admin: important notices

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Tim Menzies

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Dec 28, 2008, 11:51:49 PM12/28/08
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Please read this thread on a regular basis.

timm

Tim Menzies

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Jan 21, 2009, 3:13:52 PM1/21/09
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EXTRA CREDIT FOR PROJECT 1

If students want extra credit, they can complete Question 1 of
Project2 and submit it as part of Project1.

If you do this, you will get the grade for Question1 Project1 TWICE
(once for Project1 and once for Project2).

For the 500 level students, Question 1 of Project 2 is worth 7
marks.

For the 400 level students, Question 1 of Project 2 is worth 5
marks.

Don't feel you have to rise to the challenge, at this time. In fact, I
strongly advise LISP newbies to work at a steady pace and just do the
standard Project1.

But if you are DESTROYING Project1 and want a little more spice in
your life, read below.

Enjoy!
:-)

t

----| 500 level students |---------------------

Question 1 of project2 is to implement POW and see what happens when
you try to regenerate slides 12 to 15 of
http://www.slideshare.net/timmenzies/using-simulation-to-investigate-requirements-prioritization-strategies-presentation?type=powerpoint
. Note that this means you have to hack up POW in LISP and run those
simulations and collect that data

---| 400 level students |------------

For the 400 level students, you have to fix stop water damage. The
current sequence in game land leads to a drowning.

cd trunk
make edit # emacs starts
M-x slime ; slime starts
(load "iccle")
(make 'game) ; the game loads
(test-stagger); the game starts, 10 times i walk to a random place,
then i fall in the water

You have to change test-stagger (see trunk/lib/game/stagger.lisp) such
that when I stagger around, I do not fall into the water. For more
details on the game, see http://menzies.us/ai/?gameland.

note to test staggering, i will edit your stagger.lisp and change
(defun stagger (board &optional (n 10)) to
(defun stagger (board &optional (n 100))

IMPORTANT NOTE: i'm still changing http://menzies.us/ai/?gameland .
give me to 6:30 wed to finalize it.

Tim Menzies

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Feb 3, 2009, 12:39:17 PM2/3/09
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as agreed to last week, class starts at 6pm for the 500-level students

(and our distinguished 400-level colleagues are welcome to come along
and listen in)

t

Tim Menzies

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Feb 3, 2009, 12:41:01 PM2/3/09
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The page http://menzies.us/ai/?lectures how has the Week 4 materials.

* Lectures:
o 500-level: Balance agile and plan-driven methods
o 400, 500-level: search
* LISP:
o 400-level: Code for GameLand
o 400,500-level: search.lisp

Note that there are no review questions: last week's LISP review
questions were rather extensive and will suffice for 2 weeks of
review.

t

Tim Menzies

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Feb 5, 2009, 9:04:11 PM2/5/09
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hello everyone

i am behind on getting the project2 specification out to you

while i work it, i can tell you what represents one quarter of the
work of project2 (so you can at least get started).

use the same .asd and sub-directory formats you used in proj1

=================================
400-level :

task1: stop water damage (as described before)

task2: using DFS, BFS, DFID, adapt the tree search algorithm i gave
you in class to the monkey/banana problem shown in class (and yes, you
to use the (op ...) syntax. if you answer this question properly then
your search engine should be very general and the only place we see
domain details is in (op)

===================================
500-level students:

task1: implement POM1. quick and dirty (as described before)

task2: implement POM2. take more care with the coding. use the spec at
http://groups.google.com/group/csx72/web/description-of-pom2.
(caution: that spec may be incomplete. one of your first jobs must be
to review the spec and find out all the stuff i have forgotten to say)

enjoy!
:-)

t

Tim Menzies

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Feb 8, 2009, 12:07:38 PM2/8/09
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The full project2a description (for 400 level students) is now
available; see:http://menzies.us/ai/?proj2a. Note that proj2a is due
in week10. I know that sounds a long time from now but there is a lot
to do- so please start now.

The full project2b description (for 500 level students) is also now
available; see:http://menzies.us/ai/?proj2b. Note that proj2b is due
in week7.

Enjoy!
:-)

t

Tim Menzies

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Feb 16, 2009, 8:18:33 PM2/16/09
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lectures for this week are now on-line. please see http://menzies.us/ai/?games

t

Tim Menzies

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Mar 3, 2009, 6:13:46 PM3/3/09
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