What should you bring?
- some kind of cheap toy that makes noise, the cheaper the better,
music based ones are generally easiest to get good sounds out of
(suggestions are target, CVS, or any other place that sells cheap crap to kids)
- beer
- assortment of switches and buttons you like
- metal things for body contacts, anything you can attach to stuff and
then solder to (screws, knobs, and very thick wire works well)
- tools, the more the merrier (wire cutters, screw drivers, jumper
wires with alligator clips, etc)
- 1/4" or 1/8" audio jacks if you want to have audio output
- both audio and linear potentiometers (volume control pots, etc).
along with a suitable knobs
- assortment of resistors if you really want to get complicated (I
will have some on hand if you want to dive into that)
- some more beer
- a VERY open mind to what you define music as
I will have a few of each of these things to trade/sell if you need
them, but everything can be bought easily enough at Radio Shack for a
decent price. If there is enough interest in getting a bunch of pots
and jacks, then let me know, and we can put in an order with
Jameco/Digikey, but it only becomes cost effective with 10 or more of
a bunch of stuff. We will provide some soldering irons, drills and
wire for the permanent mods, but please bring some as well if you have
them.
I'll also briefly speak about some more advanced things, like the
Atari-punk, speak and spells, etc. This is more of an introduction/jam
session to get your fingers wet (literally).
I will also give out some prizes. I've got a few extra
toys/instruments lying around that I'll give out to the "best"
sounding instruments. I'm leaving the voting up to the participants.
As well as some LED throwies. Regardless, it should be fun.
Jimmie