I understand WT Hard Dice. I can see how a power could be reliably on or off. I can understand Wiggle Dice too – a power could be used with reliable precision even if it had a limited range, for example.
I don’t understand Reign’s ED or MD. While I’m not that good myself, I used to train at a world-renowned martial arts school. In my experience, the better a martial artist was, the more likely they were to be able to hit where they wanted on an opponent’s body. To me, in the real world, this means that one’s ability to target any given location is directly related to one’s overall skill level. In Reign, someone with a Body 3 and Fight 5 would have a dice pool of 8. Someone else with a Body 3, Fight 2 with one ED, would have a dice pool of 5+HD. I don’t see what in the real world this represents. I find it hard to understand how someone with only 6 dice finds it significantly easier to target any chosen part of a foe while being less able to hit them in the first place.
The only exception to this that I might know of is that some basically untrained people have a special combat trick that they have learned. For example, some thugs who are not really trained fighters might have developed a very good uppercut sucker-punch. Or, a school-yard bully may not be a good wrestler generally, but they may know how to execute one sort of standing headlock pretty well. Some commando training meant to create a competent hand-to-hand fighter in little time has been based on teaching a handful of such tricks.
Such tricks tend to be one-shots though, and not represent an overall ability to hit wherever a particular fighter wants. I don’t know how one could be much better at targeting any and all given locations than someone with, in Reign terms, a significantly larger overall dice pool.
This is true of non-combat skills too. I don’t see how a less experienced cook is more likely to roll two 10s (due to having a HD in cooking that is set to 10 in advance) than a chef with a larger die pool.
I have the similar uncertainty about MD, and what they are supposed
to represent. What is an MD meant to simulate? And what about ED?
Hotjets
I think the big difference is that an ED is *not* the same thing as a
Hard Dice. An Expert Dice is something from NEMESIS rather than Wild
Talents, and is a dice you set to whatever number you want *before*
you roll the rest of your dice.
On Wed, Oct 28, 2009 at 7:15 AM, Serandel <sera...@gmail.com> wrote:On 26 oct, 19:41, Allan Goodall <awgood...@gmail.com> wrote:Seriously? I can't find this in the Reign manual... (probably it will
> An Expert Die also eats a 1d penalty, and when it eats the penalty it is
> rolled as a regular die.
be my fault ;)
This is on page 9 of NEMESIS, where they were introduced, but they are different in other games. I just always treated them like the NEMESIS Expert Dice, as that's where I learned about them.
I noticed that the "penalty eating" ability is not listed in the Wild Talents Essential Edition for Expert Dice (page 20, under alternatives to Hard Dice).
Personally, I think it should be part of Expert Dice. Otherwise they aren't really worth the price. Two Expert Dice are not as useful in most situations as two Hard Dice, but cost the same.
Ah, then I think it's just different in Reign, because it doesn't say anything about this rule and, what's more, MD are more expensive than ED there.
Yeah, and in Reign your dicepool also loses the special die first if there's a dicepool penalty.
IMO if you are comparing 2d+MD and 6d and it's the same cost then I would say that is the same amount of training. The martial artist with 2d+MD focused on a style that is all about "called shots" while the other martial artist had more generalized training.