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Description: Public mailing list for DXFramework users and developers
 

Information about rendering 
  Hello, I have some interesting paper work to do about the way the DXFramework renders frames. More precisely, I have to explain how elements for displaying are rendered: - how the sequence of these elements for rendering is formed: statically, dynamically... by which rule? - are DXF renders all elements for each frame, or is used some... more »
By Ljubisa Gligorijevic  - Jun 25 - 3 new of 3 messages    

Assertion issue 
  So me and a partner have been working on a game project for a while now that's supposed to be a 2d-sidescrolling beat em up. We're having some problems with the code, and we've been borrowing most of the code from Worldmap sine it's exactly what we want pretty much. The code is almost exactly the same except we get an aseertion error at the line... more »
By Steven Tucker  - Mar 18 - 2 new of 2 messages    

Trouble with creating a new project 
  Hi, I decided to use the DXFramework for the game design class that I'm taking to make a beat'um up type game and when trying to open the new-project.py file to start a project the Python command line just pops up for a second and then closes. Wondering what the problemo is on that. Oh and I'm using Python 3.0 and Visual C++ Express 2008 if... more »
By Steven Tucker  - Feb 4 - 2 new of 2 messages    

printing text issue 
  Howdy All. I'm trying to print text to the window but it doesn't ever show up! In the debug console it keeps saying D3DX: ID3DXSprite::Draw called outside a Begin/End pair Any ideas? Here's my code for it. std::wstring nothingInteresting(L"Test"); myFont.Render2D(nothingInteres ting, D3DXVECTOR2(50, 50), WHITE,... more »
By Kevin  - Mar 25 2008 - 2 new of 2 messages    

Spam 
  Sorry about the spam, it shouldn't happen again.
By Jonathan  - Oct 8 2007 - 1 new of 1 message    

Flickering 
  Hi, I am loading 3d models into a small game I am creating using dxframework. The models render fine but they flicker. I have cleared the Z-buffer at the render loop and am not sure what the problem is. Any suggestions? Thanks
By Nish  - Feb 2 2007 - 2 new of 2 messages    

DirectShow Video cutscene with DXFramework ? 
  Hi, I wish to integrate a video cutscene into a game built from DXFramework. For now, I use DirectShow to play video clip. It seems video is displayed along with the frames rendered by DXFramework. Sometimes, a video is displayed on top and it looks perfect. But some other times, i think the video is displayed behind the rendered frame,... more »
By bcc139  - Jan 30 2007 - 2 new of 2 messages    

Open Source Game License 
  I was a student in EECS 494 last semester, Fall of 06, and I was going to take the game I made with dxf and make it better. I'm going to post it on sourceforge, but I need to know what kind of license dxf comes with so I can properly distribute it as such. So, what license is it distributed under? GPL?... more »
By therascalking13@gmail.com  - Jan 23 2007 - 2 new of 2 messages    

Is DXFramework right for production? 
  Hi, This question might be a little silly, but I would like to know if DXFramework is right for commercial game productions. All information I heard about DXFramework says that it's pedagogical, illustrative, or academical. I guess this might be because it's easy to learn, and/or the features aren't too advanced.... more »
By He Shiming  - Jan 20 2007 - 2 new of 2 messages    

Rendering arbitrary quadrilaterals 
  In my game, I need to render arbitrary quadrilaterals to make slanted slopes for terrain. Can you please offer any suggestions of how I could do this? Thank you, Adam
By Adam Stevenson  - Jan 16 2007 - 3 new of 3 messages    

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