Craig Bartell wrote:
> No one has ever bought Boss Tweed. We just don't see or understand its
> value. It just sits in the bank pool the entire game.
As mentioned before, it seems underpowered for the large cost to me as
well, although Todd swears that in their group it is often too
powerful. At CRGC08, Todd will be attending and I expect to get a lot
of playtesting of 18Kit in there so hopefully he can show us how it is
supposed to be used there if not earlier :).
> Priority deal early in the game is a big deal. The person with priority
> early in the game gets to open the first company and take the best token
> location EVERY formation round. It gets a bit frustrating watching the same
> player form the first minor each formation round and take the best token
> location. So far, this person has won every game. Are we doing something
> wrong?
Are you referring to the small games (ie, only minors)? If so, there
are a number of issues which is why we will remove those options unless
we can come up with some ideas for improving it.
> The other thing that happens in regards to priority is trains. The person
> opening the first few minor companies each get two 2-trains. The person
> last in priority gets one 2-train and doesn't have enough money for the
> first 3-train. The person last in priority has struggled every game.
> Again, are we missing something?
Regarding priority, it can be very valuable depending on the board and
train situation, and we have discussed several mechanisms, such as
bidding on turn order (and various ways of doing that) to balance it.
--
John A. Tamplin j...@deepthoughtgames.com
Deep Thought Games, LLC 4116 Manson Ave
770/436-5387 HOME Smyrna, GA 30082-3723