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Description:
Public mailing list for DXFramework users and developers
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Information about rendering
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Hello,
I have some interesting paper work to do about the way the DXFramework
renders frames.
More precisely, I have to explain how elements for displaying are
rendered:
- how the sequence of these elements for rendering is formed:
statically, dynamically... by which rule?
- are DXF renders all elements for each frame, or is used some... more »
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Assertion issue
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So me and a partner have been working on a game project for a while
now that's supposed to be a 2d-sidescrolling beat em up. We're having
some problems with the code, and we've been borrowing most of the code
from Worldmap sine it's exactly what we want pretty much. The code is
almost exactly the same except we get an aseertion error at the line... more »
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Trouble with creating a new project
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Hi, I decided to use the DXFramework for the game design class that
I'm taking to make a beat'um up type game and when trying to open the
new-project.py file to start a project the Python command line just
pops up for a second and then closes. Wondering what the problemo is
on that. Oh and I'm using Python 3.0 and Visual C++ Express 2008 if... more »
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printing text issue
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Howdy All. I'm trying to print text to the window but it doesn't ever
show up! In the debug console it keeps saying
D3DX: ID3DXSprite::Draw called outside a Begin/End pair
Any ideas? Here's my code for it.
std::wstring nothingInteresting(L"Test");
myFont.Render2D(nothingInteres ting, D3DXVECTOR2(50, 50), WHITE,... more »
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Spam
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Sorry about the spam, it shouldn't happen again.
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Flickering
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Hi, I am loading 3d models into a small game I am creating using dxframework. The models render fine but they flicker. I have cleared the Z-buffer at the render loop and am not sure what the problem is. Any suggestions? Thanks
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DirectShow Video cutscene with DXFramework ?
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Hi, I wish to integrate a video cutscene into a game built from DXFramework. For now, I use DirectShow to play video clip. It seems video is displayed along with the frames rendered by DXFramework. Sometimes, a video is displayed on top and it looks perfect. But some other times, i think the video is displayed behind the rendered frame,... more »
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Open Source Game License
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I was a student in EECS 494 last semester, Fall of 06, and I was going to take the game I made with dxf and make it better. I'm going to post it on sourceforge, but I need to know what kind of license dxf comes with so I can properly distribute it as such. So, what license is it distributed under? GPL?... more »
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Is DXFramework right for production?
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Hi, This question might be a little silly, but I would like to know if DXFramework is right for commercial game productions. All information I heard about DXFramework says that it's pedagogical, illustrative, or academical. I guess this might be because it's easy to learn, and/or the features aren't too advanced.... more »
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Rendering arbitrary quadrilaterals
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In my game, I need to render arbitrary quadrilaterals to make slanted slopes for terrain. Can you please offer any suggestions of how I could do this? Thank you, Adam
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