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Wild Talents Campaign: "Incarnate"
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Christopher Loree  
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 More options Jan 31 2012, 7:56 am
From: Christopher Loree <cosmic.zenst...@gmail.com>
Date: Tue, 31 Jan 2012 04:56:37 -0800 (PST)
Local: Tues, Jan 31 2012 7:56 am
Subject: Wild Talents Campaign: "Incarnate"
Hello.

I just recently launched a new Wild Talents campaign, titled
"Incarnate."

The setting is of my own design. It takes place in the present day,
and the PCs are currently playing through the drastic, world-changing
events and circumstances that bring Meta-Humanity into the world. It's
all very mysterious. The PCs don't know anything. Our first session,
which happened about a week ago, now, started the characters off, just
living their normal lives when suddenly everything changed. There was
a horrible disaster that affected most of the continental United
States as a terrible Earthquake, but manifested as something far more
dire in its epicenter. However, no one has yet been able to travel
into it to examine what's happened. The players began to manifest
certain, unsteady but developing superhuman abilities that they do not
yet begin to understand. News reports have begun to come in from all
over the place of people reporting strange phenomena occurring here
and there, and a few people have even been caught on camera performing
seemingly impossible feats. A man was seen, seemingly unconscious
floating above the debris of a fallen building. A woman was seen
walking through walls, etc. Right now the PCs are caught up in the
swirl of events and are struggling to come to grips not only with
their newly discovered abilities, but also with a world that is
currently in the midst of the chaos of a world-wide disaster that is
still in the process of unfolding.

Along with the traditional sessions, I've included a narrative blog
chronicling things happening in the world alongside the events of the
campaign, as well as some events from recent history that lead-up to
the state of things at campaign-start.

Thought I'd put a link to the blog up, in case anybody might want to
check it out.

Enjoy!

http://powerandconsequence.blogspot.com/

***


 
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Matt  
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 More options Jan 31 2012, 9:54 pm
From: Matt <moeh...@gmail.com>
Date: Tue, 31 Jan 2012 16:54:25 -1000
Local: Tues, Jan 31 2012 9:54 pm
Subject: Re: [ORE] Wild Talents Campaign: "Incarnate"
Coincidentally I just started a short run game last night which will run for 4 sessions. 200ish point PCs, none of them built with devastating efficiency.

Set in an alternate history where a secret supers program fielded powered soldiers in WWII but locked them up or froze them after the war.  A shadow war with aliens had been fought since the 1960s. The supers in cold storage were released in the 1980s as prep for the announcement of a war with aliens. By the late 90s the reaction to the announcement was less mass hysteria and more "war with Aliens... What do you know." 9/11 was an alien attack on NYC that was far more devastating and proportionately more galvanizing. The fractured supers community put an end to the war (though no one is quite sure how) but at the price and many of their lives. America started to rebuild but in the absence of heroes and vigilantes crime syndicates and cartels became major societal issues and so a new generation of heroes, less experienced and with fewer resources, has stepped up to put a stop to them.

However there's more going on than meets the eye, someone is trying to use Alien trappings to hide their involvement/responsibility for the proliferation of new designer drugs, worse yet the drugs themselves serve a secret purpose that only one man alive might be able to discover...

Session one was "escaping the Juarez Cartel's drug warehouse" an opportunity to get a feel for characters and rules.

Session 2 will focus on the creation of a task force (the players) under the leadership of Echo-1 (a PC) to put a stop to the distribution of the drugs. There will be a pair of combats against first trained, then expert minions one at a border check point and the next on a boat. The boat will be rigged to dump the drugs into the water (doing who knows what if it's not stopped).

Session 3 will take the group to the processing facility where the drugs are made where they will discover Alien captives whom they can free or destroy (which impacts the final confrontation and epilogue). When they escape they stumble into a Rakshasa's oasis which reveals that the Amnesiac player was actually a Faery Noble that became lost in America. The team leader won't be able to attend the 4th session so this will be his chance to blaze of glory.

The last session should be a 5 on 5 melee with low grade grudge NPCs and then the epilogue (informed by notes on some of the stuff the players did).

Ah, finally an outline!

-Matt Conlon

On Jan 31, 2012, at 2:56 AM, Christopher Loree <cosmic.zenst...@gmail.com> wrote:


 
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