Slower armies in DRX

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McCrackan

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Oct 25, 2025, 3:37:18 PM10/25/25
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Attention Minarians -- I need your help. Everybody's.
First, take a look at this draft of the first page of the DRX counter sheets:
Pretty much what you were expecting, right? Same kingdom colors as DR3, same regulars...but wait...what's that?
What is up with those movement rates?
Glad you asked. You see, Glenn always thought that fleet movement in DR was unrealistically slow. He believes that, IRL, fleets would travel *much* faster relative to leaderless armies, so fast that they'd seemingly teleport, which would make naval combat impossible to play out.
His fix in DRX was therefore to speed up fleets and characters a little bit...and to slow down armies. This initially sounded great to me, as I've long wanted to expand the role of fleets in DR (and I cannot *wait* to try out riverine fleets in for-real gaming).
But I'm worried that you guys might hate how slowly leaderless armies will move in DRX, realism notwithstanding. So go ahead: please share your thoughts/feelings on the matter.

Barry Beadman

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Oct 26, 2025, 5:53:12 PM10/26/25
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i have much newer cleaner version ready
also want to change font of number tiles


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Michael Andersen

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Oct 26, 2025, 8:30:14 PM10/26/25
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I worry that such slower armies will drag the game pace down to a crawl. Why not keep the army movement the same and just increase the speed of fleets and leaders?
--Michael (DR player sine '79)

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J. McCrackan

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Oct 26, 2025, 8:48:40 PM10/26/25
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What do you recommend the movement allowances be for fleets and human leaders?

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