On Wed, Aug 08, 2012 at 12:07:43AM +0200, Erik van der Werf wrote:
> On Tue, Aug 7, 2012 at 10:34 PM, Michael Williams <
> > Could anyone describe the basic implementation for detecting some seki
> > in a fast enough way to be used in playouts? I understand that it's
> > not practical to detect them all.
> Just prevent self-atari unless it makes a basic nakade shape and the
> surrounding group doesn't have eye potential elsewhere.
That sounds simple, but "just" testing if a move is self-atari is not so
straightforward, with possible connections to neighboring groups etc.
Also, you must allow throw-ins.
But yes, proper selfatari testing is the way to prevent breaking seki.
Petr "Pasky" Baudis
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