after months and months of searching, the original sources for
electropaint have been found. I have found THREE versions of it
altogether (showing WHAT you type in the search box matters =)
1. the original panel library sources posted by David Tristram
2. panel library source part of NASA FAST package
3. panel library source part of GRASS GIS package
the original can be found within newsgroups (at least on Google),
if you search for "David A. Tristram" or (better)
"author:d...@ORVILLE.NAS.NASA.GOV"
then, download panel01/06 to panel06/06 and if you have access to
Irix,
you should be able to unpack them successfully. (linux failed to
unshar
the packages, so did hpux)
if not, grab the GRASS version, it's the easiest way...
the first version is in public domain, others i think not.
also note that versions found on IRIX systems are NEWER and
better...
also note that the original didn't use squares but triangles =)
-----------------
anyways, i have successfully converted the original to OpenGL
(only on Win32 for now), but due to NASA restrictions, i probably
won't be able to post it anywhere.
therefore, i began developing a wrapper library called IGL
which translates IrisGL calls to OpenGL. it's being developed on
Win32,
but should not be too difficult to port to e.g. Qt or GLUT.
i have just tested the first working version (still MANY functions not
implemented, especially obsure ones) with original electropaint
(panel library calls were removed/substituted, others were untouched)
and i'm happy to say it works =)
the sources to IGL will be most probably posted in a month or so
and sourceforge seems to be the best choice for it.
keep an eye for more posts.
rgds,
matevz bradac
mat...@email.si
I guess you know YGL? See http://www.thp.uni-duisburg.de/Ygl/ReadMe.html
| Ygl emulates SGI's GL routines under X11. It compiles fine under AIX 3.2,
| HP-UX 7.0/8.0/9.0, Linux with XFree, SunOS, ConvexOS and others, but needs
| an ANSI-C compiler (gcc is ok).
ftp://ftp.thp.Uni-Duisburg.DE/pub/source/X11/Ygl-4.1b.tar.gz
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Geek-Code: GCS b O e+ h
Yes, and I also know of repGL and agl. I just thought it would make a
great
programming practice (to learn a bit about Win32 and IrisGL), so I
created my own version...
I also only mentioned Qt/GLUT because I hate programming in X11 =)
rgds,
matevzb