Spray has two positives. It adds dice to your dice pool, and it eats a -1d
penalty for multiple attacks.
For instance, if you have a semi automatic pistol and want to fire at two
guys, you have to roll your Coordination+Ranged Weapon [Pistol] skill with
a -1d penalty (you get to shoot at one for free, the other action costs an
additional -1d penalty). You need two successful sets. If you only get one,
you only hit one of the two targets.
If, instead, you fire a submachine gun with a spray 3, you roll your
Coordination+Ranged Weapon [SMG] dice pool with an extra 3 dice.
Furthermore, you get to declare that you're hitting up to 4 targets without
That's normal combat. Suppressive fire is done differently. With
suppressive fire you only roll 2d + your weapon's Spray rating (if any). A
semi-automatic pistol just rolls 2d. If you get a set, EVERY potential
target rolls a single die. If their die roll matches the height of your
roll, they are hit in that hit location. Furthermore, all those potential
targets have to make an Empathy+Equilibrium roll to avoid diving for cover.
There are mass combat rules. They are found in the Wild Talents rule books
and in the Godlike paperback/PDF rule book (an older variant of them is in
the Donar's Hammer adventure). The Godlike rules are a little different and
a little more involved as fitting a World War II game. In essence, you roll
1d per "mook" up to 15d, with each set hitting. The rules are more involved
than that, particularly when using Godlike which takes into account
riflemen firing versus machine guns.
I recommend that you pick up the Wild Talents Essential Edition. It's only
$5 for the PDF. You can get the paperback for $10 plus shipping, and get
the PDF for free.
On Fri, Nov 16, 2012 at 9:23 PM, Frankie Privacy
Allan Goodall http://www.hyperbear.com