Hi,
Mages are tough.
The easiest combo is to multijob with
mage/necromancer. The necromancer's ice blast is able to be aimed (most of
the time) using the number pad. Also, you got the option of summoning a
skeleton to help out in combat, or at least be a extra target. Go for
skeletons that can take a little more punishment like fighter types, or thief or
assassin types. You want to becareful in the corpse you select cause if they
ended up getting a hamd or arm cut off, they will still be missing that
limb when skeletonized.
Trickster's are nice with the charm spel. and
summon animal is good, again, for cannon fodder.
Druid is alright, but lightning is a chancy spell,
cause it could zombify already
defeated critters unless those said critters were killed via head damage
like getting cut off or getting it mangled in.
Bard has some of the best powers, both a mass sleep
and a mass charm, but if they are multiclassed as a second job, they lose the
crucial instruments skill which is a must for all bards. So in that case I would
do a Bard/mage , and blow 8 points on the sleep or charm plus instruments while
increasing firebolt skill level.
the fortune teller is a job that sucks up alot
of points. It really should have the clairvoyance skill seperated into a
single point level increase and give it a "crystal ball" like skill like bard
has with instruments.
So essentially I think your best choices are
mage/necromancer, or bard/mage.
But really, try them all out, you might find a
combo you really like better then what I mentioned.
One last note: The magic items in the game are all
armor or weapons. So the ability to wear more armor is a good way to increase
your chance of using a found or bought magic item that can increase your
spell power. Good stuff to increase spell power is anything that increases
intelligence (damage) and creativity (strength of duration I think).
increaseing spell points and health points is a good idea too.
hope that helps out.
al
"The truth will set you free"
Jesus Christ
of Nazareth 33A.D.