http://www.iseesystems.com/resources/Articles/STELLA%20IST%20-%20Chapter%201.pdf
which suggest that when it comes to learning
"cause-and-effect comes in loops,"
it dawned on me that I had read the book
I Am a Strange Loop (2007) by Douglas Hofstadter
which suggests a central role for self-reference. Specifically,
"a strange loop is a paradoxical level-crossing feedback loop."
Since a MOOC has a capacity for modifying its own content,
it is like M. C. Escher's Drawing Hands (1948)
http://en.wikipedia.org/wiki/Strange_loop
and we are both drawing out and being drawn here.
The MOOC structure differs from the familiar hierarchy of teacher/student.
It has qualities of a heterarcy.
http://en.wikipedia.org/wiki/Heterarchy
Another useful concept for MOOC activity is stigmergy,
the tracing of reinforcing pathways.
http://en.wikipedia.org/wiki/Stigmergy
Has research into online learning leveraged new ideas in cognitive neuroscience
such as mirror neurons?
http://en.wikipedia.org/wiki/Mirror_neuron
With simulation theory, we come full circle,
back to the Systems Thinking whitepaper and thinking via mental simulations ...
http://en.wikipedia.org/wiki/Simulation_theory_of_empathy
I hope you found this loop of self-reflection not TOO strange.
Would be curious to know if you could follow it or where you diverged.
John Graves
john....@aut.ac.nz
+64 21 213 8367 (mobile)
http://bit.ly/JohnGravesLinkedIn
These mental representations, along with the actual city, contain many unique elements, which are defined by Lynch as a network of paths, edges, districts, nodes, and landmarks. First, paths are channels by which people move along in their travels. Examples of paths are roads, trails, and sidewalks. The second element, edges, are all other lines not included in the path group. Examples of edges include walls, and seashores. Next, districts are sections of the city, usually relatively substantial in size, which have an identifying character about them. A wealthy neighborhood such as Beverly Hills is one such example. The fourth element, nodes, are points or strategic spots where there is an extra focus, or added concentration of city features. Prime examples of nodes include a busy intersection or a popular city center. Finally, landmarks are external physical objects that act as reference points. Landmarks can be a store, mountain, school, or any other object that aids in orientation when way-finding.