Ok, I think it's time to start preparing for a new release. :-)
How about March the 24th? That would mean a feature freeze and start
of test period the 17th.
/Lego3
On Jan 29, 11:04 pm, Ola Skogrand <
grim...@gmail.com> wrote:
> Having something "new" in the next release would also please the crowd and
> attract more people. But if we are going to release something big and new,
> then we should at least be sure it's stable (which is done by testing it
> for a week, and running the test procedures, as you proposed).
>
> If something new is around the corner, then I say we should wait for it.
> But that relies on "sadger". He has a crude version ready, but people could
> get infected across rooms for example (did not take walls into account for
> the contagion distance), so it's not ready for testing I guess.
>
> I think we should make it much clearer and easier for people to download
> the latest revision (of course with a warning telling them it's a test
> version and may be unstable).
> Having more people testing new versions would help us getting more relevant
> error reports and maybe take a little some work off our shoulders for
> testing.
>
> I can start writing a new routine soon. Maybe I can get really into it
> tomorrow.
>
> -- Grimdoc
>
>
>
>
>
>
>
> On Sun, Jan 29, 2012 at 1:00 PM, Edvin Linge <
edvin.li...@gmail.com> wrote:
> > It would of course be very nice to have such a big new feature in the
> > next release, but I’m not against a release without it. More important in
> > that case is to get the test procedures going. Are the “VIP stopping doors”
> > problems completely gone?
>
> > If you want to and have the time for it you can start a new wiki page with
> > an in-game test procedure.
>
> > /Edvin
>
> > *From:* Ola Skogrand <
grim...@gmail.com>
> > *Sent:* Sunday, January 29, 2012 2:24 AM
> > *To:*
corsix...@googlegroups.com
> > *Subject:* Re: Releases in the future
>
> > I think it all sounds great then.
> > The game is pretty stable right now (much more stable than beta 8), but
> > maybe you want the epidemics to be in the next release?
> > I have talked to "sadgur" in the IRC channel, who said he was partly
> > working on the epidemics, so maybe it can soon be ready for testing.
>
> > -- Grimdoc
>
> > On Sat, Jan 28, 2012 at 7:53 PM, Edvin Linge <
edvin.li...@gmail.com>wrote:
>
> >> 2. I mean major releases.
>
> >> 3. Yes, it would require a test procedure, one part platform specific,
> >> and one part game specific. But I’d say it wouldn’t take too long. Special
> >> cases are of course hard to think of, but a rudimentary procedure testing
> >> all “normal” aspects like buttons and standard game play should be fairly
> >> easy to write down.
>
> >> /Edvin
>
> >> *From:* Ola Skogrand <
grim...@gmail.com>
> >> *Sent:* Saturday, January 28, 2012 6:42 PM
> >> *To:*
corsix...@googlegroups.com
> >> *Subject:* Re: Releases in the future
>
> >> 1: Nothing wrong with that.
>
> >> 2: Do you mean we should test every patch for one week? No matter how
> >> small they are? Or do you mean that "releases" are major releases like the
> >> betas?
> >> I'm not really into how OpenTTD release their patches, I have just
> >> downloaded the versions sporadically.
>
> >> 3: This is a good idea, since all the testing up to now is just "random
> >> play". But the problem is to write a test procedure that covers all aspects
> >> that could go wrong.
>