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Yi Cheng
29/4/12
can someone share a coarse mesh 'I'?
if that is a ok...just to save some time to manually make that... -- Yi Cheng University of Illinois
no leída,
can someone share a coarse mesh 'I'?
if that is a ok...just to save some time to manually make that... -- Yi Cheng University of Illinois
29/4/12
Chen Wang
,
leaf
3
29/4/12
Why does "I" just explode?
Thanks! I just found out that I forgot to initialise the velocity of particles. On Sun, Apr 29, 2012
no leída,
Why does "I" just explode?
Thanks! I just found out that I forgot to initialise the velocity of particles. On Sun, Apr 29, 2012
29/4/12
jahanim1
20/4/12
Human Face Video Mapping (super cool)
http://vimeo.com/39697056
no leída,
Human Face Video Mapping (super cool)
http://vimeo.com/39697056
20/4/12
Nathan
, …
Marsan, Robert Joseph
4
20/4/12
Formula for Centroid of a triangle
officially it's stated that you should use the centroid, but my guess is that averaging the
no leída,
Formula for Centroid of a triangle
officially it's stated that you should use the centroid, but my guess is that averaging the
20/4/12
Nathan
18/4/12
Catmull-Clark: Quads vs Triangles
A lot of resources online say that using triangles for Catmull-Clark will not achieve the correct
no leída,
Catmull-Clark: Quads vs Triangles
A lot of resources online say that using triangles for Catmull-Clark will not achieve the correct
18/4/12
Shpendi Jashari
, …
Marsan, Robert Joseph
6
10/4/12
Teapot
make sure you are loading in your z values correctly. From: cs41...@googlegroups.com [cs418sp12@
no leída,
Teapot
make sure you are loading in your z values correctly. From: cs41...@googlegroups.com [cs418sp12@
10/4/12
Steven Pearson
, …
Marsan, Robert Joseph
3
9/4/12
See Through Teapot
that'd be my suggestion as well. Check the discussion notes about MP3 for some tips.
no leída,
See Through Teapot
that'd be my suggestion as well. Check the discussion notes about MP3 for some tips.
9/4/12
Yi Cheng
,
Hamid Jahani
2
8/4/12
hdr
Thanks for sharing! On Sat, Apr 7, 2012 at 2:18 PM, Yi Cheng <yich...@illinois.edu> wrote: i
no leída,
hdr
Thanks for sharing! On Sat, Apr 7, 2012 at 2:18 PM, Yi Cheng <yich...@illinois.edu> wrote: i
8/4/12
jahanim1
, …
Marsan, Robert Joseph
4
7/4/12
Multi Texture Mapping
That's a great link, thanks for sharing. ________________________________________ From: cs418sp12
no leída,
Multi Texture Mapping
That's a great link, thanks for sharing. ________________________________________ From: cs418sp12
7/4/12
Yi Cheng
,
Marsan, Robert Joseph
4
7/4/12
texture & environment mapping question
Like I've said in discussion, there are ways, but they are beyond my knowledge (and my ability to
no leída,
texture & environment mapping question
Like I've said in discussion, there are ways, but they are beyond my knowledge (and my ability to
7/4/12
jingrui
,
Robert Burke
2
3/4/12
how to show if I have light on?
Set it up so that you can toggle the lighting. Then look for differences between it being on and off.
no leída,
how to show if I have light on?
Set it up so that you can toggle the lighting. Then look for differences between it being on and off.
3/4/12
Marsan, Robert Joseph
2/4/12
GLSL cheat sheet
here's a handy cheat sheet for those of you using GLSL. it techincally uses an old version (110,
no leída,
GLSL cheat sheet
here's a handy cheat sheet for those of you using GLSL. it techincally uses an old version (110,
2/4/12
Yi Cheng
, …
shenm...@gmail.com
5
2/4/12
unable to set up texture
don't think you can do glTexCoord2f(511511) without setting GL_REPEAT on T as well On Mar 19, 11:
no leída,
unable to set up texture
don't think you can do glTexCoord2f(511511) without setting GL_REPEAT on T as well On Mar 19, 11:
2/4/12
Yi Cheng
25/3/12
segfault on sample code
I was trying to familiarize myself with shader, but after I compiled the sample code given on the
no leída,
segfault on sample code
I was trying to familiarize myself with shader, but after I compiled the sample code given on the
25/3/12
jingrui
,
Marsan, Robert Joseph
4
24/3/12
what's the command in the terminal to relate a shader with a obejct or %.cpp?
I'm not familiar with any program. Did you see it in class/discussion? From: cs418sp12@
no leída,
what's the command in the terminal to relate a shader with a obejct or %.cpp?
I'm not familiar with any program. Did you see it in class/discussion? From: cs418sp12@
24/3/12
Yi Cheng
,
Marsan, Robert Joseph
2
22/3/12
feeling artistic
beautiful. From: cs41...@googlegroups.com [cs41...@googlegroups.com] on behalf of Yi Cheng [
no leída,
feeling artistic
beautiful. From: cs41...@googlegroups.com [cs41...@googlegroups.com] on behalf of Yi Cheng [
22/3/12
Yi Cheng
2
22/3/12
imageData alignment
got it. nvm. On Thu, Mar 22, 2012 at 4:35 PM, Yi Cheng <yich...@illinois.edu> wrote: How
no leída,
imageData alignment
got it. nvm. On Thu, Mar 22, 2012 at 4:35 PM, Yi Cheng <yich...@illinois.edu> wrote: How
22/3/12
jingrui
,
Yi Cheng
3
22/3/12
why there are four groups of data in the obj file?
typo: //you need to look at the vertices below f 1 2 3 means v1 v2 v3 forms a triangle -> //you
no leída,
why there are four groups of data in the obj file?
typo: //you need to look at the vertices below f 1 2 3 means v1 v2 v3 forms a triangle -> //you
22/3/12
jingrui
,
Chen Wang
2
21/3/12
how to load the triangle mesh into cpp file or how should I get the information in that obj file?
This link may help you understand .obj format: http://en.wikipedia.org/wiki/Wavefront_.obj_file For
no leída,
how to load the triangle mesh into cpp file or how should I get the information in that obj file?
This link may help you understand .obj format: http://en.wikipedia.org/wiki/Wavefront_.obj_file For
21/3/12
jingrui
,
Yi Cheng
3
15/3/12
Is the P in shadow buffer process WPV is perspective projection or perspective distortion?
I think it must be distortion because we want to compare the z value and the projection will result
no leída,
Is the P in shadow buffer process WPV is perspective projection or perspective distortion?
I think it must be distortion because we want to compare the z value and the projection will result
15/3/12
Yi Cheng
2
15/3/12
rasterization
a sort on x more specifically On Thu, Mar 15, 2012 at 12:05 AM, Yi Cheng <yich...@illinois.edu
no leída,
rasterization
a sort on x more specifically On Thu, Mar 15, 2012 at 12:05 AM, Yi Cheng <yich...@illinois.edu
15/3/12
shenm...@gmail.com
, …
Marsan, Robert Joseph
4
13/3/12
mt2 time
thanks On Mar 13, 2:59 am, "Marsan, Robert Joseph" <mars...@illinois.edu> wrote: >
no leída,
mt2 time
thanks On Mar 13, 2:59 am, "Marsan, Robert Joseph" <mars...@illinois.edu> wrote: >
13/3/12
leaf
,
Marsan, Robert Joseph
2
12/3/12
Is shader less efficient than the conventional way?
a well written shader should be quite fast. it's a difficult question, as shaders can do many
no leída,
Is shader less efficient than the conventional way?
a well written shader should be quite fast. it's a difficult question, as shaders can do many
12/3/12
leaf
9/3/12
Will solution to exam1 be posted?
Thanks.
no leída,
Will solution to exam1 be posted?
Thanks.
9/3/12
jingrui
, …
Yi Cheng
4
5/3/12
question about roll
http://en.wikipedia.org/wiki/File:Rollpitchyawplain.png On Mon, Mar 5, 2012 at 11:49 AM, leaf <
no leída,
question about roll
http://en.wikipedia.org/wiki/File:Rollpitchyawplain.png On Mon, Mar 5, 2012 at 11:49 AM, leaf <
5/3/12
Yi Cheng
,
Marsan, Robert Joseph
3
4/3/12
how's fps being controlled in mp2?
it works after i deleted it and added the timer function. thanks a lot! On Sun, Mar 4, 2012 at 12:18
no leída,
how's fps being controlled in mp2?
it works after i deleted it and added the timer function. thanks a lot! On Sun, Mar 4, 2012 at 12:18
4/3/12
hamidrez...@gmail.com
, …
RJ Marsan
3
4/3/12
Superimposing in OpenGL
You'd need to render it to a texture first, then superimpose the textures on eachother. this may
no leída,
Superimposing in OpenGL
You'd need to render it to a texture first, then superimpose the textures on eachother. this may
4/3/12
leaf
,
hamidrez...@gmail.com
2
27/2/12
Viewer and Light source not on the same side?
I'm not sure whether it's a typo or he really meant it! On Feb 26, 12:06 am, leaf <yedong.
no leída,
Viewer and Light source not on the same side?
I'm not sure whether it's a typo or he really meant it! On Feb 26, 12:06 am, leaf <yedong.
27/2/12
Nathan
, …
Tong
3
26/2/12
Possible typo on 1D
I think it depends on the homogeneous coordinates for vectors. If it's 0, then Rr = (1,0,0,0) On
no leída,
Possible typo on 1D
I think it depends on the homogeneous coordinates for vectors. If it's 0, then Rr = (1,0,0,0) On
26/2/12
Chen Wang
26/2/12
Re: Exam Link Broken
Try it again. I just tried. The link is not broken at all. If you log in with your netid and password
no leída,
Re: Exam Link Broken
Try it again. I just tried. The link is not broken at all. If you log in with your netid and password
26/2/12