We are planning to migrate from Interleaf 5 (DOS) to Interleaf 6.2 (Windows 95). If there's anyone out there who has done this, I would appreciate hearing from you. Any problems you encountered, for example. We've taken some files that were created in Interleaf 5 and pulled them up in Interleaf 6 and they look fine. We'll do some testing on our own, of course, but other first-hand accounts are always useful.
> We are planning to migrate from Interleaf 5 (DOS) to Interleaf 6.2 > (Windows 95). If there's anyone out there who has done this, I would > appreciate hearing from you. Any problems you encountered, for example. > We've taken some files that were created in Interleaf 5 and pulled them > up in Interleaf 6 and they look fine. We'll do some testing on our own, > of course, but other first-hand accounts are always useful.
I can't tell you anything about the stability of Ileaf in Windows 95, but I will say that I downgraded right back to Ileaf 5 after just two weeks with Ileaf 6. The new GUI might be more intuitive for new users or people who are familiar with Winword, but an experienced Ileaf 5 user will have to fight the GUI all the way. -- If the bears don't eat you, it's home. -- Qanuc proverb, "Memory, Sorrow and Thorn".
Jon Connell <j...@egnetz.uebemc.siemens.de> writes: >David Tews wrote:
>> We are planning to migrate from Interleaf 5 (DOS) to Interleaf 6.2 >> (Windows 95). If there's anyone out there who has done this, I would >> appreciate hearing from you. Any problems you encountered, for example. >> We've taken some files that were created in Interleaf 5 and pulled them >> up in Interleaf 6 and they look fine. We'll do some testing on our own, >> of course, but other first-hand accounts are always useful. >I can't tell you anything about the stability of Ileaf in Windows 95, but I >will say that I downgraded right back to Ileaf 5 after just two weeks with >Ileaf 6. The new GUI might be more intuitive for new users or people >who are familiar with Winword, but an experienced Ileaf 5 user will have >to fight the GUI all the way.
I agree. And the major area is in the graphics creation capabilities. Once one is used to I5 and selecting graphic item (like a line) right in the frame, and he/she switches to I6 where you have to go to a menu for selecting the line item, the frustrations mount. I6 uses a different way of doing things. There are not multiple pull down menus. Instead, you have to do a lot of additional wrist action to move and select items. Good or bad? Who knows. Definitely different. And, it feels uncomfortable to a well versed I5 expert. Sometimes different can be good. It just takes awhile to get comfortable with 'different' : ))
| frame, and he/she switches to I6 where you have to go to a menu for selecting | the line item, the frustrations mount. I6 uses a different way of doing things.
This confuses me. When I want to select a line in a frame, I just double-click on the frame, then single-click on the line. This is 6.1 on Windows NT.
> | frame, and he/she switches to I6 where you have to go to a menu for selecting > | the line item, the frustrations mount. I6 uses a different way of doing things.
> This confuses me. When I want to select a line in a frame, I just > double-click on the frame, then single-click on the line. This is 6.1 > on Windows NT.
> -Magnus
I belive Mr. Knoll was refering to creation of a line. Not selection of a line. Either way... I6 is different than I5. Alot more work is needed to create/modify art in I6.
Doug Burton <dbur...@pdn.paradyne.com> writes: >Magnus Y Alvestad wrote:
>> [Jim Knoll]
>> | frame, and he/she switches to I6 where you have to go to a menu for selecting >> | the line item, the frustrations mount. I6 uses a different way of doing things.
>> This confuses me. When I want to select a line in a frame, I just >> double-click on the frame, then single-click on the line. This is 6.1 >> on Windows NT.
>> -Magnus >I belive Mr. Knoll was refering to creation of a line. Not selection of >a line. Either way... I6 is different than I5. Alot more work is needed >to create/modify art in I6. >Doug
Yes, I was referring to the entire sequence of pull-down menu usage required to create a line or multiple lines. On I5, one can create multiple lines easily while keeping the mouse pointer within the frame. To create multiple lines in I6, (or other unrelated graphical operations) one must move the mouse pointer outside of the frame to the I6 graphical menu, click on an operation, and then move the pointer back into the frame and click again to create the line (or do whatever other operation you choose). My point being, that many hand movements, menu selections, and execution of operations are required in I6 that were not required in I5.
I too was not real happy with the conversion from I5 to I6. What once was so simple, now seemed so screwed up. The graphic palette you get when clicking on the graphic icon in the top left corner is very helpful. If you want to draw multiple lines just double click on the line icon and the draw function stays on until you take it off. I've been working with I6 for quite a while now, and I find that when I go back to I5 to do something, now it is the format that I find weird.