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Jeff K  
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 More options Dec 9 2012, 3:47 am
From: Jeff K <jjkoh...@yahoo.com>
Date: Sun, 9 Dec 2012 00:47:30 -0800 (PST)
Local: Sun, Dec 9 2012 3:47 am
Subject: Telekinetic Technicalities

Hey all,

I have a question about telekinesis.  Do you need a Speed Capacity on your
Telekinesis to let you know how fast an object you are moving moves?  The
Mass Capacity tells you how heavy an object may be and the Range Capacity
tells you how far away it can be.  What about how fast it moves?  When can
I get the object to me that I need.

On page 112 of the Wild Talents Essential Edition it talks about Switching
and Combining Capacities.  In the example, the book describes using the
Mass and Speed Capacities together.  Moving X weight at Y speed.  But in
the Miracle Cafeteria and the Progenitor book, the Telekinesis examples
there do not have a Speed Capacity.

So, what do you think?  

Any advice would be welcome.

Thanks in advance.


 
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Allan Goodall  
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 More options Dec 9 2012, 1:39 pm
From: Allan Goodall <awgood...@gmail.com>
Date: Sun, 9 Dec 2012 12:39:45 -0600
Local: Sun, Dec 9 2012 1:39 pm
Subject: Re: [ORE] Telekinetic Technicalities

This is how I approach it with my group. Shane may decide something else as
an official response.

Personally, I wouldn't worry about the Speed capacity unless you are using
the ability to move yourself quickly for some effect. The description of
the Speed capacity in the WT2 rulebook actually says it's used to move
"you" quickly.

Think about the Harm miracle. Say your miracle has you shoot bullets out of
your fingers. You need the Range capacity. Do you need the Speed capacity
to dictate that the bullets are hypersonic? No. If you shot lasers from
your eyes, do you need the Speed capacity to have the lasers shoot at light
speed? No.

Roll he dice. The width of your roll indicates when your power works. So
the width dictates when the power activates, when the power is doing what
it's doing. The width is when your telekinesis works. The width determines
how quickly something moves, really.

I would require the Speed capacity if you wanted to use your Telekinesis on
yourself to make *you* move quickly. (Though it might be cheaper to buy
this as a separate power.)

Otherwise, the speed with which you move something with your Telekinesis is
rolled in as a special effect with the qualities and extras you buy for
your power. You have Defends on your Telekinesis? That assumes you have
speed sufficient to move an object into the path of an attack. You buy an
extra so that your Telekinesis can't be stopped? Maybe it's because it's
super fast.

--
Allan Goodall            http://www.hyperbear.com
awgood...@gmail.com

 
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Matt  
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 More options Dec 9 2012, 4:33 pm
From: Matt <moeh...@gmail.com>
Date: Sun, 9 Dec 2012 11:33:18 -1000
Local: Sun, Dec 9 2012 4:33 pm
Subject: Re: [ORE] Telekinetic Technicalities

Goodall has the right of it.

-Matt Conlon

On Dec 9, 2012, at 8:39 AM, Allan Goodall <awgood...@gmail.com> wrote:


 
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Daniel Kane  
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 More options Dec 11 2012, 12:28 am
From: Daniel Kane <daniel.m.k...@gmail.com>
Date: Mon, 10 Dec 2012 21:28:47 -0800
Local: Tues, Dec 11 2012 12:28 am
Subject: Re: [ORE] Telekinetic Technicalities

This is also a good situation for a variable effect power, like the totally
awesome example Greg Stolze used (using an older version of the WT:EE
rules, but you get the idea) for Cyclops in an RPG.net thread:

*I JUST PULLED A CREATIVE USE OF MY POWER OUT MY ASS*: U (+2)
USEFUL EXTRAS: Mass Capacity (+2) Variable Effect (Thematic With Power)
(+2) No Physics (+1)
USEFUL FLAWS: Exhausted (-3)

(
http://forum.rpg.net/showthread.php?414980-Wild-Talents-Essential-Edi...
)

Once per scene, he can do something normally outside the scope of his
powers (i.e. with a capacity his eye beams don't normally have) as a "rare
trick" kind of thing.  It's a great way to salve the "if he has
telekinesis, why can't he ride a refrigerator he's throwing?" kind of
thing, without actually statting up a Useful quality with a Speed
capacity.  You choose Extras, Flaws, and *capacities* of emulated powers
when you emulate them.

-- Daniel


 
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