Question regarding Bind

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Brian Moore

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Jun 10, 2013, 11:17:16 PM6/10/13
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Hey all,

I have a question about what seems a very simple power, Bind. As the power is written in the Miracle Cafeteria, does the power need to be concentrated on (require a multiple action) to be used for more than a single combat round? Is it not also necessary to have some sort of duration to last more than a single turn, or require the user to maintain the Bind after successfully hitting? The description seems to suggest that a character is bound until making an opposed roll of some sort vs. the Bind roll, but gives no indication that the power must be re-rolled each round (at least not if I'm interpreting it correctly). So, in order to use Bind multiples times, or perform any other action after successfully binding someone, does one have to use multiple actions? For the opposed roll, and does one need to keep re-rolling every round to keep a target bound? I initially thought one roll worked until the target escaped (if it ever resisted) and the character with Bind can continue to act normally without any further consideration of the bound subject, but it seems to me that essentially gives bind a free duration that is not included in the cost of the power.

Am I missing a blatantly obvious explanation that clears this up?

I will happily await any discussion.


Allan Goodall

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Jun 10, 2013, 11:35:04 PM6/10/13
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The power doesn't have any rules that says it lasts for longer than a combat round, either. So, by the rules on duration on page 114 of the WT2 rulebook, Bind lasts one combat round. After that round, you need to roll again to keep binding the target. So, yes, you'd have to add Duration or keep rolling each round to hold the target in place for a full combat scene, or keep rolling each combat round.

The target can break free that round by making an opposed roll.

If you want to attack multiple targets in a round, you have to do it as a multiple action, or modify Bind by buying an extra like radius.





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Matt

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Jun 10, 2013, 11:58:56 PM6/10/13
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I'm AFB but I think bind has a duration which means it either lasts a dramatically appropriate amount of time (like Spidey's 1 hour webbing) or if you want more crunch 1rd/die in the power.

If it has no duration you wouldn't "concentrate" on it but rather activate it over and over again each round (suitable for powers that merely give the target a momentary pause. 

Powers with Duration are generally fire and forget in a given combat. 

Ah that gives me another idea for a flaw "fade: the power's effective width is reduced by 1 for each round after the first, only effects powers with the duration extra" (powers would be neither endless nor permanent with such a flaw...)

-Matt Conlon

Brian Moore

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Jun 11, 2013, 8:11:32 AM6/11/13
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Thank you for the feedback. My suspicion is that Allan is correct regarding the power and duration, though, frankly, it seems silly to not have a duration with a bind power. Having to re-roll round after round would not be very effective, and if a target can break out essentially right after being hit with bind, that seems like something that would be flaw-worthy in the power. I love the idea of the flaw fade, Matt.

Daniel Kane

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Jun 11, 2013, 10:23:31 AM6/11/13
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There's nothing keeping you from maintaining a non-Duration power by dedicating an action to it each round.  Mechanically, it'll be a "new" Bind each round, but so is Duration -- it just guarantees the same set each round without further actions.

-- Daniel

Allan Goodall

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Jun 11, 2013, 10:41:03 AM6/11/13
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Daniel is correct. The way the Bind is structured is very much a "must spend an action keeping the target bound each round" kind of power. Think of something like Mr. Fantastic's ability to wrap someone up and hold onto them, something he has to concentrate on every round. His ability to wrap up a villain isn't a "fire and forget" power. Or, say you had a character who used a lasso to bind someone up. Each round they have to pull tight on the rope to keep them in place, which eats up an action and requires a roll (to see, for example, if the rope slips or the character is distracted).

If you want something like Spidey's web shooters, where the villain is bound up against a wall until they break free without Spidey having to re-roll, you simply take Bind and add Duration.

Note that Wild Talents (or Godlike, for that matter) was never intended to be played as "these are your powers, don't touch them". The cafeteria miracles are just a bunch of examples that get you going quickly. If one doesn't seem to make sense the way it is structured, just go ahead and modify it.


On Tue, Jun 11, 2013 at 9:23 AM, Daniel Kane <daniel...@gmail.com> wrote:
There's nothing keeping you from maintaining a non-Duration power by dedicating an action to it each round.  Mechanically, it'll be a "new" Bind each round, but so is Duration -- it just guarantees the same set each round without further actions.

-- Daniel



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