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emeric....@gmail.com
2
1/6/15
Integrate dtEntity with a MFC/MDI application
Hi, I've managed to successfully integrate dtEntity with OSG's osgviewerMFC example [1]. All
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Integrate dtEntity with a MFC/MDI application
Hi, I've managed to successfully integrate dtEntity with OSG's osgviewerMFC example [1]. All
1/6/15
Mathieu MARACHE
, …
emeric....@gmail.com
3
1/6/15
create a scene/map from scratch
Hi Martin, Le mercredi 16 mai 2012 14:21:58 UTC+2, Martin Scheffler a écrit : Hi Mathieu, you create
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create a scene/map from scratch
Hi Martin, Le mercredi 16 mai 2012 14:21:58 UTC+2, Martin Scheffler a écrit : Hi Mathieu, you create
1/6/15
Paul Dean
,
Riccardo Corsi
2
7/9/14
osgLibRocket memory leaks!
Hi Paul, first of all please expect little support on dtEntity, as the project is no more actively
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osgLibRocket memory leaks!
Hi Paul, first of all please expect little support on dtEntity, as the project is no more actively
7/9/14
Riccardo Corsi
,
Mathieu MARACHE
4
11/27/13
v8 update
Well it is some work, I spend half a day trying to do so, but I didn't knew nor the old api nor
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v8 update
Well it is some work, I spend half a day trying to do so, but I didn't knew nor the old api nor
11/27/13
Luca Vezzadini
2
7/31/13
refactoring audio stuff
Also, I've just done another commit to turn all properties into Dynamic ones. Your code should
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refactoring audio stuff
Also, I've just done another commit to turn all properties into Dynamic ones. Your code should
7/31/13
Luca Vezzadini
7/22/13
SoundSystem: listener entity ID
Hi there, I am looking at the SoundSystem and there is a property to link the global listener to
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SoundSystem: listener entity ID
Hi there, I am looking at the SoundSystem and there is a property to link the global listener to
7/22/13
Mathieu MARACHE
,
Martin Scheffler
4
5/3/13
osgEphemeris
Found a new version of osgEphemeris on google code : https://code.google.com/p/osgephemeris/
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osgEphemeris
Found a new version of osgEphemeris on google code : https://code.google.com/p/osgephemeris/
5/3/13
choco
,
Julien Ryard (ENSAM)
2
2/7/13
Re: OSG 3.1.3 build error
Hello. thank you for the patch and sorry for the double post. It doesn't work for me cause the
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Re: OSG 3.1.3 build error
Hello. thank you for the patch and sorry for the double post. It doesn't work for me cause the
2/7/13
Luca Vezzadini
,
Martin Scheffler
3
2/6/13
initializing the scripting system
While I've found a way to init correctly the scripting, I think there is a bug in the code that
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initializing the scripting system
While I've found a way to init correctly the scripting, I think there is a bug in the code that
2/6/13
Luca Vezzadini
,
Martin Scheffler
6
2/6/13
setting default values in editor
Hi, there is currently no way to add panels to the editor. The editor itself is pretty slim, i would
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setting default values in editor
Hi, there is currently no way to add panels to the editor. The editor itself is pretty slim, i would
2/6/13
Julien Ryard (ENSAM)
1/30/13
building error with OSG 3.1.3
Hello. I used to work with OSG 3.1.2, But I had to do some test with version 3.1.3 . But when I try
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building error with OSG 3.1.3
Hello. I used to work with OSG 3.1.2, But I had to do some test with version 3.1.3 . But when I try
1/30/13
Luca Vezzadini
,
Martin Scheffler
4
1/30/13
crash in editor when using StaticMesh component?
It looks like I am the only one having the problem. And after a few more test it might be on some
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crash in editor when using StaticMesh component?
It looks like I am the only one having the problem. And after a few more test it might be on some
1/30/13
Luca Vezzadini
,
Martin Scheffler
8
1/15/13
Missing systems in the editor
Cool, thanks. About loading all plugins in a folder, I agree, it's not really clean. In our apps
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Missing systems in the editor
Cool, thanks. About loading all plugins in a folder, I agree, it's not really clean. In our apps
1/15/13
Luca Vezzadini
12/19/12
fix for missing editor icons
Hi Martin and all, My editor shows up with a lot of missing icons. Not sure when the problem has
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fix for missing editor icons
Hi Martin and all, My editor shows up with a lot of missing icons. Not sure when the problem has
12/19/12
Martin Scheffler
12/17/12
new osg layer system in branch
Hi all, last week I rewrote the layer / layerattachpoint system. The old one was unnecessarily
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new osg layer system in branch
Hi all, last week I rewrote the layer / layerattachpoint system. The old one was unnecessarily
12/17/12
Julien Ryard (ENSAM)
,
Martin Scheffler
5
11/19/12
LayerAttachPoint Saving/Loading order
I do some test in the editor and in my application, I modify my scene with the editor and directely
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LayerAttachPoint Saving/Loading order
I do some test in the editor and in my application, I modify my scene with the editor and directely
11/19/12
Mathieu MARACHE
,
Martin Scheffler
2
11/16/12
Intersection
Hi Mathieu, you can try dtEntity::GetSystemInterface()->GetIntersections(const Vec3d& start,
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Intersection
Hi Mathieu, you can try dtEntity::GetSystemInterface()->GetIntersections(const Vec3d& start,
11/16/12
Julien Ryard (ENSAM)
,
Martin Scheffler
9
10/24/12
dtEntityNet
You have to use the SID the property is registered with in the constructor of the message: const
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dtEntityNet
You have to use the SID the property is registered with in the constructor of the message: const
10/24/12
Martin Scheffler
, …
Peter C.
44
8/9/12
Some coming changes
Yup, it works now.
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Some coming changes
Yup, it works now.
8/9/12
Peter C.
, …
Martin Scheffler
10
7/25/12
Re: Suggestion regarding the recent changes to dtEntity
You can simply implement the InputInterface and have your implementation use OIS to query the buttons
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Re: Suggestion regarding the recent changes to dtEntity
You can simply implement the InputInterface and have your implementation use OIS to query the buttons
7/25/12
Joel Vedrenne (Ensam)
7/18/12
No CEGUI release DLL into dtEntity ext dir
Hi all, Into dtEntity_ext_dep_vs_2008/bin/debug dir, there are CEGUI*_d.dll but not into
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No CEGUI release DLL into dtEntity ext dir
Hi all, Into dtEntity_ext_dep_vs_2008/bin/debug dir, there are CEGUI*_d.dll but not into
7/18/12
Joel Vedrenne (Ensam)
,
Martin Scheffler
6
7/18/12
CEGUI include problem after updating
Hi Martin, May be you should modify the [TRUNK]\source\dtEntityCEGUIPlugin\CMakeLists.txt file from:
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CEGUI include problem after updating
Hi Martin, May be you should modify the [TRUNK]\source\dtEntityCEGUIPlugin\CMakeLists.txt file from:
7/18/12
Joel Vedrenne (Ensam)
,
Martin Scheffler
3
7/18/12
Problem with CALL_ONPROPERTYCHANGED_METHOD #define
Yep, I don't really know what that file doing there !!!! I deleted it. Thx Martin. Joël. Le
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Problem with CALL_ONPROPERTYCHANGED_METHOD #define
Yep, I don't really know what that file doing there !!!! I deleted it. Thx Martin. Joël. Le
7/18/12
Martin Scheffler
,
Riccardo Corsi
3
7/12/12
Changes in last commit
Javascript properties always use getter/setter functions. When no functions are given then a default
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Changes in last commit
Javascript properties always use getter/setter functions. When no functions are given then a default
7/12/12
Joel Vedrenne (Ensam)
,
Martin Scheffler
2
7/4/12
Impossible to retrieve my new Component...
Have you added your entity system to the entity manager? Its weird that it shows in the editor but
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Impossible to retrieve my new Component...
Have you added your entity system to the entity manager? Its weird that it shows in the editor but
7/4/12
Joel Vedrenne (Ensam)
,
Martin Scheffler
10
7/4/12
Collision mesh always visible
Yes Martin, that was the "problem". We didn't have setted the Camera Cullmask. After
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Collision mesh always visible
Yes Martin, that was the "problem". We didn't have setted the Camera Cullmask. After
7/4/12
Peter C.
, …
Martin Scheffler
6
7/3/12
Question regarding the dynamics component
Yeah, looking at it that way, quats are probably the right way to store it internally.
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Question regarding the dynamics component
Yeah, looking at it that way, quats are probably the right way to store it internally.
7/3/12
Peter C.
,
Martin Scheffler
2
6/18/12
CMake build fix for Visual Studio 2010
commited, thanks! 2012/6/19 Peter C. <th3f...@gmail.com>: > Attached is a fixed CMakeLists
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CMake build fix for Visual Studio 2010
commited, thanks! 2012/6/19 Peter C. <th3f...@gmail.com>: > Attached is a fixed CMakeLists
6/18/12
Martin Scheffler
6/18/12
CEGui broken in trunk
Hi all, I am currently moving CEGui out of core dtEntity into a plugin and shared library combo. The
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CEGui broken in trunk
Hi all, I am currently moving CEGui out of core dtEntity into a plugin and shared library combo. The
6/18/12
Peter C.
,
Martin Scheffler
2
6/11/12
compile fix for CEGUI gui.cpp
right, thanks. Committed 2012/6/11 Peter C. <th3f...@gmail.com>: > Attached is a fix for
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compile fix for CEGUI gui.cpp
right, thanks. Committed 2012/6/11 Peter C. <th3f...@gmail.com>: > Attached is a fix for
6/11/12