Do you know if it encodes and encrypts the outbound video N times, or it
sends the same bits to all N participants? Any numbers on the CPU
utilization during the call with 10 users? What is the video resolution and
what kind of CPU/Cam is encoding?
On Tue, Nov 13, 2012 at 10:41 PM, Jocke <jo...@realtimeweb.se> wrote:
> Hi
> Here you have a demo that create multiple user video chat.
> Peer to Peer, WebRTC.
> First user create a session and share the link to others.
> We have tried up to ten persons at the same time and it works with no
> problems.
On Tue, Nov 13, 2012 at 8:41 PM, Jocke <jo...@realtimeweb.se> wrote:
> Hi
> Here you have a demo that create multiple user video chat.
> Peer to Peer, WebRTC.
> First user create a session and share the link to others.
> We have tried up to ten persons at the same time and it works with no
> problems.
"We have tried up to ten persons at the same time and it works with no
problems" -> I don't see how this is possible without using an MCU.
I tested your demo on my 2GHz dual core machine and with 3
participants (same local network) the CPU is at 70% and there is
almost 4 seconds video delay.
I'm curious to know how it's possible to simultaneously encode/decode
ten VP8 streams using a consumer-level computer.
On Nov 13, 9:41 pm, Jocke <jo...@realtimeweb.se> wrote:
> "We have tried up to ten persons at the same time and it works with no > problems" -> I don't see how this is possible without using an MCU. > I tested your demo on my 2GHz dual core machine and with 3 > participants (same local network) the CPU is at 70% and there is > almost 4 seconds video delay. > I'm curious to know how it's possible to simultaneously encode/decode > ten VP8 streams using a consumer-level computer.
> On Nov 13, 9:41 pm, Jocke <jo...@realtimeweb.se> wrote: > > Hi > > Here you have a demo that create multiple user video chat. > > Peer to Peer, WebRTC.
> > First user create a session and share the link to others. > > We have tried up to ten persons at the same time and it works with no > > problems.
@Jocke
I'm doing same demo for multiple user. And facing same problem - too slow when room has over 3 attenees.
Can you share how did you solve it? or let us know your testing environment.
> "We have tried up to ten persons at the same time and it works with no > problems" -> I don't see how this is possible without using an MCU. > I tested your demo on my 2GHz dual core machine and with 3 > participants (same local network) the CPU is at 70% and there is > almost 4 seconds video delay. > I'm curious to know how it's possible to simultaneously encode/decode > ten VP8 streams using a consumer-level computer.
> On Nov 13, 9:41 pm, Jocke <jo...@realtimeweb.se> wrote: > > Hi > > Here you have a demo that create multiple user video chat. > > Peer to Peer, WebRTC.
> > First user create a session and share the link to others. > > We have tried up to ten persons at the same time and it works with no > > problems.
> @Jocke
> I'm doing same demo for multiple user. And facing same problem - too slow > when room has over 3 attenees.
> Can you share how did you solve it? or let us know your testing > environment.
> 2012년 11월 14일 수요일 오후 10시 20분 30초 UTC+9, Mamadou 님의 말:
>> "We have tried up to ten persons at the same time and it works with no >> problems" -> I don't see how this is possible without using an MCU. >> I tested your demo on my 2GHz dual core machine and with 3 >> participants (same local network) the CPU is at 70% and there is >> almost 4 seconds video delay. >> I'm curious to know how it's possible to simultaneously encode/decode >> ten VP8 streams using a consumer-level computer.
>> On Nov 13, 9:41 pm, Jocke <jo...@realtimeweb.se> wrote: >> > Hi >> > Here you have a demo that create multiple user video chat. >> > Peer to Peer, WebRTC.
>> > First user create a session and share the link to others. >> > We have tried up to ten persons at the same time and it works with no >> > problems.
On Tuesday, November 20, 2012 2:05:14 AM UTC+1, Craig Chao wrote:
> Hi, LeeWonJae,
> It's a nice work! Could we have your source codes for
> learning? Thanks in advance!
> Best,
> Craig
> 이원제於 2012年11月15日星期四UTC+8下午2時43分23秒寫道:
>> Hi
>> @Jocke
>> I'm doing same demo for multiple user. And facing same problem - too slow >> when room has over 3 attenees.
>> Can you share how did you solve it? or let us know your testing >> environment.
>> 2012년 11월 14일 수요일 오후 10시 20분 30초 UTC+9, Mamadou 님의 말:
>>> "We have tried up to ten persons at the same time and it works with no >>> problems" -> I don't see how this is possible without using an MCU. >>> I tested your demo on my 2GHz dual core machine and with 3 >>> participants (same local network) the CPU is at 70% and there is >>> almost 4 seconds video delay. >>> I'm curious to know how it's possible to simultaneously encode/decode >>> ten VP8 streams using a consumer-level computer.
>>> On Nov 13, 9:41 pm, Jocke <jo...@realtimeweb.se> wrote: >>> > Hi >>> > Here you have a demo that create multiple user video chat. >>> > Peer to Peer, WebRTC.
>>> > First user create a session and share the link to others. >>> > We have tried up to ten persons at the same time and it works with no >>> > problems.
What is the architecture behind this demo? each client has a PeerConnection for each connection there is a server with a MCU that handles the connections?
Quarta-feira, 9 de Janeiro de 2013 8:37:42 UTC, sushi escreveu: