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Newsgroups: comp.sys.mac.system
From: mpa...@earthlink.net (Mike Paquette)
Date: 1 Sep 2002 17:30:35 -0700
Local: Sun, Sep 1 2002 8:30 pm
Subject: Re: OSX on old powerbook (8meg VRAM)??
OS X Man <nu...@business.net> wrote in message <news:nunya-D640EF.01404431082002@unknown.level3.net>...
> > "While other operating systems hope to introduce comparable technology Not quite the same thing. The Quartz Extreme implementation uses the > > in late 2004..." > Again, this is marketing speak. Windows has used the video card hardware normally reserved for game use, the 3D engine used for OpenGL and it's poor cousin DirectX on Wintel, to accelerate the user interface for all apps, not just games. > > OS X has had "video drivers" all along. Quite true. The drivers support a 2D acceleration abstraction layer via IOKit, and many cards also provide 3D acceleration via OpenGL driver plug-ins. > Yes, OS X has had "video drivers", they just didn't work properly. This turns out not to be the case. > Now There's a bit more to it than that. The Quartz Extreme mechanism will > they are using the hardware acceleration that all modern video cards > have. It's tricky to write these drivers, however. So the first few > versions of OS X didn't use hardware acceleration. switch from using the 2D acceleration path plus software, to using the OpenGL engine when certain capabilities are present. The engien treats the desktop as a 3D scene, rendering windows and their content as textured polygons. Blending (e.g., window transparency effects) is done via the GL hardware blend and multitexture mechanisms. Peter put together a nice presentation on how this works for a www.opengl.org/developers/code/features/ Microsoft is contemplating introduction of this mechanism in their You must Sign in before you can post messages.
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