V4 model set. &lt;br&gt; I tried to use pictures to do PhotoFit, and it looked good. &lt;br&gt; But I found I cannot use Morph function on the V4 model set. &lt;br&gt; It seemed that only the Default Model V3 can proceed morphing. &lt;br&gt; What a pity. &lt;br&gt; &lt;p&gt;Best wishes, &lt;br&gt; Kipp
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/b872269163bf07f9?show_docid=b872269163bf07f9</guid>
  <author>
  k...@anet.net.tw
  (Kipp)
  </author>
  <pubDate>Tue, 06 Oct 2009 12:05:21 UT
</pubDate>
  </item>
  <item>
  <title>Re: The face of V4 looks very strange (Facegen Customizer )</title>
  <link>http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/9b2a72e7513a11d5?show_docid=9b2a72e7513a11d5</link>
  <description>
  Hi Kipp, &lt;br&gt; &lt;p&gt;I took another look at your process, and I think the problem is that &lt;br&gt; you are exporting from Poser in 3DS format. If you export in OBJ &lt;br&gt; format, then Customizer will give you the option to automatically &lt;br&gt; split apart all the different surfaces when you import the OBJ. Then &lt;br&gt; you can select just the face surface for building the face texture,
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/facegen/browse_frm/thread/165905741d7b7e06/9b2a72e7513a11d5?show_docid=9b2a72e7513a11d5</guid>
  <author>
  abea...@facegen.com
  (Galiano)
  </author>
  <pubDate>Mon, 05 Oct 2009 17:27:52 UT
</pubDate>
  </item>
  </channel>
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