I was thinking of Psychic Artifacts as potential for a power ring
style focus. I came up with the below:
POWER RING -- [Cost: 11/22/44]
Psychic Artifacts (18)
Extras: Indestructible (+2)
Flaws: Focus (-1), Immutable (-1), Irreplaceable (-2), Accessible
(-1), Depleted (-3), If/Then (-1) [If any Power Capacity is used Then
charges are Depleted from a single charge reserve)
Effect: The wearer of the Power Ring can use the ring (via the
Variable Effect Extra of Psychic Artifacts) to create various ring
energy constructs and/or effects.
My main concern is whether I applied Depleted correctly. I applied it
as a -3 Flaw, once for each Power Capacity and added the If/Then Flaw
for every charge (whether Attack, Defend or Useful) coming out of a
single "pool" of charges. I see this working best if the ring bearer
has 8 or 9 dice in the power so that they will have 64 or 81 charges
before they have to return to the power battery to recharge.
So for 132 points you can take 8d and 1wd in Power Ring. That gives a
good size dice pool and 81 charges before needing to recharge at the
power battery. Power Ring should be the only power (I'm thinking
Power Focus for Source and One Power for Permission) so that leaves a
reasonable number of points for Stats and Skills in a 250 point
build.
Now our new ring bearer needs to learn how to use the ring. I put
together a few obvious ring energy constructs/effects that I figure
anyone first getting the ring would be able to do right away.
(This is the first Miracle using Variable Effect that I've built so
there may need to be some fine tuning with these)
Ring Punch: Attack [W in S & K]
Willpower Cost: None
Effect: the ring forms a big boxing glove to punch the opponent
Ring Max Punch: Attack +3 [W+3 in S & K], Direct Feed (-2), Full
Power Only (-1)
Willpower Cost: Width in Willpower
Effect: the ring forms a max strength boxing glove to punch the
opponent
Ring Shield: Block
Willpower Cost: None
Effect: a ring energy shield is placed between the ring bearer and the
opponent
Ring Max Shield: Block, Defends (+3), Direct Feed (-2), Full Power
Only (-1)
Willpower Cost: Width in Willpower
Effect: max strength ring energy shield placed between ring bearer and
opponent
Ring Chains: Bind, Power Capacity [Range & Mass] (+2), Direct Feed
(-2)
Willpower Cost: Width in Willpower
Effect: target is wrapped in ring energy chains in an attempt to
immobilize them
Ring Move: Power Capacity [Range & Mass] (+2), Direct feed (-2)
Willpower Cost: Width n Willpower
Effect: ring energy grabs and move something, TK like effect.
There are tons more possible constructs and effects but these at least
provide a base set of defaults that will keep the ring bearer useful
in most encounters.