My thought process during the design of the damage field:
I want an Attacks Quality in my Miracle that automatically causes
damage when contact is made, no matter who initiates contact. I don't
want to have to re-roll frequently - just switch it on and let it run.
I choose the Range Power Capacity and the Touch Capacity Flaw for -2.
I don’t understand why anyone would go straight for the default Touch
Power Capacity. What would be the point?
I choose Duration because I want the character to be able to leave
their power off if they want, or switch it on for a scene when needed
and keep it running. Upon switching it on, I believe that I roll the
dice and the set (if any) that I roll is my continuous Attack until
the Duration is over. Thus, I can have the PC do other things, whether
Attacking or Defending in various ways, while his “Body Electric”
keeps going. He should be able to grab or hit others without having to
split his die pool, I think. He will have to split his pool if he
wants to shock more than one target per round though.
I add Electrocuting, Go First +1, and Non-Physical +2 (Being insulated
or having Control (Electricity) with the Defends Quality) to the
Attacks Quality.
I choose Erratic -1 and If/Then (Must first rub hands together
vigorously to activate the Miracle) -1
So, my Attacks Quality adds up to 4 ppd
On to Useful: Source of Electrical Energy
Extras: Burn +2 (can create fires by touch)
Flaws: If/Then (Must first rub hands together vigorously) -1, Touch
Capacity -2
The Useful Quality seems relatively simple. It costs 1 ppd
So, I Sing the Body Electric costs 5 ppd
I add Light Armor:
Light Armor 2HD (D) 2 ppd [8 total] Capacities: Self
Extras: D+1, Permanent +4
Flaws: Armored Defense -2, Horrifying -1, If/Then (only when I Sing
the Body Electric! is on) -1, Obvious -1 (His body glows a bit, his
eyes light up brightly, and there is an ozone smell and electrical
crackling)
As far as my design goes, where are the flaws in my thinking?