In retrospect, this game has a LOT of freakin' complexity, for a TI-99/4A game made in '82. The puzzles
(ie safes) are fun to solve, the magic spells are useful(trap finder, esp, etc), and it seems that everythin
possible was packed into it for fun gameplay.
Wonder how long it's going to take me to finish this Python port of it. I haven't even begun the graphics,
but am starting to understand the rendering scheme for the hallways(draw outwards in, in left-right
sides).