This explains your dilemma. When Jason made the dungeon 25 levels deep,
after a while with all the dead corpses and items on the ground it made the
game incredibly slow and a very large data file. he then made it so that
when you leave a floor, it sweeps the floor clear of all fallen objects .
this includes corpses and any other items. So when you would walk back to
town via the stairs, once you had visited the floor and left, it was wiped
clean. So if you go to the 13th floor, and only step there, then go back to
12, the 13th floor is wiped clean. This means you loose all those scrolls,
potions, and anything else on the ground.
Now that you know you can use the F1 key to warp back to town, you shouldn't
encounter this problem any more.
The only exception is when you go from floor 2 to town. It doesn't wipe the
floor clean until you actually go to the 3rd floor. This way, if you want,
you can go back and pick up the 2 wolves to use their skeletons as cannon
fodder.
BTW, the message about using the orb with the F1 key is right after you kill
the 2 wolves. If your screen reader cuts this off, use SAPI for this
instance to get the full mesage.
Shermanator
----- Original Message -----
From: Adriano
Sent: Sunday, February 12, 2012 1:39 PM
Thanks for the tip of pressing f1 to go to twilight town and the general
store. Before this I was going back through every level I�d already past and
No virus found in this message.
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Version: 2012.0.1913 / Virus Database: 2112/4806 - Release Date: 02/12/12
----- Original Message -----From: Brandon Keith Biggs
You've already been informed as to what the play card does, so I won't go
over that now.
As for the bazaar:
1. You only get 10 slots to fill, so keep them filled up if possible.
2. After a while, Jason will clean out the bazaar. Any item you've got that
has not sold in a while will be gone by him and your account credited.
3. No, the 2000 coins you get at the beginning is all. The coins will not be
renewed. You only get coins for selling items.
4. You cannot buy an item you have for sale. but if someone else buys it,
and puts it back up, you sure can buy it then.
5. The martial arts and crossbows categories are something that was never
implemented, so don't even look there for anything.
6. Currently, you can buy large swords, but no character can use them.
7. You can list long swords for sale, but no one can buy them since there is
no category for them.
8. Typically, magical items sell better than normal items.
9. Helpful suggestion: Once you buy something from the bazaar, go up to the
second floor and save your game. Go back to the bazaar and put that item up
for sale. Go back up and reload your game. You now have the item, and it is
back up for sale to get your trade coins back. You Can also list an item for
sale more than once.
just some helpful suggestions.
HTH.
Shermanator
----- Original Message -----
From: Brandon Keith Biggs
Sent: Monday, February 13, 2012 12:05 AM
Hello,
What does the plague card do? I�ve herd people talking about it but I haven�t
used it. I thought it was ratkin, but what else I�m not sure.
For bucklers, just keep looking on the bazaar for them. But don't forget
about helmets, boots, gloves, and any other piece of armor you can get your
hands on. And don't look at the quality of a magical item. I have seen many
crude items have better stat boosting powers than much better quality items.
To me, I only look at how much does it boost, not the quality of the
material. Keep in mind this is for articles of armor that are of the same
material. If 2 items give the same boost, then I look at which one gives
better protection.
As for how fast can you get an ogre, that is determined by how many items
you find with speed in them, and how much it boosts it.
Here is a list of character statistics you might find useful or handy:
stat lists in descending order:
Strength
incredibly strong
very strong
strong
muscular
average
weak
frail
pathetic
Intelligence
genius
gifted
bright
smart
average
dull
stupid
moronic
coordination
faultless
exact
true
accurate
average
uncoordinated
clumsy
lumbering
creativity
visionary
inspired
inventive
clever
average
untalented
unimaginative
drone
speed
electric
fleet
swift
agile
average
slow
tardy
plodding
fortune
One-In-A-Million
favored
fortunate
lucky
undetermined
unlucky
very unlucky
doomed
Shermanator
----- Original Message -----
From: Brandon Keith Biggs
Sent: Monday, February 13, 2012 12:31 AM
Hello,
I�ve been buying axes and whatnot, but not much. I�m looking for a buckler
that increases speed. I have an ogre that is hitting 35s with his normal one
attack and I�d like him hitting every round if he can...
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4808 - Release Date: 02/13/12
--
----- Original Message -----From: Adriano
Sent: Tuesday, February 14, 2012 5:13 AMSubject: [Entombed] ENTOMBED
--
all magical properties are controlled by the intelligence of the character.
That is why Ogres don't make good magical characters, without a lot of
intelligence boosting items they are just too dumb. So if your magical
characters aren't doing much damage, either enlighten them, or boost their
intelligence.
as for the scrolls, those are a hit or miss proposition. Sometimes they
work, and sometimes they don't. If the fight doesn't go your way, reload and
try it again.
As it is pointed out before, fire and lightening does not work well on the
drake. Ice blast works really well, with harm working fairly well. Shrink
slow, and curse are great, along with web. Distraction, confusion, and
mystify work pretty well too.
Target the head, keep it shrunk if possible, and just keep trying.
Eventually the drake will succumb to your power and fall.
With the right tactics, and the help of many magical items and really good
weapons, I have been able to stand there and pick the drake apart. I target
the legs and wings, at which time it usually dies.
One time, I had a really fast fighter assassin. He acted first, jumped into
the shadows. Another character did something, then my assassin jumped out
and whacked the drakes head clean off.
Another time, I have been able to stand there with a really good character
holding a pretty good weapon. On the first move, target the head and drop
the drake like a hot potato. One move.
so it can be done. Just might take some practice to get used to what works,
and what does not.
shermanator
----- Original Message -----
From: Adriano
Sent: Tuesday, February 14, 2012 3:13 AM
Hiagain, just regarding using the doubling cheat, don�t. It might give you
extra potions and scrolls, but I think it also weakens them since I just
spent the last half hour fighting the drake in two times and lost both of
them.
I was using ice blast, fire, shrink, web. Anything that I had in my
inventory but it wasn�t doing anything to kill the drake.
When I cast a level 4 web, three quarters of the times the drake would just
�refuse the spell� [As the game voice was saying"] and the ice blast, a
level 2, 3 and 4 ice blast was only doing a minimum of 2 and maximum of 7
points damage the drake but it wasn�t killing him. The same goes for the
-----Original Message-----
From: entomb...@googlegroups.com [mailto:entomb...@googlegroups.com] On Behalf Of Brandon Keith Biggs
I've gotten thru with 2 fairies. And I do believe that someone did say they
had gotten a whole party of fairies.
Shermanator
----- Original Message -----
From: Brandon Keith Biggs
Sent: Tuesday, February 14, 2012 11:17 PM
Subject: Re: [Entombed] ENTOMBED
Hello,
I�m finding these lower levels super easy with this party, I�m KOing just
about everything on the 18th and 19th floors, so I might just do the 25th
floor with no armor and see what happens...
Next I plan on doing the whole thing with a ferry!
(It would be kind of cool if you could get a whole ferry party and ditch the
other members without the army cheat...
After that I think I could probably make it to the 25th floor on hard mode
but with the item multiplier with potions...
Random thing I found out, If you type x on a monster�s name it will tell you
--
That was me who suggested to make a backup copy of the all players folder,
just in case.
During game play, I will make a backup folder of the all players folder as I
go. Usually about the end of each level. This way in case I mess up, or the
game crashes, I can just load in the saved game files and resume away. I
usually keep about 2 or 3 past floors just in case.
Shermanator
----- Original Message -----
From: Adriano
Sent: Monday, February 20, 2012 3:14 PM
Subject: Re: [Entombed] ENTOMBED
I was actually told by somebody else on this chat forum to move the all
players folder to another folder for some reason which I can�t remember now.
But since I�d started a new game I thought why should I move it now? It won�t
help with the old game I was playing. So I put it back, but in the wrong
place. Now I�ve checked the folder up, found that there were two all players
folders, deleted the one that I�d moved previously and things are back to
normal.
Adriano
----- Original Message -----From: Adriano
Sent: Monday, February 20, 2012 5:14 PMSubject: Re: [Entombed] ENTOMBED