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  <channel>
  <title>DXFramework Google Group</title>
  <link>http://groups.google.com/group/dxframework</link>
  <description>Public mailing list for DXFramework users and developers</description>
  <language>en</language>
  <item>
  <title>Re: Information about rendering</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/9741c22aad920c66?show_docid=9741c22aad920c66</link>
  <description>
  Thank you very much for precise and helpful response!!!
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/9741c22aad920c66?show_docid=9741c22aad920c66</guid>
  <author>
  ljubis...@gmail.com
  (Ljubisa Gligorijevic)
  </author>
  <pubDate>Wed, 01 Jul 2009 18:40:45 UT
</pubDate>
  </item>
  <item>
  <title>Re: Information about rendering</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/082a9a07c1461cd7?show_docid=082a9a07c1461cd7</link>
  <description>
  Rendering in DXFramework is pretty simple, during the render phase you &lt;br&gt; call render on each of your sprites, the first ones you call render on &lt;br&gt; are drawn first and the later ones on top. There is no Z-buffering &lt;br&gt; mechanism. It&#39;s designed to be simple and geared for 2-D. &lt;br&gt; &lt;p&gt;The back buffer can be set to clear each frame or it can be set to
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/082a9a07c1461cd7?show_docid=082a9a07c1461cd7</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Mon, 29 Jun 2009 16:03:31 UT
</pubDate>
  </item>
  <item>
  <title>Information about rendering</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/6d9540ca70d5a779?show_docid=6d9540ca70d5a779</link>
  <description>
  Hello, &lt;br&gt; &lt;p&gt;I have some interesting paper work to do about the way the DXFramework &lt;br&gt; renders frames. &lt;br&gt; More precisely, I have to explain how elements for displaying are &lt;br&gt; rendered: &lt;br&gt; - how the sequence of these elements for rendering is formed: &lt;br&gt; statically, dynamically... by which rule? &lt;br&gt; - are DXF renders all elements for each frame, or is used some
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/1d2202d5b8d4386d/6d9540ca70d5a779?show_docid=6d9540ca70d5a779</guid>
  <author>
  ljubis...@gmail.com
  (Ljubisa Gligorijevic)
  </author>
  <pubDate>Thu, 25 Jun 2009 21:31:37 UT
</pubDate>
  </item>
  <item>
  <title>Re: Assertion issue</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/d0c5ef2647d9fbf5/8e4ee84c0e5f32ae?show_docid=8e4ee84c0e5f32ae</link>
  <description>
  The world map code was written by a third party and is just an example &lt;br&gt; of what can be done with the engine. I&#39;m sorry but I&#39;m unable to &lt;br&gt; answer your questions about it because they involve implementation &lt;br&gt; details that I am not familiar with.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/d0c5ef2647d9fbf5/8e4ee84c0e5f32ae?show_docid=8e4ee84c0e5f32ae</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Mon, 13 Apr 2009 17:43:28 UT
</pubDate>
  </item>
  <item>
  <title>Assertion issue</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/d0c5ef2647d9fbf5/cf1319c6e344ae4b?show_docid=cf1319c6e344ae4b</link>
  <description>
  So me and a partner have been working on a game project for a while &lt;br&gt; now that&#39;s supposed to be a 2d-sidescrolling beat em up. We&#39;re having &lt;br&gt; some problems with the code, and we&#39;ve been borrowing most of the code &lt;br&gt; from Worldmap sine it&#39;s exactly what we want pretty much. The code is &lt;br&gt; almost exactly the same except we get an aseertion error at the line
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/d0c5ef2647d9fbf5/cf1319c6e344ae4b?show_docid=cf1319c6e344ae4b</guid>
  <author>
  zetswordst...@gmail.com
  (Steven Tucker)
  </author>
  <pubDate>Wed, 18 Mar 2009 21:59:22 UT
</pubDate>
  </item>
  <item>
  <title>Re: Trouble with creating a new project</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/37278e6bceb001f3/88793e00a48b2123?show_docid=88793e00a48b2123</link>
  <description>
  What version of python are you using? Use 2.6 if you can: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://python.org/download/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;p&gt;I haven&#39;t tried using dxframework with 2008 yet, there may be some &lt;br&gt; issues.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/37278e6bceb001f3/88793e00a48b2123?show_docid=88793e00a48b2123</guid>
  <author>
  voig...@gmail.com
  (voigtjr@gmail.com)
  </author>
  <pubDate>Thu, 05 Feb 2009 02:46:39 UT
</pubDate>
  </item>
  <item>
  <title>Trouble with creating a new project</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/37278e6bceb001f3/0c3447201a6cf6f7?show_docid=0c3447201a6cf6f7</link>
  <description>
  Hi, I decided to use the DXFramework for the game design class that &lt;br&gt; I&#39;m taking to make a beat&#39;um up type game and when trying to open the &lt;br&gt; new-project.py file to start a project the Python command line just &lt;br&gt; pops up for a second and then closes. Wondering what the problemo is &lt;br&gt; on that. Oh and I&#39;m using Python 3.0 and Visual C++ Express 2008 if
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/37278e6bceb001f3/0c3447201a6cf6f7?show_docid=0c3447201a6cf6f7</guid>
  <author>
  zetswordst...@gmail.com
  (Steven Tucker)
  </author>
  <pubDate>Wed, 04 Feb 2009 22:03:38 UT
</pubDate>
  </item>
  <item>
  <title>Re: printing text issue</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/e5d04aafb83dee18/f4efc4abd30b3696?show_docid=f4efc4abd30b3696</link>
  <description>
  What function are you making the Render2D call in? It needs to be in &lt;br&gt; GameState Render2D.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/e5d04aafb83dee18/f4efc4abd30b3696?show_docid=f4efc4abd30b3696</guid>
  <author>
  voig...@gmail.com
  (voigtjr@gmail.com)
  </author>
  <pubDate>Wed, 26 Mar 2008 02:10:11 UT
</pubDate>
  </item>
  <item>
  <title>printing text issue</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/e5d04aafb83dee18/2c48fdc6876e8966?show_docid=2c48fdc6876e8966</link>
  <description>
  Howdy All. I&#39;m trying to print text to the window but it doesn&#39;t ever &lt;br&gt; show up! In the debug console it keeps saying &lt;br&gt; &lt;p&gt;D3DX: ID3DXSprite::Draw called outside a Begin/End pair &lt;br&gt; &lt;p&gt;Any ideas? Here&#39;s my code for it. &lt;br&gt; &lt;p&gt;std::wstring nothingInteresting(L&amp;quot;Test&amp;quot;); &lt;br&gt; myFont.Render2D(nothingInteres ting, D3DXVECTOR2(50, 50), WHITE,
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/e5d04aafb83dee18/2c48fdc6876e8966?show_docid=2c48fdc6876e8966</guid>
  <author>
  kccomputers2...@gmail.com
  (Kevin)
  </author>
  <pubDate>Wed, 26 Mar 2008 02:07:44 UT
</pubDate>
  </item>
  <item>
  <title>Spam</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/48f56de58e89411b/daaa51fb6d191f0b?show_docid=daaa51fb6d191f0b</link>
  <description>
  Sorry about the spam, it shouldn&#39;t happen again.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/48f56de58e89411b/daaa51fb6d191f0b?show_docid=daaa51fb6d191f0b</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Mon, 08 Oct 2007 18:36:07 UT
</pubDate>
  </item>
  <item>
  <title>Re: [dxframework] Flickering</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/5124c80fbcb4361e/b595c3ad69890562?show_docid=b595c3ad69890562</link>
  <description>
  I apologize for the delay in the response. &lt;br&gt; 3D in DXFramework, while possible in theory, is essentially not supported &lt;br&gt; since 0.9.4. We decided that to focus on 2D games instead of 3D because &lt;br&gt; there are many other better 3D engines out there. 3D should work with the &lt;br&gt; latest versions of DXFramework but it hasn&#39;t been tested and I am not in a
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/5124c80fbcb4361e/b595c3ad69890562?show_docid=b595c3ad69890562</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Mon, 05 Feb 2007 21:20:33 UT
</pubDate>
  </item>
  <item>
  <title>Flickering</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/5124c80fbcb4361e/fcb5dc817571af69?show_docid=fcb5dc817571af69</link>
  <description>
  Hi, I am loading 3d models into a small game I am creating using &lt;br&gt; dxframework. The models render fine but they flicker. I have cleared &lt;br&gt; the Z-buffer at the render loop and am not sure what the problem is. &lt;br&gt; Any suggestions? &lt;br&gt; Thanks
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/5124c80fbcb4361e/fcb5dc817571af69?show_docid=fcb5dc817571af69</guid>
  <author>
  nishal_kuma...@yahoo.co.uk
  (Nish)
  </author>
  <pubDate>Sat, 03 Feb 2007 02:18:49 UT
</pubDate>
  </item>
  <item>
  <title>Re: [dxframework] DirectShow Video cutscene with DXFramework ?</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/92d6d0ee8fe84238/73219c3880a8e519?show_docid=73219c3880a8e519</link>
  <description>
  I&#39;m not sure what would be causing this. The good news is I know people have &lt;br&gt; used DirectShow with DXFramework before. You should be able to easily stop &lt;br&gt; DXFramework from rendering, like you said that could fix your problem. &lt;br&gt; Perhaps it is easy to create a method on the View class that sets a flag, &lt;br&gt; and test for that flag before proceeding with the Render function. I don&#39;t
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/92d6d0ee8fe84238/73219c3880a8e519?show_docid=73219c3880a8e519</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Tue, 30 Jan 2007 15:09:21 UT
</pubDate>
  </item>
  <item>
  <title>DirectShow Video cutscene with DXFramework ?</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/92d6d0ee8fe84238/c40be50738b500c0?show_docid=c40be50738b500c0</link>
  <description>
  Hi, &lt;br&gt; I wish to integrate a video cutscene into a game built from &lt;br&gt; DXFramework. For now, I use DirectShow to play video clip. It seems &lt;br&gt; video is displayed along with the frames rendered by DXFramework. &lt;br&gt; Sometimes, a video is displayed on top and it looks perfect. But some &lt;br&gt; other times, i think the video is displayed behind the rendered frame,
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/92d6d0ee8fe84238/c40be50738b500c0?show_docid=c40be50738b500c0</guid>
  <author>
  varu...@gmail.com
  (bcc139)
  </author>
  <pubDate>Tue, 30 Jan 2007 11:40:51 UT
</pubDate>
  </item>
  <item>
  <title>Re: [dxframework] Open Source Game License</title>
  <link>http://groups.google.com/group/dxframework/browse_thread/thread/fbeb8b4966c40fb5/8393326620fba706?show_docid=8393326620fba706</link>
  <description>
  DXFramework is published under the much less restrictive BSD license. &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.opensource.org/licenses/bsd-license.php&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/dxframework/browse_thread/thread/fbeb8b4966c40fb5/8393326620fba706?show_docid=8393326620fba706</guid>
  <author>
  voig...@gmail.com
  (Jonathan)
  </author>
  <pubDate>Tue, 23 Jan 2007 23:17:12 UT
</pubDate>
  </item>
  </channel>
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