The more pressing news is that this will serve to strengthen public and
developer confidence within the PowerVR hardware.
For the Press Release for PCX2: http://www.powervr.com/news/pcx2.htm
-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet
Keith
--orig post follows--
> http://www.next-generation.com are seemingly confirming earlier reports
> that the next version of Sega's console will sport the PowerVR PCX2
> silicon. -- This is exciting news and must now spell serious trouble for
> other graphics accelerator boards. The reality that Sega is to use
> PowerVR means that direct ports of their future products [ from console
> to Accelerator-board ] is virtually assured.
Ahh, more promises. I take it from the above that you believe
two events will likely occur: 1) Sega will COMPLETELY dominate
the PC gaming arena, thus making their SUPPOSED exclusive PowerVR
support a huge plus for Videologic. 2) Direct3D, OpenGL, BRender,
Renderware, 3DR, will all fall by the wayside, thus abandoning
all support for other video cards. Hmm, I don't really see either
happening.
> The more pressing news is that this will serve to strengthen
> public and developer confidence within the PowerVR hardware.
Here's a recent clip from NG that'll brighten your day:
Sources at Sega say Psygnosis programmers in the UK have been
given the job. Sega's PC ports have hitherto been unspectacular,
while Psygnosis can boast stunning 3Dfx conversions including
WipeOut XL, Destruction Derby II and, most recently, Formula
One.
BTW, did I mention that Taito and Konami will use 3DFX Voodoo
hardware in upcoming arcade systems (in addition to the current
supporters Atari/Midway)?
>> other graphics accelerator boards. The reality that Sega is to use
>> PowerVR means that direct ports of their future products [ from console
>> to Accelerator-board ] is virtually assured.
>
>Ahh, more promises. I take it from the above that you believe
>two events will likely occur: 1) Sega will COMPLETELY dominate
If you have any experience or knowledge of the console industry you will
appreciate that the two industries [PC and Console] both need some form
of co-existence in order to gain the most profitable outcome; one often
lends from the other, although delays in conversion [ and inferior
conversions ] have more often dogged the process.
It is therefore believable to state that the forthcoming Sega Console
[using PowerVR PCX2] will continue to have both "in-house" and 3rd party
developer support in the same form as before; with the only immediate
difference being that Sega will finally have the hardware available to
them that will allow for a more fair representation of their products -
something that was unfortunately lacking with the Saturn console.
If both "in-house" and 3rd party developers are writing with the PowerVR
technology in mind, they can be assured of quick and equally powerful
conversions being ported over to the PowerVR PCX2 based Accelerator cards
on the PC. Those that do not own one of the PowerVR based cards may find
they have to make do with possibly [ late ] Direct3D conversions that
will often lose something in their translation from PowerVR; in
particular the PowerVR specific features.
The Sega argument itself has been used to demonstrate that the "industry"
will have to lend itself to using the PowerVR technology if it is to
produce for the Sega Console; this knowledge can then be migrated and
used for development within the PC industry. It would be sensible for
developers to support the PowerVR now in preparation for early conversion
[ with no loss of quality ] when the forthcoming Sega Console becomes
available . -- The implications of this are that the industry will
quickly warm to the PowerVR technology over other accelerator cards. You
may just find that the 3DFX will quickly become the equivalent of the
3DO; whether you like it or not.
> You may just find that the 3DFX will quickly become
> the equivalent of the 3DO; whether you like it or not.
When will we be able to go into a store and buy a Power VR2 ?
Will it have Open GL support OOTB?
If so, how fast will it run GL-Quake?
--
Don Biz
don...@ix.netcom.com
There 's just one problem here : I doubt Sega can leave its 'old'
customers with an orphan machine again.
They can 't abandon their Saturn for a Pluto (or whatever they call it)
all of a sudden.
That means they have to phase out support for the Saturn 1 gradually, if
they do it too fast, consumers are going to get very angry.
They already had very negative feedback from 32X owners, if they try
this again, Sega supporters could be turning Nintendo ones.
So that means they will have to write games for Saturn 1, Pluto (my own
name I give to the new console), PCs with POWER VR 2, D3D games in '97
and '98.
So that means they can 't focus entirely on the POWERVR 2.
It will be interesting to see how they solve this problem.
At the same time there will be a Voodoo TWO, and 3DFx hasn't got this
problem with orphaned owners of old hardware.
Sega sells whole console systems, so if a user has to buy a new system,
he gets orphaned.
With a PC they can just plug in another board, so psychologically it 's
a different thing.
AND DON'T BUY THE POWERVR 2, WAIT FOR THE NEW 3DFX BOARD (BANSHEE) FASTER
THAN THE PVR2,
BUT DON'T BUY THE 3DFX BANSHEE, WAIT FOR THE POWERVR 3, FASTER THAN 3DFX
BANSHEE,
BUT DON'T BUY THE PVR3, WAIT FOR THE 3DFX BANSHEE 2, FASTER THAN THE PVR 3
!
SO, DON'T BUY ANY 3D CARDS UNTIL YEAR 2010 !
I JUST NEED SMOOTH AND GOOD GAMES ON SVGA FOR MY COMPUTER !
IN 1 YEAR, I CHANGE MY PENTIUM 166 FOR THE NEW PENTIUM MMX 2 WITH THE NEW
3DFX BANSHEE
I LOVE MY 3DFX.
WHERE ARE THE GAMES FOR POWER VR ??? WHAT'S HAPPEN FOR THE ACTUAL
APOCALYPSE 3D ?
AND HIS OWNERS ?? MUST CHANGE CARD NOW ?? NEC AND VIDEOLOGIC COMES WITH A
PCX-3 CHIP FOR CHRISTMAS 97 ?? AND A PCX-4 CHIP FOR SPRING 98 ???
SORRY FOR MY BAD ENGLISH.. :)
It is not a confirmation; it is just a speculstion on
Next-Generation's
part. I am pretty sure that this rumor is 99% false. Their story
changes
every month.
> -- This is exciting news and must now spell serious trouble for
> other graphics accelerator boards. The reality that Sega is to use
> PowerVR means that direct ports of their future products [ from console
> to Accelerator-board ] is virtually assured.
Sega dropped its support for PowerVR. Look at Virtua On. Originally
intended for PowerVR, it is now for MMX instead.
> Here's a recent clip from NG that'll brighten your day:
>
> Sources at Sega say Psygnosis programmers in the UK have been
> given the job. Sega's PC ports have hitherto been unspectacular,
> while Psygnosis can boast stunning 3Dfx conversions including
> WipeOut XL, Destruction Derby II and, most recently, Formula
> One.
This is a bad news for Sony, since their in-house developer
is so eager to work with Sega. 6 months ago, Sony and Psygnosis
were ready to call it quits, because Psygnosis wanted to port
its games to Saturn, while Sony opposed the plan.
> BTW, did I mention that Taito and Konami will use 3DFX Voodoo
> hardware in upcoming arcade systems (in addition to the current
> supporters Atari/Midway)?
Taito, yes. Konami, no.
Note that none of 3Dfx or other PC 3D accelerator based arcade
boards cannot match the rendering power of dedicated arcade boards
like Model3. Konami has subcontracted IBM to engineer them a
dedicated arcade board to rival Model3, and it is called Cobra.
It is not based on any of today's low cost 3D accelerators.
For low cost solutions, Konami is using Matsushita's M2 board.
Oh well, I shall throw by 3dfx card out with the trash and sit on my arse for
2 years until I can buy one of these wonderful machine.
I'm sure all the developers out there are thinking the same ...
Have you ever thought of joining the Minstry of Propoganda - you are very good
at it.
Blob.
> If both "in-house" and 3rd party developers are writing with
> the PowerVR technology in mind, they can be assured of quick
> and equally powerful conversions being ported over to the
> PowerVR PCX2 based Accelerator cards on the PC. Those that
> do not own one of the PowerVR based cards may find they have
> to make do with possibly [ late ] Direct3D conversions that
> will often lose something in their translation from PowerVR; in
> particular the PowerVR specific features.
You know Andy, many of our arguments wouldn't occur if you'd only
stop exaggerating so much. In your previous post, you say that
this 1:1 conversion from Sega's next console places all other
3D cards in serious jeopardy. You're assuming an awful lot here:
1) Sega will overwhelmingly dominate the console market, which
it currently doesn't by a long shot. 2) Current PC gaming publishers
will en mass publish for Sega's console, allowing as you say
direct ports to PowerVR. 3) By the time all this does actually
occur (sometime in 1998?), 3DFX, Rendition, and others will not
have their second generation boards, nor will there be any other
boards more powerful than the PowerVR2. None of these are likely,
IMHO. Direct port or not, a more powerful board could easily attain
similar/better results to a native PowerVR port using a more general
API.
> It would be sensible for developers to support the PowerVR now
> in preparation for early conversion [ with no loss of quality ]
> when the forthcoming Sega Console becomes available .
Sensible? Based on what? Sega's current position in the console
wars among the big three? PowerVR's current position among the
3D market, factoring in the combined share of 3DFX, Rendition,
Permedia, S3?
> You may just find that the 3DFX will quickly become the equivalent
> of the 3DO; whether you like it or not.
Awfully reminiscent of Don here. So it's safe to assume, once
again, that you wholeheartedly believe Direct3D will fall by the
wayside. So will OpenGL, Renderware, and other cross-board
APIs. You're pretty much predicting PowerSGL will become THE standard,
over say Direct3D/OpenGL. Hey, if you want to live in a dream world,
that's fine by me.
BTW, any plans at Videologic to drop Direct3D/OpenGL driver
support? You know, with all these mighty positive predictions
of yours about direct support from developers, tens of millions
of dollars being pumped into developers from NEC, and what not.
You live in a tough country. When you buy a consol someone actually
comes round and shoots your parents?
Rob
So, I WAS right in thinking they couldn't drop support for the Saturn 1
immediately.
If they can only launch it by early '99 (with no delays), it should have
no effect on PC sales of PowerVR 2.
Why do they keep on confirming their reputation that they 're not
telling the truth (I don't want to call them liars) all the time.
They misrepresented the truth about the fake benchmarks, Namco and Sega
support, the list of games that are available.
Are they ever going to tell the truth, the whole truth and nothing but
the truth ?
When you compare this to 3DFx openness, it 's heard to buy POWERVR2 on
credibility.
What credibility does next-generation have for long term speculation?
Can you cite a track record to build our confidence in thier
predictions?
Didn't think so!
,Mar 1997 18:51:03 -0600, an...@elysium.nwnet.co.uk wrote:
:http://www.next-generation.com are seemingly confirming earlier reports
:that the next version of Sega's console will sport the PowerVR PCX2
:silicon. -- This is exciting news and must now spell serious trouble for
:other graphics accelerator boards. The reality that Sega is to use
:PowerVR means that direct ports of their future products [ from console
:to Accelerator-board ] is virtually assured.
:
:The more pressing news is that this will serve to strengthen public and
:developer confidence within the PowerVR hardware.
:
:For the Press Release for PCX2: http://www.powervr.com/news/pcx2.htm
:
:-------------------==== Posted via Deja News ====-----------------------
: http://www.dejanews.com/ Search, Read, Post to Usenet
Dan Liebster
Willow Systems Inc.
d...@willow.net
Well (English is only a second language to me), what I mean is, in
comparison to PCs, which can get plug-in cards (PCI, VLB, EISA, MCA,
ISA), you buy a console, maybe get some limited upgrades, and then you
have to live with that technology until the next one comes along.
Consider this : if you made a wrong choice when buying a Mystique card
for your PC, you can buy a Voodoo or any other card you think is
superior.
If you buy a console and it 's not powerful enough, you have to change
the whole system !
I bought my P90 in October '94, it didn't have 3D graphics at that time,
now I could easily upgrade it with a 3DFx based card and it could easily
rival any console out there.
With a console, it 's like your 3D graphics aren't fast enough, so you
buy another system !
That 's why I think Sega would get into a lot of trouble, if they had to
replace their system with another one already.
How long has it been on the market ?
Two years ? Three ?
I don't know, but for consoles, I think that 's a very short time.
Users would get pissed if Sega dropped support for them in a matter of
months in favour of a new system (they already tried this once).
Besides, my point has already been proven correct, since the new system
will only appear in early '99.
No way should that have any impact on sales of PowerVR2.
ROFLMAO! Funny - but maybe there is a valid line of thought
there... Hmmm.
>>
>> Rob
>
>Well (English is only a second language to me), what I mean is
>[snip]
>
No, he was just kidding. Your original post was well stated. Damn,
I've been trying to pick up Spanish for a month or so... I am real
impressed with anyone who's picked up English - and can post to a
newsgroup using it.
Jim
> One of the reasons Sega lost out to Sony, as said previously, was
> less to do with its slightly inferior hardware but more to do
> with Sony's overall marketing power - allowing Sony to deliver
> the better business plan to developers.
Hmm, so inferior hardware did have an impact.
> It is also interesting to note that Psygnosis are forming a
> closer relationship with Sega than had previously been expected;
The purpose of this is to have Psygnosis improve Sega's PC ports,
which as noted before, is 3DFX based (Psygnosis that is).
> It is therefore the PowerVR and not the Voodoo silicon that
> is being used by one of the most respected and innovative
> software houses in the industry today.
I said it before Andy, but you'd make for excellent marketing
material, avoiding reality and all. Name a Psygnosis game
supporting PowerSGL, and not Glide.
> This may mean nothing to you, but to the industry at large it
> will.
Always talking about the future. Any indications, press releases,
and such to actually prove your points?
> It is interesting Gary that you should mention the publishers.
Who's Gary?
> If you look at one of the most recent software titles that has
> helped create greater awareness of the 3DFX, namely TombRaider -
> you may be forgiven for missing that this title was intentionally
> released on the Sega Saturn before all other platforms.
Ok, you mention recent software TITLES. Other than TombRaider,
what other titles?
> Dave Perry has also stated previously that he has a fond respect
> for Sega and their business plans. I therefore maintain that PC
> software-accelerated market will favour more card specific and
> dedicated titles for the PowerVR over 3DFX.
Andy, if you really are a Marketing rep for Videologic, they
need a rep with a better source of info. Haven't you noticed the
post from Dave himself in this very newsgroup, detailing his DIRECT
support for 3DFX, while supporting other boards with D3D? No
mention of PowerVR. Why?
> Direct3D serves its original purpose of delivering enhancements
> of varying quality to non-specific cards; therefore it can not
> fail. The differences between PowerVR Enhanced and Extreme titles
> will become apparent as we move towards the middle of 1997.
Name the titles. Which titles available in the next three months
will support PowerSGL while supporting all other boards with
Direct3D? I keep asking you to support your arguments with actual
facts. The response is always silence.
> It is unfortunate that 3DFX owners may have to find this out
> the hard way.
In that dream world again, aren't we?
> Taito, yes. Konami, no.
Thanks for the correction.
> Note that none of 3Dfx or other PC 3D accelerator based arcade
> boards cannot match the rendering power of dedicated arcade
> boards like Model3.
Including the 3DFX Obsidian XS100?
Actually, im gonna have to 'uncorrect' that correction:) Brian Bruning
said in the 3dfx newsgroup that Konami is also now using 3dfx hardware
in some upcomming arcade games, but they simply have not announced what
these are yet.. (and i think there were one or two other major arcade
companies Brian listed that are in much the same state..)
> > Note that none of 3Dfx or other PC 3D accelerator based arcade
> > boards cannot match the rendering power of dedicated arcade
> > boards like Model3.
>
> Including the 3DFX Obsidian XS100?
The specs of Obsidian and Model3 sound *very* similar.. (ofcourse that
is the 'top' specs; if you throw a junk processor in with the Obsidian
it may not go as fast...)
Scott Pedersen
>In your previous post, you say that
>this 1:1 conversion from Sega's next console places all other
>3D cards in serious jeopardy. You're assuming an awful lot here:
One of the reasons Sega lost out to Sony, as said previously, was less
to do with its slightly inferior hardware but more to do with Sony's
overall marketing power - allowing Sony to deliver the better business
plan to developers. The differences this time around are that Sega
have formed an alliance with what they themselves consider to be the
driving force of technology [PowerVR] which will allow them to finally
realise their software in a way that was not capable of before. It is
also interesting to note that Psygnosis are forming a closer
relationship with Sega than had previously been expected; success
appears to breed success.
It is therefore the PowerVR and not the Voodoo silicon that is being
used by one of the most respected and innovative software houses in
the industry today. This may mean nothing to you, but to the industry
at large it will.
>1) Sega will overwhelmingly dominate the console market, which
>it currently doesn't by a long shot. 2) Current PC gaming publishers
>will en mass publish for Sega's console, allowing as you say
It is interesting Gary that you should mention the publishers. If you
look at one of the most recent software titles that has helped create
greater awareness of the 3DFX, namely TombRaider - you may be forgiven
for missing that this title was intentionally released on the Sega
Saturn before all other platforms. The current situation with regards
to TombRaider-II is a similar one, in that the Saturn will have this
release [possibly with add-on cartridge] before PlayStation and PC. -
Dave Perry has also stated previously that he has a fond respect for
Sega and their business plans. I therefore maintain that PC
software-accelerated market will favour more card specific and
dedicated titles for the PowerVR over 3DFX.
>> You may just find that the 3DFX will quickly become the equivalent
>> of the 3DO; whether you like it or not.
>
>Awfully reminiscent of Don here. So it's safe to assume, once
>again, that you wholeheartedly believe Direct3D will fall by the
>wayside. So will OpenGL, Renderware, and other cross-board
Direct3D serves its original purpose of delivering enhancements of
varying quality to non-specific cards; therefore it can not fail. The
differences between PowerVR Enhanced and Extreme titles will become
apparent as we move towards the middle of 1997. It is unfortunate that
It's neat that a console will being using PowerVr2 technology no doubt
but isn't it due in 1999? Even if it's out in 1998, do you think the
PVr2 is going to be king-of-the-hill then? It'll be old technology.
You should also be aware that 3Dfx is IN arcades, thus making it a step
loftier than a console. This may mean nothing to you, but to the
consumer, who is marketed on "having the arcade at home", i.e consoles,
this will.
> It is interesting Gary that you should mention the publishers. If you
> look at one of the most recent software titles that has helped create
> greater awareness of the 3DFX, namely TombRaider - you may be forgiven
> for missing that this title was intentionally released on the Sega
> Saturn before all other platforms. The current situation with regards
> to TombRaider-II is a similar one, in that the Saturn will have this
> release [possibly with add-on cartridge] before PlayStation and PC. -
> Dave Perry has also stated previously that he has a fond respect for
> Sega and their business plans. I therefore maintain that PC
> software-accelerated market will favour more card specific and
> dedicated titles for the PowerVR over 3DFX.
If the Saturn gets this release first (and I believe it was only out a
couple of weeks ahead of the PSX one), then what does this do with PV2?
The Saturn is NOT based on ANY PV2 technology. You're forecasting so
far into the future that your argument is specious at best.
You also mentioned Dave Perry and you should also know that MDK WILL
have a native 3Dfx version. NOT PowerVr, NOT Rendition, 3Dfx. I assume
he likes the hardware and, "has a fond respect" for it.
> Direct3D serves its original purpose of delivering enhancements of
> varying quality to non-specific cards; therefore it can not fail.
I think the reason it won't fail is because Microsoft won't let it. It
IS a standard and it looks like the PowerVr is even more dependant upon
D3D's success than the Voodoo.
> The
> differences between PowerVR Enhanced and Extreme titles will become
> apparent as we move towards the middle of 1997. It is unfortunate that
> 3DFX owners may have to find this out the hard way.
Care to point out a list of titles that would prove this true? If
you're going to win ANY converts, you must at least PROVE something. A
list of titles that will make their Voodoo version pale in comparison
would be a nice start.
Ty
>>> Taito, yes. Konami, no.
>> Thanks for the correction.
> Actually, im gonna have to 'uncorrect' that correction:)
> Brian Bruning said in the 3dfx newsgroup that Konami is
> also now using 3dfx hardware in some upcomming arcade games,
Thanks for the correction :)
> It's neat that a console will being using PowerVr2 technology no
> doubt but isn't it due in 1999? Even if it's out in 1998, do
> you think the PVr2 is going to be king-of-the-hill then? It'll
> be old technology.
I posed the same question with no response. By 1999, I have
no doubt many of the 3D card vendors will have second/third
generation boards available. I'm especially intrigued with
the next generation Voodoo, supposedly shaped after the
Obsidian XS100, rumored by NGO to be released in early 1998.
> Care to point out a list of titles that would prove this true?
> If you're going to win ANY converts, you must at least PROVE
> something.
Marketing types never prove their points with actual evidence.
But the price performance of a 3Dfx consumer board is unbeatable.
It may only have a fraction of the Model3 specs, but it has even
a smaller fraction of it's cost. And cost is very important, even
in the arcades. After all, you don't want to shell out $1-2 to
play very game.
And for the computer market, the new 3DFX Banshee is faster than the
PowerVR 2 chip !
The 3Dfx Banshee include Tri-linear filtering, more memory for textures for
the actual same price !
(or less !), compatible with actual 3Dfx and out in 1998 !
My actual 3D card is a Monster 3D and lot of games comes for 3Dfx !
In 1998, i change my 3Dfx by the new 3Dfx banshee !
The Playstation is the console of the years 96/97 !
The Playstation 2 is the console of the years 98/99 !
The 3Dfx is the 3D card of the years 96/97 !
The new 3Dfx Banshee is the 3D card of the years 98/99 !
Videologic is a English company !
3Dfx is a US company.
The most big computer market is in USA !
The 3Dfx and the 3D cards with Rendition Verite chip are a success in USA !
Not the PowerVR (or only in Japan !!??)
I'm living in Europe and the 3Dfx is a SUCCESS here !!
Videologic is a English company but the best selling 3d card is the 3Dfx in
England !!
JHK
SGI/Pentium/DEC Alpha Developper.
I don't know where this ridicules rumor started,
but it simply is not true. Next Generation, the
source this false rumor, is widely called Sony
Generation by non PlayStation ownwers because of
its extreme biase toward Sony and its machine.
It will do anything to undermine Sega and
Nintendo's positions, even resorting to spreading
false rumors like this. Previously Sony Generation
spread insane rumors like Sega was about to license
Matsushita's M2 because Saturn was not good enough,
and that Sega was going to drop its machine and
become a thirs party developer for Sony, etc. This
Sega PowerVR machine is latest of Sony Generation's
lying campaign designed to hurt Sega.
For those who don't know, Sega subcontracted all of
its hardware engineering work to Lockheed Martin Corp.
Lockheed Martin has been engineering all new Sega
hardwares since 1993, beginning with Model2 and current
Model3 board. Model4 and Saturn2, both built around
Lockheed Martin's own Real3D architecure(which Intel
also licensed for use in its own 3D accerelator BTW)
are due out 1998.
So stop this insane rumor.
Have this guy play SF Rush, and then play Sega's new Model 3 racer-- I
guarantee he'll enjoy SF Rush more!
Of course this says more about Atari than 3dfx, but graphically the game is
still in the same ballpark-- at least in my opinion. It's also a hell of a
lot more fun
Long live 3dfx!
Jeff
Gary Tarolli <tar...@3dfx.com> wrote in article
<332D89...@3dfx.com>...
> The differences this time around are that Sega have formed an
> alliance with what they themselves consider to be the driving
> force of technology [PowerVR] which will allow them to finally
> realise their software in a way that was not capable of before.
Oh boy, I can't WAIT to see the spin you'll put on this one:
NGO today says Sega and the PowerVR deal is far from being
set in stone. Sega is now having talks with 3DFX. Spin
retardant suit ON.
All you need to worry about is backing up your claims.
On Mon, 17 Mar 1997 10:50:03 GMT, an...@elysium.nwnet.co.uk (Andy
Griffiths) wrote:
<SNIP>
>Direct3D serves its original purpose of delivering enhancements of
>varying quality to non-specific cards; therefore it can not fail. The