This week at CRASH Space: Nov 11 edition

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Carlyn maw

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Nov 11, 2010, 4:08:15 PM11/11/10
to crash-space-annoucements, crashspace

Recap:

Lots happened at CS this week, most important of which was:

http://www.boingboing.net/2010/11/10/sparkles-the-solderi.html

Oh and Sean was kinda vaguely awesome in the GOOD interview: http://www.good.is/edgeofprogress/crash-space-lasers-3d-printers-and-the-hacker-ethos/

Oh, and yeah. We haz working Laser cutter, just so you know. We'll cut you. I mean, your project. More from Tod on the API coming next week. 


Nifty kind of week. Lets have one of these again!


Events This Week

Monday: Radio Mondays
8 pm

Tuesday: Member Meeting
8 pm

Thursday: November Kit Build Night
8pm – 10 pm:

http://blog.crashspace.org/2010/10/november-kit-build-night-microsd-wav-player/

Saturday: Mega Take Apart

Sunday: Sunday Crafternoon & Needle Felting workshop
Workshop : 1:30 to 2, Craft hang out: 2pm-4pm

Cecily Keim (Teach Yourself VISUALLY Crochet ) is going to take the Crafternoon reins for us starting November 14th from 2 til 4 pm. In case you don’t feel like you have any “appropriate skills” to come hang out for the crafternoon part,  she’ll be running a tutorial from 1:30-2 on Needle Felting. Yup. It’s that quick.  Needle felted puppy -> brushbot anyone?

More information and registration for tutorial



Upcoming

Speaker Series: Jean-Philippe Steinmetz, “Introduction to Game Engines”
Wed, November 17, 8pm – 9pm

Jean-Philippe Steinmetz (http://caskater.com/) of http://trilogystudios.com will be giving a talk on the what why and how game engines.
Free for members, 15$ suggested donation for non members.

Video games have come a long way since the days of Pong. Today’s games offer players fully immersive virtual worlds rich with realistic
graphics, physics, 3-Dimensional sound and artificial intelligence. If you want learn how to build and use an engine yourself, or you simply
have always wondered how these complex games are made, then join speaker Jean-Philippe Steinmetz (caskater.com), of Trilogy Studios, as
he provides an introduction to the game engine. In this talk he will provide an in-depth look at the architecture behind a typical game
engine including its motivations and history by looking at existing technologies as case studies.


Speaker Series: Charlie Visnic, "The B-Roll"
Wed, December 8, 8pm – 9pm

On March 8, 2010, Charlie Visnic set out "do something creative at least once a day and document it" every day for a year.  His projects have

ranged from stop-motion animation to slit-scan photography, from building a glockenspiel to remixing songs, from modular synth patches to

processing sketches, and have been documented quite nicely on his blog, http://theb-roll.com.  On December 8, Charlie will begin the 9th month

of his project, and he'll be joining us at CRASH Space to talk about his experiences with the project, and show off some of the results.

Free for members, 15$ suggested donation for non members.


Introduction to Max/MSP
January 2011

     Learn to rapidly prototype multimedia applications for Mac and Windows.  Design your own synthesizer, sampler, and audio effects.  This course does not cover Jitter.


Around Town

I'm sure some stuff is happening... next week hopefully someone will tell me what it is ;-)

Some places to look

http://makezine.com/events/

http://machineproject.com/

http://wiki.032.la/nsl/Events

http://laist.com/arts_events/

http://handson3rd.com/

http://artwalkla.wordpress.com/

your local http://www.ieee.org/ chapter...


Call for Help

We're gonna start applying for grants it would help us a lot if we could point out references to us "in the media" and on hacking in general.  Help us collect references!
http://crashspace.pbworks.com/w/page/32460896/In-The-News

Oh and don't forget this page...
http://crashspace.pbworks.com/w/page/31830561/Hacker-Events,-Conferences-and-Organizations

Open to all to update and edit...

MEMBERS: This is your news letter. Help write it here: https://crashmembers-communityoutreachpr.pbworks.com/w/page/32462576/TWACS_2010_Nov_17

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