Hi!
I wanted to chime in here because when working on the Open Grid
Protocol (sort of the HTTP for virtual worlds) we will sooner or later
also have to work on the idea of presence. I need to think more about
this topic and how it's related to what's needed on the web but it
would be great of course if only one presence model would be used.
One thing which directly comes to mind though is one difference in
virtual worlds: You also want the location of somebody (as long as
that user agrees to share it with you). This might even be interesting
for RL situations to tell people where on the world you are right now.
The other difference is that with OpenSocial we probably only talk
about one server/service on which you are online. In the Open Grid
Protocol it shouldn't matter where you are, on which Agent Domain
(this is the part which stores your account and profile and groups and
friends list) or on which region (the actual 3D environment in case
you are connected to one). So this deeply dives into what data
portability is about.
I am not sure what else we would need but I also mailed to the Open
Grid list and people interested might also join the conversation
there:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/gridnauts
cheers,
Christian
On Aug 21, 8:24 am, "Kevin Marks" <
kevinma...@gmail.com> wrote:
> looks massively overcomplicated to me. Here's what we came up with for
> OpenSocial, modelled on XMPP:
>
>
http://code.google.com/apis/opensocial/docs/0.8/reference/#opensocial...
>
> On Wed, Aug 20, 2008 at 11:21 AM, Loïc DIAS DA SILVA <
mgl...@gmail.com>wrote:
>
> > It seems good stuff but what's the adhesion with XMPP ?
>
> > 2008/8/20 Milan Stankovic <
mils...@gmail.com>
>
> >> Hi all,
>
> >> I would like to draw your attention to a new project that we have started
> >> at the Good Old AI (
http://goodoldai.org.yu/) research group. The project
> >> addresses the issue of integrating and exchanging the data related to users'
> >> presence in the online world.
>
> >> The core part of the project is the Online Presence Ontology (OPO) that
> >> can be used to represent instant messaging statuses, status messages,
> >> avatars and other elements that form the image of a user's presence in the
> >> online world. As a difference from FOAF that models more static and
> >> persistent user profile data, our goal is to model the dynamic and
> >> frequently changing aspects of user profiles.
>
> >> All those dynamic aspects of online presence are currently published on
> >> different services (social networks, instant messaging platforms,
> >> Twitter-like and lifestreaming services) and the aim of OPO is to facilitate
> >> their exchange across those services.
>
> >> For more information on our current and future work please visit the OPO
> >> website (
http://www.milanstankovic.org/opo/) and take a look at the
> >> Nodalities blog post related to OPO (
> >>
http://blogs.talis.com/nodalities/2008/08/opo-modelling-dynamic-onlin...
> >> ).