User had programs that ran fine in EP2.0.8.22, but at run time in 
EP2.9.8.73 got the error message, "Internal error buffer size issue", 
error #101.  This occured in the InitObjects subroutine as it tried 
to execute Feedback.LoadProperties.  For debugging, we deleted 
Feedback, and then the error just moved to SoundOut1.LoadProperties, 
etc.  Turns out that Feedback also included a SoundOut 
sub-object.  Looking further, these sound objects all had Buffer Size 
set to 50000 or 60000 (experiment program originally developed in 
EP1, as you have guessed by now).  Setting Buffer Mode to Streaming 
and Buffer Size back to the default of 5000 cured the problem, which 
is how things should be set in EP2 anyway.
The program had worked in EP2.0.8.22 and earlier because then the 
maximum limit on Buffer Size was 100000, apparently this changed in 
EP2.0.8.22.  I did try doing a binary search to find the new limit in 
EP2.9.8.73, but the limit changed as I ran the search, I got it down 
to the order of 45000.
With Streaming Mode in EP2, no one needs large Buffer Sizes anymore, 
so this is not a critical bug, I post this only as information for 
those few users who may run into this problem.
-- David McFarlane, Professional Faultfinder