To solidify the meeting and update those who missed it, here are some minutes:
* DATA didn't create much this past year, but we developed strong relationships and learned a lot about how to be a non-hierarchical organization. * This meeting was about DATA Project, an initiative to start a large-scale project next year similar to what some engineering students do. * 2 main guidelines: (1) no experience required to participate (2) participants are required to devote one day a week to the project. * We should advertise the Project to CART students at the beginning of the school-year at orientation and in classrooms (+ posters). * Multiple projects could be done concurrently [my addition]. * We would need to find a space to work on the project: a space outside of school would be preferable (because it would induce a different mindset), this could be the 'hack-space' that Dan + somebody else might organize -- we can figure that out in the Fall.
* The biggest problem will be deciding what to do. Unlike with engineering students, _what_ we do is as important as _how_ we do it. We need to decide how we're going to decide what to do. Sean suggested that we need constraints. He suggested that we aim for a festival so that we will be restricted to a theme. Another suggestion was to adopt/adapt the research goals of another lab like TML or OBX. The most important thing, however, is that we are familiar with current new-media discourse. What's relevant today? We can work on this by actively reading about new-media and sharing papers/projects that we find interesting. Start with:
* Organize and attend regular 'hack-sessions' [Location(s) TBD] with the intention of stimulating projects ideas * Spend some time before school starts preparing a presentation to advertise the program at orientation and at first CART classes
We've agreed to do the following in general:
* explore new-media projects and share things we're interested in on the list. Please check out a new page I created called "New-Media Links". Papers can be posted to the Google Group (100MB of storage). * install a blog (Didier?) and phase out the wiki. Nobody has time/interest to maintain it.
Both long-shots. We should try to find competitions/conferences aimed at people with our skill-level / age.
Jason + Elena, we're sorry that you weren't able to make it -- please feel free to make comments on the goals we've set for now -- I'm sure we're not thinking of some things.
Thanks everybody, I hope to see you in May sometime.
Hey guys, I'd like to ask everybody to, before Sunday, quickly re-read this email to sync up with ourselves as of a few months ago. There are a couple of important things here: hack sessions, sharing, advertising...
I think that the DATA Project idea is officially dead. Does anybody object?
See you Sunday, if you're coming.
On Thu, Apr 16, 2009 at 1:04 AM, Morgan Sutherland <
mor...@morgansutherland.net> wrote: > To solidify the meeting and update those who missed it, here are some > minutes:
> * DATA didn't create much this past year, but we developed strong > relationships and learned a lot about how to be a non-hierarchical > organization. > * This meeting was about DATA Project, an initiative to start a > large-scale project next year similar to what some engineering > students do. > * 2 main guidelines: (1) no experience required to participate (2) > participants are required to devote one day a week to the project. > * We should advertise the Project to CART students at the beginning of > the school-year at orientation and in classrooms (+ posters). > * Multiple projects could be done concurrently [my addition]. > * We would need to find a space to work on the project: a space > outside of school would be preferable (because it would induce a > different mindset), this could be the 'hack-space' that Dan + somebody > else might organize -- we can figure that out in the Fall.
> * The biggest problem will be deciding what to do. Unlike with > engineering students, _what_ we do is as important as _how_ we do it. > We need to decide how we're going to decide what to do. Sean suggested > that we need constraints. He suggested that we aim for a festival so > that we will be restricted to a theme. Another suggestion was to > adopt/adapt the research goals of another lab like TML or OBX. The > most important thing, however, is that we are familiar with current > new-media discourse. What's relevant today? We can work on this by > actively reading about new-media and sharing papers/projects that we > find interesting. Start with:
> We've agreed to do the following for this summer:
> * Organize and attend regular 'hack-sessions' [Location(s) TBD] with > the intention of stimulating projects ideas > * Spend some time before school starts preparing a presentation to > advertise the program at orientation and at first CART classes
> We've agreed to do the following in general:
> * explore new-media projects and share things we're interested in on > the list. Please check out a new page I created called "New-Media > Links". Papers can be posted to the Google Group (100MB of storage). > * install a blog (Didier?) and phase out the wiki. Nobody has > time/interest to maintain it.
> Both long-shots. We should try to find competitions/conferences aimed > at people with our skill-level / age.
> Jason + Elena, we're sorry that you weren't able to make it -- please > feel free to make comments on the goals we've set for now -- I'm sure > we're not thinking of some things.
> Thanks everybody, I hope to see you in May sometime.
just wanted to touch on some topics about the game project vs the DATA Project,
although it isn't the DATA Project we had talked about, i consider it to be a DATA project (that is to say, a project that stemmed from data). Just to go over some points of the the Project was to be, and my project is
****an initiative to start a large-scale project next year similar to what some engineering students do. ####not exactly, but i feel that the goal of the Project was to "be the change we wanted to see" in the cart program, and that was what i was aiming for.
****2 main guidelines: (1) no experience required to participate (2)participants are required to devote one day a week to the project. ####absolutely yes, for both of those.
****We should advertise the Project to CART students at the beginning of the school-year at orientation and in classrooms (+ posters). ####No, but we did get a class, and that was advertised by people (Mish) to appropriate channels (CART-stude...@concordia.ca).
****Multiple projects could be done concurrently [my addition]. ####I can barely keep track of 1 project, but the class serves this purpose.
****We would need to find a space to work on the project: a space outside of school would be preferable (because it would induce a different mindset), this could be the 'hack-space' that Dan + somebody else might organize -- we can figure that out in the Fall. ####space is important, and having relevant space even more so. I can understand why, and we had talked thoroughly about why, DATA needed it's own space outside of school. The game project is however rooted in school and alcohol, so i don't see the bar/concordia scenario changing. Since the school has re-started, we have been looking for space and are applying for club status to get it.
****The biggest problem will be deciding what to do. Unlike with engineering students, _what_ we do is as important as _how_ we do it. We need to decide how we're going to decide what to do.[...]The most important thing, however, is that we are familiar with current new-media discourse. What's relevant today? We can work on this by actively reading about new-media and sharing papers/projects that we find interesting. [links] ####The scope of the game project is very narrow compared to what can be accomplished by DATA and in that sense this is the biggest difference between the 2 projects. All the goals conjured by the game project, even those that are personal, are vastly different than those of the DATA Project.
Although I haven't succeeded in creating an army of C++ programmers over the summer like i originally wanted, I have learnt 3 important things.
1-Most people aren't willing to put themselves in an uncomfortable position of learning like ours, even if no experience is required. People would, much more often than not, advance their current skills to new levels rather than learning entirely new skills.
2-Tickling faculty curiosity across the program turns out to pay off very well.
3-The more the merrier.
i'm looking forward to keeping the dream alive for the DATA Project, see you guys tonight.
On Fri, 2009-09-11 at 14:09 -0400, Morgan Sutherland wrote: > Hey guys,
> I'd like to ask everybody to, before Sunday, quickly re-read this > email to sync up with ourselves as of a few months ago. There are a > couple of important things here: hack sessions, sharing, > advertising...
> I think that the DATA Project idea is officially dead. Does anybody > object?
> See you Sunday, if you're coming.
> On Thu, Apr 16, 2009 at 1:04 AM, Morgan Sutherland > <mor...@morgansutherland.net> wrote: > To solidify the meeting and update those who missed it, here > are some minutes:
> * DATA didn't create much this past year, but we developed > strong > relationships and learned a lot about how to be a > non-hierarchical > organization. > * This meeting was about DATA Project, an initiative to start > a > large-scale project next year similar to what some engineering > students do. > * 2 main guidelines: (1) no experience required to participate > (2) > participants are required to devote one day a week to the > project. > * We should advertise the Project to CART students at the > beginning of > the school-year at orientation and in classrooms (+ posters). > * Multiple projects could be done concurrently [my addition]. > * We would need to find a space to work on the project: a > space > outside of school would be preferable (because it would induce > a > different mindset), this could be the 'hack-space' that Dan + > somebody > else might organize -- we can figure that out in the Fall.
> * The biggest problem will be deciding what to do. Unlike with > engineering students, _what_ we do is as important as _how_ we > do it. > We need to decide how we're going to decide what to do. Sean > suggested > that we need constraints. He suggested that we aim for a > festival so > that we will be restricted to a theme. Another suggestion was > to > adopt/adapt the research goals of another lab like TML or OBX. > The > most important thing, however, is that we are familiar with > current > new-media discourse. What's relevant today? We can work on > this by > actively reading about new-media and sharing papers/projects > that we > find interesting. Start with:
> We've agreed to do the following for this summer:
> * Organize and attend regular 'hack-sessions' [Location(s) > TBD] with > the intention of stimulating projects ideas > * Spend some time before school starts preparing a > presentation to > advertise the program at orientation and at first CART classes
> We've agreed to do the following in general:
> * explore new-media projects and share things we're interested > in on > the list. Please check out a new page I created called > "New-Media > Links". Papers can be posted to the Google Group (100MB of > storage). > * install a blog (Didier?) and phase out the wiki. Nobody has > time/interest to maintain it.
> Both long-shots. We should try to find > competitions/conferences aimed > at people with our skill-level / age.
> Jason + Elena, we're sorry that you weren't able to make it -- > please > feel free to make comments on the goals we've set for now -- > I'm sure > we're not thinking of some things.
> Thanks everybody, I hope to see you in May sometime.
I have been tagging along with Ramy's project for the past 4 months and it's been great. Working on project with such a scale is dramatically more difficult then I could have anticipated. That said, the dream has been kept alive by the passion of many individuals (and copious amounts of alcohol) As mentioned above, certain accomplishments have already stemmed from the effort. #1 - a class was vetted to accredit work being done #2 - about two dozen people have become involved in the production.
The projects overall success is still yet to be seen, but i needed to speak up on how positive the experience has been.
On Sun, Sep 13, 2009 at 7:16 PM, Ramy Daghstani <ramy.daghst...@gmail.com>wrote:
> just wanted to touch on some topics about the game project vs the DATA > Project,
> although it isn't the DATA Project we had talked about, i consider it to > be a DATA project (that is to say, a project that stemmed from data). > Just to go over some points of the the Project was to be, and my project > is
> ****an initiative to start a large-scale project next year similar to > what some engineering students do. > ####not exactly, but i feel that the goal of the Project was to "be the > change we wanted to see" in the cart program, and that was what i was > aiming for.
> ****2 main guidelines: (1) no experience required to participate > (2)participants are required to devote one day a week to the project. > ####absolutely yes, for both of those.
> ****We should advertise the Project to CART students at the beginning of > the school-year at orientation and in classrooms (+ posters). > ####No, but we did get a class, and that was advertised by people (Mish) > to appropriate channels (CART-stude...@concordia.ca).
> ****Multiple projects could be done concurrently [my addition]. > ####I can barely keep track of 1 project, but the class serves this > purpose.
> ****We would need to find a space to work on the project: a space > outside of school would be preferable (because it would induce a > different mindset), this could be the 'hack-space' that Dan + somebody > else might organize -- we can figure that out in the Fall. > ####space is important, and having relevant space even more so. I can > understand why, and we had talked thoroughly about why, DATA needed it's > own space outside of school. The game project is however rooted in > school and alcohol, so i don't see the bar/concordia scenario changing. > Since the school has re-started, we have been looking for space and are > applying for club status to get it.
> ****The biggest problem will be deciding what to do. Unlike with > engineering students, _what_ we do is as important as _how_ we do it. We > need to decide how we're going to decide what to do.[...]The most > important thing, however, is that we are familiar with current new-media > discourse. What's relevant today? We can work on this by actively > reading about new-media and sharing papers/projects that we find > interesting. [links] > ####The scope of the game project is very narrow compared to what can be > accomplished by DATA and in that sense this is the biggest difference > between the 2 projects. All the goals conjured by the game project, even > those that are personal, are vastly different than those of the DATA > Project.
> Although I haven't succeeded in creating an army of C++ programmers over > the summer like i originally wanted, I have learnt 3 important things.
> 1-Most people aren't willing to put themselves in an uncomfortable > position of learning like ours, even if no experience is required. > People would, much more often than not, advance their current skills to > new levels rather than learning entirely new skills.
> 2-Tickling faculty curiosity across the program turns out to pay off > very well.
> 3-The more the merrier.
> i'm looking forward to keeping the dream alive for the DATA Project, see > you guys tonight.
> r.d.
> On Fri, 2009-09-11 at 14:09 -0400, Morgan Sutherland wrote: > > Hey guys,
> > I'd like to ask everybody to, before Sunday, quickly re-read this > > email to sync up with ourselves as of a few months ago. There are a > > couple of important things here: hack sessions, sharing, > > advertising...
> > I think that the DATA Project idea is officially dead. Does anybody > > object?
> > See you Sunday, if you're coming.
> > On Thu, Apr 16, 2009 at 1:04 AM, Morgan Sutherland > > <mor...@morgansutherland.net> wrote: > > To solidify the meeting and update those who missed it, here > > are some minutes:
> > * DATA didn't create much this past year, but we developed > > strong > > relationships and learned a lot about how to be a > > non-hierarchical > > organization. > > * This meeting was about DATA Project, an initiative to start > > a > > large-scale project next year similar to what some engineering > > students do. > > * 2 main guidelines: (1) no experience required to participate > > (2) > > participants are required to devote one day a week to the > > project. > > * We should advertise the Project to CART students at the > > beginning of > > the school-year at orientation and in classrooms (+ posters). > > * Multiple projects could be done concurrently [my addition]. > > * We would need to find a space to work on the project: a > > space > > outside of school would be preferable (because it would induce > > a > > different mindset), this could be the 'hack-space' that Dan + > > somebody > > else might organize -- we can figure that out in the Fall.
> > * The biggest problem will be deciding what to do. Unlike with > > engineering students, _what_ we do is as important as _how_ we > > do it. > > We need to decide how we're going to decide what to do. Sean > > suggested > > that we need constraints. He suggested that we aim for a > > festival so > > that we will be restricted to a theme. Another suggestion was > > to > > adopt/adapt the research goals of another lab like TML or OBX. > > The > > most important thing, however, is that we are familiar with > > current > > new-media discourse. What's relevant today? We can work on > > this by > > actively reading about new-media and sharing papers/projects > > that we > > find interesting. Start with:
> > We've agreed to do the following for this summer:
> > * Organize and attend regular 'hack-sessions' [Location(s) > > TBD] with > > the intention of stimulating projects ideas > > * Spend some time before school starts preparing a > > presentation to > > advertise the program at orientation and at first CART classes
> > We've agreed to do the following in general:
> > * explore new-media projects and share things we're interested > > in on > > the list. Please check out a new page I created called > > "New-Media > > Links". Papers can be posted to the Google Group (100MB of > > storage). > > * install a blog (Didier?) and phase out the wiki. Nobody has > > time/interest to maintain it.
> > Both long-shots. We should try to find > > competitions/conferences aimed > > at people with our skill-level / age.
> > Jason + Elena, we're sorry that you weren't able to make it -- > > please > > feel free to make comments on the goals we've set for now -- > > I'm sure > > we're not thinking of some things.
> > Thanks everybody, I hope to see you in May sometime.
BTW, I was wondering, the Game Class, what's it about. Could I attend
it without the credits and see if their is anything I can help out
with. I would like to get acquainted with 3D engines.
On Sep 14, 4:35 pm, Sean Braithwaite <bra...@gmail.com> wrote:
> I have been tagging along with Ramy's project for the past 4 months and it's
> been great. Working on project with such a scale is dramatically more
> difficult then I could have anticipated. That said, the dream has been kept
> alive by the passion of many individuals (and copious amounts of alcohol)
> As mentioned above, certain accomplishments have already stemmed from the
> effort.
> #1 - a class was vetted to accredit work being done
> #2 - about two dozen people have become involved in the production.
> The projects overall success is still yet to be seen, but i needed to speak
> up on how positive the experience has been.
> On Sun, Sep 13, 2009 at 7:16 PM, Ramy Daghstani <ramy.daghst...@gmail.com>wrote:
> > hey guys
> > just wanted to touch on some topics about the game project vs the DATA
> > Project,
> > although it isn't the DATA Project we had talked about, i consider it to
> > be a DATA project (that is to say, a project that stemmed from data).
> > Just to go over some points of the the Project was to be, and my project
> > is
> > ****an initiative to start a large-scale project next year similar to
> > what some engineering students do.
> > ####not exactly, but i feel that the goal of the Project was to "be the
> > change we wanted to see" in the cart program, and that was what i was
> > aiming for.
> > ****2 main guidelines: (1) no experience required to participate
> > (2)participants are required to devote one day a week to the project.
> > ####absolutely yes, for both of those.
> > ****We should advertise the Project to CART students at the beginning of
> > the school-year at orientation and in classrooms (+ posters).
> > ####No, but we did get a class, and that was advertised by people (Mish)
> > to appropriate channels (CART-stude...@concordia.ca).
> > ****Multiple projects could be done concurrently [my addition].
> > ####I can barely keep track of 1 project, but the class serves this
> > purpose.
> > ****We would need to find a space to work on the project: a space
> > outside of school would be preferable (because it would induce a
> > different mindset), this could be the 'hack-space' that Dan + somebody
> > else might organize -- we can figure that out in the Fall.
> > ####space is important, and having relevant space even more so. I can
> > understand why, and we had talked thoroughly about why, DATA needed it's
> > own space outside of school. The game project is however rooted in
> > school and alcohol, so i don't see the bar/concordia scenario changing.
> > Since the school has re-started, we have been looking for space and are
> > applying for club status to get it.
> > ****The biggest problem will be deciding what to do. Unlike with
> > engineering students, _what_ we do is as important as _how_ we do it. We
> > need to decide how we're going to decide what to do.[...]The most
> > important thing, however, is that we are familiar with current new-media
> > discourse. What's relevant today? We can work on this by actively
> > reading about new-media and sharing papers/projects that we find
> > interesting. [links]
> > ####The scope of the game project is very narrow compared to what can be
> > accomplished by DATA and in that sense this is the biggest difference
> > between the 2 projects. All the goals conjured by the game project, even
> > those that are personal, are vastly different than those of the DATA
> > Project.
> > Although I haven't succeeded in creating an army of C++ programmers over
> > the summer like i originally wanted, I have learnt 3 important things.
> > 1-Most people aren't willing to put themselves in an uncomfortable
> > position of learning like ours, even if no experience is required.
> > People would, much more often than not, advance their current skills to
> > new levels rather than learning entirely new skills.
> > 2-Tickling faculty curiosity across the program turns out to pay off
> > very well.
> > 3-The more the merrier.
> > i'm looking forward to keeping the dream alive for the DATA Project, see
> > you guys tonight.
> > r.d.
> > On Fri, 2009-09-11 at 14:09 -0400, Morgan Sutherland wrote:
> > > Hey guys,
> > > I'd like to ask everybody to, before Sunday, quickly re-read this
> > > email to sync up with ourselves as of a few months ago. There are a
> > > couple of important things here: hack sessions, sharing,
> > > advertising...
> > > I think that the DATA Project idea is officially dead. Does anybody
> > > object?
> > > See you Sunday, if you're coming.
> > > On Thu, Apr 16, 2009 at 1:04 AM, Morgan Sutherland
> > > <mor...@morgansutherland.net> wrote:
> > > To solidify the meeting and update those who missed it, here
> > > are some minutes:
> > > * DATA didn't create much this past year, but we developed
> > > strong
> > > relationships and learned a lot about how to be a
> > > non-hierarchical
> > > organization.
> > > * This meeting was about DATA Project, an initiative to start
> > > a
> > > large-scale project next year similar to what some engineering
> > > students do.
> > > * 2 main guidelines: (1) no experience required to participate
> > > (2)
> > > participants are required to devote one day a week to the
> > > project.
> > > * We should advertise the Project to CART students at the
> > > beginning of
> > > the school-year at orientation and in classrooms (+ posters).
> > > * Multiple projects could be done concurrently [my addition].
> > > * We would need to find a space to work on the project: a
> > > space
> > > outside of school would be preferable (because it would induce
> > > a
> > > different mindset), this could be the 'hack-space' that Dan +
> > > somebody
> > > else might organize -- we can figure that out in the Fall.
> > > * The biggest problem will be deciding what to do. Unlike with
> > > engineering students, _what_ we do is as important as _how_ we
> > > do it.
> > > We need to decide how we're going to decide what to do. Sean
> > > suggested
> > > that we need constraints. He suggested that we aim for a
> > > festival so
> > > that we will be restricted to a theme. Another suggestion was
> > > to
> > > adopt/adapt the research goals of another lab like TML or OBX.
> > > The
> > > most important thing, however, is that we are familiar with
> > > current
> > > new-media discourse. What's relevant today? We can work on
> > > this by
> > > actively reading about new-media and sharing papers/projects
> > > that we
> > > find interesting. Start with:
> > > We've agreed to do the following for this summer:
> > > * Organize and attend regular 'hack-sessions' [Location(s)
> > > TBD] with
> > > the intention of stimulating projects ideas
> > > * Spend some time before school starts preparing a
> > > presentation to
> > > advertise the program at orientation and at first CART classes
> > > We've agreed to do the following in general:
> > > * explore new-media projects and share things we're interested
> > > in on
> > > the list. Please check out a new page I created called
> > > "New-Media
> > > Links". Papers can be posted to the Google Group (100MB of
> > > storage).
> > > * install a blog (Didier?) and phase out the wiki. Nobody has
> > > time/interest to maintain it.
> > > Both long-shots. We should try to find
> > > competitions/conferences aimed
> > > at people with our skill-level / age.
> > > Jason + Elena, we're sorry that you weren't able to make it --
> > > please
> > > feel free to make comments on the goals we've set for now --
> > > I'm sure
> > > we're not thinking of some things.
> > > Thanks everybody, I hope to see you in May sometime.
we're having a meeting this sunday, but that's for the big game project i started. as for the class itself, you'd have to talk to santo maybe? or maybe i can sneak you in... i'm not too sure...
On Sat, 2009-09-19 at 11:30 -0700, Didier wrote: > BTW, I was wondering, the Game Class, what's it about. Could I attend > it without the credits and see if their is anything I can help out > with. I would like to get acquainted with 3D engines.
> On Sep 14, 4:35 pm, Sean Braithwaite <bra...@gmail.com> wrote: > > I have been tagging along with Ramy's project for the past 4 months and it's > > been great. Working on project with such a scale is dramatically more > > difficult then I could have anticipated. That said, the dream has been kept > > alive by the passion of many individuals (and copious amounts of alcohol) > > As mentioned above, certain accomplishments have already stemmed from the > > effort. > > #1 - a class was vetted to accredit work being done > > #2 - about two dozen people have become involved in the production.
> > The projects overall success is still yet to be seen, but i needed to speak > > up on how positive the experience has been.
> > On Sun, Sep 13, 2009 at 7:16 PM, Ramy Daghstani <ramy.daghst...@gmail.com>wrote:
> > > hey guys
> > > just wanted to touch on some topics about the game project vs the DATA > > > Project,
> > > although it isn't the DATA Project we had talked about, i consider it to > > > be a DATA project (that is to say, a project that stemmed from data). > > > Just to go over some points of the the Project was to be, and my project > > > is
> > > ****an initiative to start a large-scale project next year similar to > > > what some engineering students do. > > > ####not exactly, but i feel that the goal of the Project was to "be the > > > change we wanted to see" in the cart program, and that was what i was > > > aiming for.
> > > ****2 main guidelines: (1) no experience required to participate > > > (2)participants are required to devote one day a week to the project. > > > ####absolutely yes, for both of those.
> > > ****We should advertise the Project to CART students at the beginning of > > > the school-year at orientation and in classrooms (+ posters). > > > ####No, but we did get a class, and that was advertised by people (Mish) > > > to appropriate channels (CART-stude...@concordia.ca).
> > > ****Multiple projects could be done concurrently [my addition]. > > > ####I can barely keep track of 1 project, but the class serves this > > > purpose.
> > > ****We would need to find a space to work on the project: a space > > > outside of school would be preferable (because it would induce a > > > different mindset), this could be the 'hack-space' that Dan + somebody > > > else might organize -- we can figure that out in the Fall. > > > ####space is important, and having relevant space even more so. I can > > > understand why, and we had talked thoroughly about why, DATA needed it's > > > own space outside of school. The game project is however rooted in > > > school and alcohol, so i don't see the bar/concordia scenario changing. > > > Since the school has re-started, we have been looking for space and are > > > applying for club status to get it.
> > > ****The biggest problem will be deciding what to do. Unlike with > > > engineering students, _what_ we do is as important as _how_ we do it. We > > > need to decide how we're going to decide what to do.[...]The most > > > important thing, however, is that we are familiar with current new-media > > > discourse. What's relevant today? We can work on this by actively > > > reading about new-media and sharing papers/projects that we find > > > interesting. [links] > > > ####The scope of the game project is very narrow compared to what can be > > > accomplished by DATA and in that sense this is the biggest difference > > > between the 2 projects. All the goals conjured by the game project, even > > > those that are personal, are vastly different than those of the DATA > > > Project.
> > > Although I haven't succeeded in creating an army of C++ programmers over > > > the summer like i originally wanted, I have learnt 3 important things.
> > > 1-Most people aren't willing to put themselves in an uncomfortable > > > position of learning like ours, even if no experience is required. > > > People would, much more often than not, advance their current skills to > > > new levels rather than learning entirely new skills.
> > > 2-Tickling faculty curiosity across the program turns out to pay off > > > very well.
> > > 3-The more the merrier.
> > > i'm looking forward to keeping the dream alive for the DATA Project, see > > > you guys tonight.
> > > r.d.
> > > On Fri, 2009-09-11 at 14:09 -0400, Morgan Sutherland wrote: > > > > Hey guys,
> > > > I'd like to ask everybody to, before Sunday, quickly re-read this > > > > email to sync up with ourselves as of a few months ago. There are a > > > > couple of important things here: hack sessions, sharing, > > > > advertising...
> > > > I think that the DATA Project idea is officially dead. Does anybody > > > > object?
> > > > See you Sunday, if you're coming.
> > > > On Thu, Apr 16, 2009 at 1:04 AM, Morgan Sutherland > > > > <mor...@morgansutherland.net> wrote: > > > > To solidify the meeting and update those who missed it, here > > > > are some minutes:
> > > > * DATA didn't create much this past year, but we developed > > > > strong > > > > relationships and learned a lot about how to be a > > > > non-hierarchical > > > > organization. > > > > * This meeting was about DATA Project, an initiative to start > > > > a > > > > large-scale project next year similar to what some engineering > > > > students do. > > > > * 2 main guidelines: (1) no experience required to participate > > > > (2) > > > > participants are required to devote one day a week to the > > > > project. > > > > * We should advertise the Project to CART students at the > > > > beginning of > > > > the school-year at orientation and in classrooms (+ posters). > > > > * Multiple projects could be done concurrently [my addition]. > > > > * We would need to find a space to work on the project: a > > > > space > > > > outside of school would be preferable (because it would induce > > > > a > > > > different mindset), this could be the 'hack-space' that Dan + > > > > somebody > > > > else might organize -- we can figure that out in the Fall.
> > > > * The biggest problem will be deciding what to do. Unlike with > > > > engineering students, _what_ we do is as important as _how_ we > > > > do it. > > > > We need to decide how we're going to decide what to do. Sean > > > > suggested > > > > that we need constraints. He suggested that we aim for a > > > > festival so > > > > that we will be restricted to a theme. Another suggestion was > > > > to > > > > adopt/adapt the research goals of another lab like TML or OBX. > > > > The > > > > most important thing, however, is that we are familiar with > > > > current > > > > new-media discourse. What's relevant today? We can work on > > > > this by > > > > actively reading about new-media and sharing papers/projects > > > > that we > > > > find interesting. Start with:
> > > > We've agreed to do the following for this summer:
> > > > * Organize and attend regular 'hack-sessions' [Location(s) > > > > TBD] with > > > > the intention of stimulating projects ideas > > > > * Spend some time before school starts preparing a > > > > presentation to > > > > advertise the program at orientation and at first CART classes
> > > > We've agreed to do the following in general:
> > > > * explore new-media projects and share things we're interested > > > > in on > > > > the list. Please check out a new page I created called > > > > "New-Media > > > > Links". Papers can be posted to the Google Group (100MB of > > > > storage). > > > > * install a blog (Didier?) and phase out the wiki. Nobody has > > > > time/interest to maintain it.
> > > > Both long-shots. We should try to find > > > > competitions/conferences aimed > > > > at people with our skill-level / age.
> > > > Jason + Elena, we're sorry that you weren't able to make it -- > > > > please > > > > feel free to make comments on the goals we've set for now --