Web Images Videos Maps News Shopping Gmail more »
Recently Visited Groups | Help | Sign in
Google Groups Home
ENGE: More thoughts on design
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  21 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Jim Henry  
View profile  
 More options Oct 11 2006, 11:29 am
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Wed, 11 Oct 2006 11:29:08 -0400
Local: Wed, Oct 11 2006 11:29 am
Subject: ENGE: More thoughts on design
One possible design feature that I don't think has been
used before is a gematria-based checksum for all words
or morphemes.  If the speaker had to calculate the checksum
on inflected words and add the appropriate suffix, the
language probably wouldn't be speakable by humans in
real time.  But suppose each phoneme/letter has a
given gematriatic value, and any validly formed morpheme
has to have phonemes whose gematria values add up
to an even number, or a number divisible by three,
or something -- that would allow a certain amount of
error detection and even correction without the speaker
having to do any calculation on the fly.  The language
designer (or any speaker who wants to coin a new
morpheme) just has to do the arithmetic when
creating a new word.  This would probably take the
place of the kind of phonological redundancy I
outlined on the CONLANG list a while ago,
since it would be pretty hard to manage both
kinds at once.

It also seems apt that the engelang could use a relatively
large phoneme inventory, and an orthography that
fits into ASCII -- so different phonetic values for
capital and lowercase letters, and maybe some
punctuation pressed into service as letters as well.
(In fact the gematria values of the letters might be
based on or the same as their ASCII values?
But more likely we would assign gematria values
in such a way that two valid morphemes differing by
only one phoneme will differ by at least two distinctive
features in that letter, as far as possible.)

--
Jim Henry
http://www.pobox.com/~jimhenry/conlang.htm


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
spaced...@gmail.com  
View profile  
 More options Oct 11 2006, 9:15 pm
From: spaced...@gmail.com
Date: Thu, 12 Oct 2006 01:15:12 -0000
Local: Wed, Oct 11 2006 9:15 pm
Subject: Re: ENGE: More thoughts on design
Actually, I've done this with a conlang before.  It was only a toy
branch of one of my conlangs, and I never released it or anything.  It
was certainly interesting, but I think it's a little silly since it
involves mapping phonemes to numbers--something I always try to avoid
as a matter of personal aesthetics.  But that's just me.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sai Emrys  
View profile  
 More options Oct 11 2006, 10:39 pm
From: "Sai Emrys" <sai...@gmail.com>
Date: Wed, 11 Oct 2006 19:39:14 -0700
Local: Wed, Oct 11 2006 10:39 pm
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
I'd like to see something that's still within the domain of languages
humans can use realistically.

Gematria-based language might still be doable of course... but I'm not sure.

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 11 2006, 11:28 pm
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Wed, 11 Oct 2006 23:28:46 -0400
Local: Wed, Oct 11 2006 11:28 pm
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
On 10/11/06, Sai Emrys <sai...@gmail.com> wrote:

> I'd like to see something that's still within the domain of languages
> humans can use realistically.

> Gematria-based language might still be doable of course... but I'm not sure.

As long as the gematria applies to the forms of individual
morphemes, it won't make the language any harder to
learn and use than any other a priori language.  It means
a little extra work for the language designer(s), but the
payoff is that we ensure no two morphemes are excessively
similar.

Alternatively, we could use another method of
ensuring phonological redundancy, like those I outlined
in my article a while ago.

http://www.pobox.com/~jimhenry/conlang/redundancy.htm

-- that might be more nearly naturalistic.

You said in your prospectus that we want the engelang
to "display major innovation in language tech" -- I'm not
sure I have any other innovative engelang ideas.

I have some ideas about syntax, but they're not
terribly innovative.  Probably we want to use
a different word order than the artlang (apparently VSO)
and auxlang (probably SVO), so maybe SOV -- but
probably split-S active, more or less, with marking
(either by case or postpositions) for specific theta
roles.  Also, probably some rules for omitting the
postpositions in some circumstances for brevity's
sake.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sai Emrys  
View profile  
 More options Oct 11 2006, 11:52 pm
From: "Sai Emrys" <sai...@gmail.com>
Date: Wed, 11 Oct 2006 20:52:05 -0700
Local: Wed, Oct 11 2006 11:52 pm
Subject: Re: [CLBP] Re: ENGE: More thoughts on design

> You said in your prospectus that we want the engelang
> to "display major innovation in language tech" -- I'm not
> sure I have any other innovative engelang ideas.

Nor I, aside from NLF2DWS, but I don't think that it would be
apporpriate for CL101. I think it would be wise to brainstorm for a
little while about this, so we can have a few different ideas to toss
around and pick from.

And indeed, a gematric engelang would certainly fit the bill for major
innovation. I have no objection to it on any principle grounds, only
on whether it can be
a) used plausibly be humans realtime
b) developed (in major part at least) over the course of one textbook
c) understood by intro textbook students

(a) is mainly a question of good design - either very clever and
suffusive, or realistically humble in its goals. (b) is likewise -
good design tends to be a matter of simple core elements giving rise
to complex results. Note that (a) does not mean "naturalistic"; that
is IMO a very different constraint, and actually I would prefer that
the engelang be relatively far from naturalistic while fitting (a), so
as to provide a better spread of examples for the book. Naturalism is
the artlang's job, and a posteriori is the auxlang's.

(c) would mean that it can't have gematric concepts more advanced than
can be introduced in a page or two - we're teaching linguistics not
numerology after all. This probably is possible, but I honestly don't
know enough about gematria to be sure.

I have no comments on the details of the syntax etc; my only
involvement in the design of the languages is to ensure they fit the
needs of the book.

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sai Emrys  
View profile  
 More options Oct 11 2006, 11:58 pm
From: "Sai Emrys" <sai...@gmail.com>
Date: Thu, 12 Oct 2006 03:58:43 -0000
Local: Wed, Oct 11 2006 11:58 pm
Subject: Re: ENGE: More thoughts on design
P.S. A redundant language could also be a viable candidate IMO.

It need (and should) not be restricted to a matter of phonology and
phonotactics of course, but be throughout. It could be tailored for
use in high noise, high risk environments that nevertheless need fast
communication; militaries for example, or aircraft control. In real
world it would likely need to be a posteriori, but we don't need to
worry about that and instead aim for the "ideal" version.

That reminds me: there should be an essay in ASP about getting
conlangs popularized and spread. Is having an army really the only
way? :-P Perhaps it could be done by meme or subversion, or by
"conlang modules" that could be fit into any existing language?

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 12 2006, 11:05 am
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Thu, 12 Oct 2006 11:05:09 -0400
Local: Thurs, Oct 12 2006 11:05 am
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
On 10/11/06, Sai Emrys <sai...@gmail.com> wrote:

> That reminds me: there should be an essay in ASP about getting
> conlangs popularized and spread. Is having an army really the only
> way? :-P Perhaps it could be done by meme or subversion, or by
> "conlang modules" that could be fit into any existing language?

Gary Shannon might be a person to ask for
an essay on this, given his experiences with
Larry Sulky's Ilomi and his own Kalusa.
Or Sonja Kisa, re: Toki Pona.

I've observed that it's a lot easier to popularize
someone else's conlang than your own.  When someone
is beating the drum for a conlang they invented themselves,
people tune it out.  If you're promoting a conlang
someone else invented, some people at least will
sit up and take notice; a disinterested
recommendation seems more reliable.
My impression is that Gary Shannon
was more influential in popularizing Ilomi (during
its few months of popularity) than Larry Sulky,
and that jan Pije and others have been more
influential in popularizing Toki Pona than
Sonja Kisa.

Also, a language with two speakers is probably more
than twice as attractive to learn as one with a single
speaker.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 12 2006, 11:05 am
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Thu, 12 Oct 2006 11:05:27 -0400
Local: Thurs, Oct 12 2006 11:05 am
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
On 10/11/06, Sai Emrys <sai...@gmail.com> wrote:

> P.S. A redundant language could also be a viable candidate IMO.

> It need (and should) not be restricted to a matter of phonology and
> phonotactics of course, but be throughout. It could be tailored for
> use in high noise, high risk environments that nevertheless need fast
> communication; militaries for example, or aircraft control. In real
> world it would likely need to be a posteriori, but we don't need to
> worry about that and instead aim for the "ideal" version.

Yes, that's good; it gives the language a unifying theme
and a design principle that applies in some way
at the phonological, orthographic, grammatical
and semantic levels.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 12 2006, 12:49 pm
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Thu, 12 Oct 2006 12:49:15 -0400
Local: Thurs, Oct 12 2006 12:49 pm
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
On 10/11/06, Sai Emrys <sai...@gmail.com> wrote:

> And indeed, a gematric engelang would certainly fit the bill for major
> innovation. I have no objection to it on any principle grounds, only
> on whether it can be
> a) used plausibly be humans realtime

As long as it's a constraint on forms of valid root
morphemes, rather than something speakers have to
calculate while speaking, it should not prevent the language from
being speakable in realtime.

> b) developed (in major part at least) over the course of one textbook
> c) understood by intro textbook students
...
> (c) would mean that it can't have gematric concepts more advanced than
> can be introduced in a page or two - we're teaching linguistics not
> numerology after all. This probably is possible, but I honestly don't
> know enough about gematria to be sure.

Sort the phonemes by manner of articulation
and then by point of articulation.  Then assign the
counting numbers 1, 2, 3, and so on to all the
phonemes in the inventory/letters in the alphabet.
Say that a valid root word has to have letters whose
gematria values add up to an even number (or
a number divisible by three, for higher redundancy).
I think we can explain that in "a page or two"
-- probably in less space than it took me to explain
my method for generating a set of morphemes which
all differ by at least two phonemes.

E.g. (with a simpler phonology/alphabet than we
will probably use):

i       1
e       2
u       3
o       4
a       5
k       6
t       7
p       8
x       9
s       10
f       11

So if evenness is the constraint, then
"kit", "kix", "kif" are valid roots
but "kik", "kip", "kis" are not valid,
etc.

Within a specific category of words you
might have a tighter constraint.  E.g.,
if all color-adjectives have to have the
same gematria sum, you might have
colors "kos", "tifi", "xup", "asa",
and so forth, all adding up to 20.

(This is without considering self-segregating
morphology, which we probably want as well.)

Other thoughts on redundancy -- "belt and suspenders"
grammar:

- use both case marking AND adpositions AND word order
- repeat conjunctions when used with a list
 (e.g. "eat and apples and oranges and mangoes"
 rather than "eat apples, oranges and mangoes")
- use both a question particle and an inversion
of word order to mark yes/no questions
- use a sentence-level question particle even
when a more specific interrogative word is
present, as in Japanese and unlike in Esperanto

How might it work on the semantic level?
Probably it would make lexical distinctions between
concepts that natural languages typically
conflate because context would distinguish
the sense meant.

--
Jim Henry
http://www.pobox.com/~jimhenry/conlang.htm


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
fiziwig  
View profile  
 More options Oct 12 2006, 3:56 pm
From: "fiziwig" <fizi...@yahoo.com>
Date: Thu, 12 Oct 2006 12:56:08 -0700
Local: Thurs, Oct 12 2006 3:56 pm
Subject: Re: ENGE: More thoughts on design
On this subject I've been collection some notes and ideas concerning
what might make a conlang "popular". So far it's just several pages of
unorganized notes. I could post an outline under the ASP banner if
anyone is interested.

--gary shannon


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
spaced...@gmail.com  
View profile  
 More options Oct 12 2006, 6:18 pm
From: spaced...@gmail.com
Date: Thu, 12 Oct 2006 22:18:41 -0000
Local: Thurs, Oct 12 2006 6:18 pm
Subject: Re: ENGE: More thoughts on design
I have a few, weirder, ideas for syntax.  The stuff you're proposing,
while quite interesting, don't quite feel abstract and confusing enough
for an engelang.  Though of course this is for an introduction, so we
can't get too weird.  If I were doing this entirely for myself, I'd
base it on some abstract mathematical concept.  I'm not sure if that's
the best idea though.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sai Emrys  
View profile  
 More options Oct 12 2006, 7:57 pm
From: "Sai Emrys" <sai...@gmail.com>
Date: Thu, 12 Oct 2006 16:57:47 -0700
Local: Thurs, Oct 12 2006 7:57 pm
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
The "redundancy" idea reminded me: it is a subpart of my essay "on the
design of an ideal language" (ODIL):
http://community.livejournal.com/conlangs/14524.html

More accurately it would be put as maximizing the Principle of Noise
Resistance (PNR).

The prinicples listed in the essay are indeed conflicting and meant to
be so; they're tradeoffs that need to be made. It's certainly not the
full scope of what an engelang could be (viz. the gematria idea) but
perhaps it could suggest some other viable ones, or multiple goals for
one language?

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 13 2006, 10:35 am
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Fri, 13 Oct 2006 10:35:30 -0400
Local: Fri, Oct 13 2006 10:35 am
Subject: Re: [CLBP] Re: ENGE: More thoughts on design
On 10/12/06, spaced...@gmail.com <spaced...@gmail.com> wrote:

> I have a few, weirder, ideas for syntax.  The stuff you're proposing,
> while quite interesting, don't quite feel abstract and confusing enough
> for an engelang.  Though of course this is for an introduction, so we

So, go ahead.  Tell us what your few weirder ideas for syntax are.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Noah S.  
View profile  
 More options Oct 14 2006, 4:20 pm
From: "Noah S." <n...@email.unc.edu>
Date: Sat, 14 Oct 2006 13:20:53 -0700
Local: Sat, Oct 14 2006 4:20 pm
Subject: Re: ENGE: More thoughts on design
I don't know if this is along the lines of what you're looking for, but
a propaganda engelang of mine modifies its sytax based on the "respect"
of the subject.  Depending on the subject's social stature, the sytanx
of a sentence can be either SVO or OVS.  For example,  "Le gat kuolwi"
means "the dog bit the man" and "Vraskwi gatstaal kuol" means "the king
bit the dog."

BTW, "wi" is a tense marker, not a subject marker.

On Oct 11, 10:39 pm, "Sai Emrys" <sai...@gmail.com> wrote:


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
spaced...@gmail.com  
View profile  
 More options Oct 19 2006, 8:28 pm
From: spaced...@gmail.com
Date: Fri, 20 Oct 2006 00:28:10 -0000
Local: Thurs, Oct 19 2006 8:28 pm
Subject: Re: ENGE: More thoughts on design
I really hope my previous reply got through, because I don't want to
double-reply but I'm willing to repost the same information on my ideas
for syntax if needed.  In any case, my most thoroughly worked-out
proposal in the post is to force the language to conform to group
theory.

On Oct 13, 9:35 am, "Jim Henry" <jimhenry1...@gmail.com> wrote:


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
spaced...@gmail.com  
View profile  
 More options Oct 19 2006, 8:41 pm
From: spaced...@gmail.com
Date: Fri, 20 Oct 2006 00:41:18 -0000
Local: Thurs, Oct 19 2006 8:41 pm
Subject: Re: ENGE: More thoughts on design
Well, I guess it didn't get through.  In any event, here are some
thoughts on group theoretic syntax:

Group theory, for those who may not know, is a branch of abstract
algebra that deals with a certain class of entities characterized by
the following:

1) Groups are sets of objects with a binary operation that is applied
to them, usually written as *.   It follows the following properties:

1a) Associativity: (a*b)*c = a*(b*c)
1b) Neutral element: a*e = e*a = a
1c) Inverses: a*b = b*a = e

The mathematics behind this is quite rich and well worked-out.  The
problem with cramming language into it is this:

If you make the set of objects used by the group the set of words or
some other syntactic or semantic unit and you make the operation equal
to syntactic or semantic composition, then you face a problem presented
by inverses.  If you have it as a group and want all the power that
comes with that, you need inverses.

For us that means that every unit we're working with has to have an
inverse somewhere that undoes the operation, so for "dog" we have an
anti-dog that, when the two are combined, results in a null return.
The full ramifications of this I haven't worked out yet, but it'd be
interesting.

Of course this is kind of an extreme example.  There are a lot of other
formalisms that provide wacky and engineery possibilities.  What would
be interesting--and again, possibly not appropriate for a beginner's
book--would be considering different semantic theories, and then tying
them into some sort of novel syntax.

On Oct 19, 7:28 pm, spaced...@gmail.com wrote:


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Rob Haden  
View profile  
 More options Oct 27 2006, 12:52 pm
From: "Rob Haden" <rha...@cfl.rr.com>
Date: Fri, 27 Oct 2006 09:52:17 -0700
Local: Fri, Oct 27 2006 12:52 pm
Subject: Re: ENGE: More thoughts on design
Jim, I'm in favor of your other ideas on phonological redundancy, as
opposed to the gematria idea.

- Rob


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "ENGE: Noise resistant language (WAS: ENGE: More thoughts on design)" by Sai Emrys
Sai Emrys  
View profile  
 More options Oct 28 2006, 7:11 am
From: "Sai Emrys" <sai...@gmail.com>
Date: Sat, 28 Oct 2006 11:11:25 -0000
Local: Sat, Oct 28 2006 7:11 am
Subject: ENGE: Noise resistant language (WAS: ENGE: More thoughts on design)

> Alternatively, we could use another method of
> ensuring phonological redundancy, like those I outlined
> in my article a while ago.

> http://www.pobox.com/~jimhenry/conlang/redundancy.htm

> -- that might be more nearly naturalistic.

I think that this is the most viable suggestion so far for an engelang
basis: noise resistance, essentially.

So, how's this for a language spec:
* maximally tolerant of noise in all modes, e.g. critical messages in a
combat situation not tolerant of mistakes
* maximally brief / terse, within that limitation (can't waste time)
* maximally simple - don't communicate info that's not relevant to the
situation, but communicate everything that is
* possibly runtime-encrypted in some manner, to minimize the ability of
people other than those in the discussion to understand what is being
talked about (e.g. by requiring multimodality, or some sort of shared
key, or ...?)

I think this poses a few interesting problems (primarily the first and
last points), with good constraints, that should be relevant at all
levels of the language.

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 28 2006, 11:42 am
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Sat, 28 Oct 2006 11:42:02 -0400
Local: Sat, Oct 28 2006 11:42 am
Subject: Re: [CLBP] ENGE: Noise resistant language (WAS: ENGE: More thoughts on design)
On 10/28/06, Sai Emrys <sai...@gmail.com> wrote:

> > Alternatively, we could use another method of
> > ensuring phonological redundancy, like those I outlined
> > in my article a while ago.

> > http://www.pobox.com/~jimhenry/conlang/redundancy.htm
> I think that this is the most viable suggestion so far for an engelang
> basis: noise resistance, essentially.

> So, how's this for a language spec:
> * maximally tolerant of noise in all modes, e.g. critical messages in a
> combat situation not tolerant of mistakes

In addition to the phonological redundancy technique I
outlined in the essay linked above, there is another
technique that could be used as well or instead: no
two phonemes differ by less than two distinctive
features.  E.g. you might have /p/, /z/, /x/, but having
those would rule out /b/, /d/, /k/, /G/.  If two phonemes
are in the same or nearly the same point of articulation
they must have different manner of articulation and voicing.

> * maximally brief / terse, within that limitation (can't waste time)

This is pretty hard to reconcile with the high noise resistance
criterion, which makes an interesting challenge.

> * maximally simple - don't communicate info that's not relevant to the
> situation, but communicate everything that is

That's good, probably.

> * possibly runtime-encrypted in some manner, to minimize the ability of
> people other than those in the discussion to understand what is being
> talked about (e.g. by requiring multimodality, or some sort of shared
> key, or ...?)

I have some doubts whether this would render the language
unspeakable by normal humans.

Maybe if it is based on a systematic polysemy in the roots,
with some shared key indicating which sense of all roots
is intended?

E.g., if all roots have five senses, (and any core concept
can be expressed by any of five roots) a simple key might be
a number from one to five that tells you in which sense each
root in the following utterance is meant.  Or a "polyalphabetic"
cypher might have a series of several numbers, e.g. 2-1-4,
meaning that the 1st, 4th, 7th etc morphemes are meant in
sense #2, the 2nd, 5th, 8th etc. morphemes are meant in
sense #1, and the 3d, 6th, 9th etc. morphemes are meant
in sense #4 .... almost certainly not speakable or
understandable in realtime.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sai Emrys  
View profile  
 More options Oct 28 2006, 11:59 am
From: "Sai Emrys" <sai...@gmail.com>
Date: Sat, 28 Oct 2006 15:59:51 -0000
Local: Sat, Oct 28 2006 11:59 am
Subject: Re: ENGE: Noise resistant language (WAS: ENGE: More thoughts on design)
On 10/28/06, Jim Henry <jimhenry1...@gmail.com> wrote:

> > * maximally brief / terse, within that limitation (can't waste time)

> This is pretty hard to reconcile with the high noise resistance
> criterion, which makes an interesting challenge.

*grin* Exactly.

Redundancy alone without a balancing factor is too easy, because you
could just take the tack the Army currently uses: repetition.
Boooring.

Whereas your suggestions - e.g. minimum two distinctive features - is
more compact IMO.

We'd have to further elaborate what "noise" means. Speaking under
stress? Radio static? Bombs? Distinguishing people in the squad from
each other (what if each person has a unique 'tag' of talking so that
you can easily tell who said what without looking or hearing well
enough to make out their voice signature)?

Shared root key is certainly possible, but it's eminently guessable
contextually unless the roots have significant overlap &
dissimilarity. That would be cognitively difficult; a shared root
system would probably be easier to implement as something like
metaphorical equivalencies across domains, e.g. cooking-knife vs
combat-knife (bayonet) vs verbal-knife (good argument) vs etc-knife.
More abstractly for most things of course.

I don't understand what you mean by the polyalph cypher. Elaborate /
example?

I think this is potentially a very interesting problem. It would need
to be attacked, IMO, in a different way than standard encryption. Make
it somehow dependent on context, pragmatics. Possibly some way of
varying jargon by person? (Would be possible for long-term committed
squads, but not between random elements of an army meeting for the
first time...)

Another element is the multimode thing - e.g. if it's simultaneously
spoken + signed it could be designed in such a way that losing either
makes the message unintelligble. Obviously only works if you *can* use
both modes, but I think that's an acceptable restriction.

 - Sai


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Jim Henry  
View profile  
 More options Oct 28 2006, 8:02 pm
From: "Jim Henry" <jimhenry1...@gmail.com>
Date: Sat, 28 Oct 2006 20:02:56 -0400
Local: Sat, Oct 28 2006 8:02 pm
Subject: Re: [CLBP] Re: ENGE: Noise resistant language (WAS: ENGE: More thoughts on design)
On 10/28/06, Sai Emrys <sai...@gmail.com> wrote:

> On 10/28/06, Jim Henry <jimhenry1...@gmail.com> wrote:
> We'd have to further elaborate what "noise" means. Speaking under
> stress? Radio static? Bombs? Distinguishing people in the squad from
> each other (what if each person has a unique 'tag' of talking so that
> you can easily tell who said what without looking or hearing well
> enough to make out their voice signature)?

This last sounds like a neat feature.

That makes some amount of sense.

> I don't understand what you mean by the polyalph cypher. Elaborate /
> example?

So ... in a bit simpler system, where every root has three senses,
you might have words like

tef - 1. man  2. dog   3. tree
kaS - 1. sing  2. bite  3. cut

then
tef kaS tef

would mean something like "a man cuts (down) a tree"
if the polysemic key in use is (or starts out with) 1-3-3,
or "man bites dog" if the key is 1-2-2, etc.
The main problem (as with any cryptographi system)
is communicating the key.  Or maybe the main problem
is figuring out whether people can speak this kind
of language in realtime: doubtful.

--
Jim Henry
http://www.pobox.com/~jimhenry


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »

Google Groups - Google Home - Terms of Service - Privacy Policy
©2009 Google