So, here's my thinking:
1. Allow double-jumps throughout, but also reinstate drops for stock
sales by other than the President. This will make the stock game a
trifle less staid, and will no doubt please Bruce.
2. The right to start all public companies must be auctioned. This
process is in lieu of stock buying (but not selling). No restrictions
other than (1) you need to have a qualifying minor company, and (2)
you need to demonstrate you can raise the necessary to do it. Winning
the auction would compel you to start the company on the spot, and the
priority would then move to the left of the winner (not the original
auctioneer). This also,will make the stock rounds a trifle more
exciting.
3. I am also thinking about allowing a minor company to be used in
part exchange for the President's certificate of the new major. This
would make it fairly easy to open up a major in SE-2 (first SR after
the first pair of ORs), but would put you on the horns of the classic
dilemma: open a low-valued and undercapitalized company now, or wait
out another pair of ORs and start higher?
I'd appreciate comments from the usual suspects (as well as any
others), and if I don't hear back in the next few days, I'll assume
there are no real objections and that I should release a rules
revision incorporating these proposed changes.
So I get skipped in the stock round with no recourse if someone
happens to put up a presidency in a region where I do not qualify?
Shades of 1870. I hate it.
--
Chris
Please consider the environment before printing this e-mail.
I certainly understand and sympathize with your concern, but this can only
materially affect you if the other guy could outbid you anyhow. The prority
would shift only if someone other than the auctioneer wins, which, by
design, is not very likely to happen in the first generation of companies to
form.
In any event, you can always bid on any major that would be one you would be
interested in. I guess I'm not sure what your concern is?
In the first round of companies formed, it's probably true that order
in the stock round doesn't matter much when major company presidents
are auctioned. In later rounds, it could very well prevent me from
buying the public company 10% share that would have been available.
Basically, I have a strong aversion to anything that shifts priority
without allowing the skipped player some control over the process. I
will admit that this may have more to do with my dislike for the way
this is implemented in 1870 than anything functional in 18Ardennes.
I'll ask a different question. What benefit is gained by changing the
order of priority based on who wins the auction? Is there something
that is added to the game by selecting the player to the left of the
action winner, rather than the player to the left of the auction
proposer?
Yes--it's simpler. I thought about this (believe it or not), and have
concluded that the alternative is waaay more confusing.
Consider the following:
Scenario Alpha:
A, B, C, and D are playing. A puts up a major for auction, and C wins it. C
now opens the company as required, and when he's done, it's player D's turn.
Scenario Bravo:
Same as Scenario Alpha, only now the turn order doesn't change. Does A lose
his buying option as a result of trying *and failing* to open a company?
After B takes his turn, does C get a turn, or should we skip it, since he
got to open a company?
As you can see, Alpha is intuitively easier, simpler to write up, less
error-prone, and less subject to wrongful interpretation. And Bravo has just
as many iniquitous possibilities (if we allow C a second bite at the apple)
as Alpha.
Scenario Alpha (left of auctioneer): In regard to allowing the
non-auctioneer auction winner an extra purchase, first they paid a
premium in the auction, second they are unlikely to have enough money
for it to matter after making the purchase. In regard to skipping
players who were unable to bid, I find it unfair that they are skipped
with no way to influence being skipped.
Scenario Bravo (left of auction winner): I point out that you used
Scenario Bravo in 18West and it works just fine. Nobody in my
experience has ever been confused and nobody has argued that it is
unfair. In regard to skipping the auctioneer, that person had a
chance to make a purchase, chose to auction a presidency they did not
purchase, so I think it is reasonably fair that they be skipped.
Either they weren't willing to pay enough for the presidency they put
up, or they put one up they didn't want to clear out the chaff.
Either way, it seems reasonable to skip them.
--
Chris
Please consider the environment before printing this e-mail.
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> 2. The right to start all public companies must be auctioned. This
How about this:
Player A auctions a Company.
Player C wins the auction (but takes no action other than paying the
auction premium)
Player A continues turn, possibly auctioning another company (he
hasn't made a buy action yet).
Player B takes a turn.
Player C either opens Company or relinquishes control of it and takes
another action for his turn.
Mark Geary
That could work. It sounds a bit complicated from a rules-writing
perspective, but it would certainly solve the "whose turn is it next/you
stole my turn" issues.
-----Original Message-----
From: dtg-...@googlegroups.com [mailto:dtg-...@googlegroups.com] On Behalf Of David G.D. Hecht
Sent: 03/22/2010 10:51 AM
To: dtg-...@googlegroups.com
Subject: Re: [dtg-proto] Latest 18Ardennes Thoughts
----- Original Message -----
From: "Mark Geary" <ge...@acm.org>
To: <dtg-...@googlegroups.com>
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [dtg-proto] Latest 18Ardennes Thoughts
> On 22 Mar 2010, at 9:06 AM, Barzai wrote:
>
>> 2. The right to start all public companies must be auctioned. This
>
> How about this:
>
> Player A auctions a Company.
> Player C wins the auction (but takes no action other than paying the
> auction premium)
> Player A continues turn, possibly auctioning another company (he hasn't
> made a buy action yet).
> Player B takes a turn.
> Player C either opens Company or relinquishes control of it and takes
> another action for his turn.
I like it up until C can relinquish control. I believe it would be better to say that if you win the auction for a Major company president certificate you pay the premium but then MUST buy the president cert at your next stock turn. Whether you can float it or not is irrelevant unless you want to protect people from themselves.
>
That could work. It sounds a bit complicated from a rules-writing
perspective, but it would certainly solve the "whose turn is it next/you
stole my turn" issues.
--
I like it up until C can relinquish control. I believe it would be better to say that if you win the auction for a Major company president certificate you pay the premium but then MUST buy the president cert at your next stock turn. Whether you can float it or not is irrelevant unless you want to protect people from themselves.
A player who does not own a qualifying Minor Company must pass. A player who cannot raise the necessary amount (via current cash and stock sales) to pay both his bid and the amount required to open the Public Company must pass.
"The highest bidder must start the Public Company as described in [6.2.1] and [6.2.3] at his first legal opportunity. If the highest bidder is the player who initially proposed forming the Public Company, he now does so: if he does not have the necessary cash, he must perform an Emergency Money Raising.
"If the highest bidder is another player, the player who initially proposed forming the Public Company may buy a share or propose formation of another Public Company. This process continues until the player has either bought a share of stock or formed a Public Company: either action ends his turn, and the next player in Stock Round order now takes his turn.
"If the highest bidder is another player, he is compelled to open the Public Company in his next turn in the current Stock Round."
----- Original Message -----From: Chris ShafferSent: Monday, March 22, 2010 12:36 PMSubject: Re: [dtg-proto] Latest 18Ardennes Thoughts
----- Original Message -----From: Chris ShafferSent: Monday, March 22, 2010 4:28 PMSubject: Re: [dtg-proto] Latest 18Ardennes Thoughts
One minor note - the clause about emergency money raising seems to only apply if the auctioneer wins the auction. Should that also apply to any auction winner?
(DH) Possibly. Any other player is not similarly constrained, since--unlike the initial guy--he has the liberty of selling stock before forming the company.
Also, the "this process continues" clause should include the option for the player to either buy a share, form a public company, or pass. It may be that after failing to form a public company, a player decides to pass instead.
(DH) True. Will be corrected.
1. Will you be extending the top of the stock chart? Otherwise many companies are going to 'hit the wall'. Will stock sales drop the price once per sale or once per share sold? Either way, I hate the idea - it just tends to penalise the player with the worst company i.e. the player who's losing. Or you get into a pointless tit-for-tat: "you sold my company down so I'm going to do the same with yours".
BTW, Bruce is a big fan of 1861 (which doesn't let prices drop with non-director sales), so why should he be pleased by this change?
2. In general, I'm in favour of auctioning the majors. Given their relative scarcity, this seems a fair method to decide who gets them. I would prefer that the methodology would be close to that used to auction the minors, on the grounds that it makes the rules easier to remember!
3. Allowing players to start companies earlier/cheaper sounds an interesting idea, but my gut feeling is that it's a bit late in the process to change such a fundamental rule. At best it allows more flexibility and hence variation, at worst it just provides another way for players to hang themselves.
|
|
|
If the highest bidder is another player he has to open the Public
Company at his first legal opportunity and in his next turn. These may
not be the same time if another player has sold shares preventing the
highest bidder from a sale. Perhaps the winner should be required to
raise the cash at the end of the auction, then start the company at the
first opportunity.
In the game on Friday we had a special round after each OR when 5 shares
companies could convert to 10 share. An alternative (with a number of
side effects) is the the auctions for public companies could also be
held at this time.
Jon
Sent from my BlackBerry device on the Rogers Wireless Network
There was very little selling of stock, mainly because only 5 majors
were running (until the final SR).
With the 5 to 10 share conversion just before the SR, if selling drops
the price players can trash other companies shares for free by buying
during the conversion then selling in the SR.
Overall, I would prefer that only the directors and company sales drop
the price.
Jon
>
> 2. In general, I'm in favour of auctioning the majors. Given their
> relative scarcity, this seems a fair method to decide who gets them. I
> would prefer that the methodology would be close to that used to
> auction the minors, on the grounds that it makes the rules easier to
> remember!
>
> 3. Allowing players to start companies earlier/cheaper sounds an
> interesting idea, but my gut feeling is that it's a bit late in the
> process to change such a fundamental rule. At best it allows more
> flexibility and hence variation, at worst it just provides another way
> for players to hang themselves.
>
> Ian D
>
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----- Original Message -----From: Ian D WilsonSent: Monday, March 22, 2010 4:56 PMSubject: Re: [dtg-proto] Latest 18Ardennes Thoughts
1. Will you be extending the top of the stock chart? Otherwise many companies are going to 'hit the wall'. Will stock sales drop the price once per sale or once per share sold? Either way, I hate the idea - it just tends to penalise the player with the worst company i.e. the player who's losing. Or you get into a pointless tit-for-tat: "you sold my company down so I'm going to do the same with yours".
(DH) I don't actually believe that hitting the wall is likely to be that much of a problem: perhaps I'm wrong. In any event it remains to be seen: the point of bringing drops for sales back in is to compensate for double-jumps in the erstwhile blue zone: we'll see if that works. One thing I might also do--now that everyone seems to think we've been too nice to 10-share companies--is to take away double-jumps from 10-share companies.(DH) As to per share or per sale, the rules as they currently exist are per sale: I see no reaon to change. As to your other point, I respectfully disagree--with a flat stock market, the impetus is exactly the opposite--you want to sell high-priced shares since the per-share gain is always the same anyhow, and the lower the current price, the likelier a double-jump. In fact this will make people arbitrage their portfolios almost entirely based on revenue per share. These rules are basically identrical to the ones in 18FL and I'm not really aware of a race to the bottom there.
BTW, Bruce is a big fan of 1861 (which doesn't let prices drop with non-director sales), so why should he be pleased by this change?
(DH) Bruce likes 1861 for many reasons, but that isn't one of them AFAIK (you can ask him directly if you like, I'm just speculating here nased on his other expressed preferences). But it is a fact than Bruce thinks my stock markets are too rigid, and that he dislikes my many attempts to mitigate the crabs-in-a-bucket tactics of some other games (1830, I'm looking at you!).
2. In general, I'm in favour of auctioning the majors. Given their relative scarcity, this seems a fair method to decide who gets them. I would prefer that the methodology would be close to that used to auction the minors, on the grounds that it makes the rules easier to remember!
(DH) I see your point, and it's certainly possible that we might do something like that. The problem is that starting a major is optional, and they don't ever have to open: so right there many of the underlying assumptions for the initial auction don't really fit.
3. Allowing players to start companies earlier/cheaper sounds an interesting idea, but my gut feeling is that it's a bit late in the process to change such a fundamental rule. At best it allows more flexibility and hence variation, at worst it just provides another way for players to hang themselves.
(DH) Meh, who cares if it's a big change, so long as it's an improvement? But, yeah, that's why that proposal is more tentative than the others.
> Generally I like this.
>
> If the highest bidder is another player he has to open the Public
> Company at his first legal opportunity and in his next turn. These may
> not be the same time if another player has sold shares preventing the
> highest bidder from a sale. Perhaps the winner should be required to
> raise the cash at the end of the auction, then start the company at the
> first opportunity.
>
> In the game on Friday we had a special round after each OR when 5 shares
> companies could convert to 10 share. An alternative (with a number of
> side effects) is the the auctions for public companies could also be
> held at this time.
>
Sensible thoughts all. I shall ponder the way to write this up! :-)
----- Original Message -----From: Mike ShaverSent: Monday, March 22, 2010 4:53 PMSubject: Re: [dtg-proto] Latest 18Ardennes Thoughts
With respect to your new proposed rule 5.1.3, the following unlikely scenario is possible
Player A auctions major 1 (player C wins)
Player A takes another action
Player B auctions major 2 (player C wins)
Player B takes another action
Player C ??
Is player C compelled to open two Majors on his turn?
Your rule in the middle mentions 'next legal opportunity' which could be combined with the buy one share rule to mean he could only open one on each of his next two turns. But then the last part of the rule says he is compelled to open the company he won on his next turn which could be interpreted to mean both would need to be opened in the same turn.
( I realise this is a rather unlikely corner case but thought I should mention it anyway)
(DH) No...excellent point, and exactly the kind of thing I need to hear. Jon Draper also addressed this, but much more indirectly: obviously timing is an issue, and we certainly want to avoid a situation where a player is both prohibited from doing something and required to do it at the same time! :-)
> Ian D Wilson wrote:
>> 1. Will you be extending the top of the stock chart? Otherwise many
>> companies are going to 'hit the wall'. Will stock sales drop the price
>> once per sale or once per share sold? Either way, I hate the idea - it
>> just tends to penalise the player with the worst company i.e. the player
>> who's losing. Or you get into a pointless tit-for-tat: "you sold my
>> company down so I'm going to do the same with yours".
>> BTW, Bruce is a big fan of 1861 (which doesn't let prices drop with
>> non-director sales), so why should he be pleased by this change?
>>
> In the game on Friday the final share prices were nicely spread at 400,
> 380 ,360 ,340 ,320 and 300. (We extended the stock chart.)
>
> There was very little selling of stock, mainly because only 5 majors were
> running (until the final SR).
>
> With the 5 to 10 share conversion just before the SR, if selling drops the
> price players can trash other companies shares for free by buying during
> the conversion then selling in the SR.
>
> Overall, I would prefer that only the directors and company sales drop the
> price.
>
OK, so how would you feel if I took away the 10-share companies'
double-jumps?
OTOH, it sounds like a wonderful opportunity to go bankrupt when you
miscalculate!
Ian D
On Mar 22, 8:53 pm, "Mike Shaver" <mike.shaver...@gmail.com> wrote:
> With respect to your new proposed rule 5.1.3, the following unlikely scenario is possible
>
> Player A auctions major 1 (player C wins)
> Player A takes another action
> Player B auctions major 2 (player C wins)
> Player B takes another action
> Player C ??
>
> Is player C compelled to open two Majors on his turn?
>
>
> Mike