multiplayer - how to get started?

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Eldad Yamin

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May 18, 2013, 10:28:16 AM5/18/13
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Hi,
I'm interesting in developing a multiplayer.
I've researched Craftyjs, and built a nice demo game. Now, I want to take it to the next level, which is making it multiplayer.

Along with the craftyjs, I'll use Nodejs.
In order to make the multiplayer behave nicely, I'll need to implement Entity interpolation, Input prediction and Lag compensation (https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking and http://buildnewgames.com/real-time-multiplayer/),

To achieve that, I'll need to run craftyjs on Nodejs (to calc when the entities should be, collision detection etc.), which seems impossible at the moment.


I'll appreciate if you can shad some light and give some tips on how a to develop a multiplayer along with craftyjs.

Thanks!

starwed

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May 18, 2013, 1:06:38 PM5/18/13
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I know Mucaho worked on this a bit: https://github.com/craftyjs/Crafty/issues/440

I'm not sure if he's still developing it, but if nothing else it makes a good starting point!
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