In article <a916a53c-9313-4456-b33a-cd15269f8c42
Gotta say, you have a point about UI issues. I'm not ready to condemn
the graphics, but this is one game that *screams* for an "UNDO" button.
I've been playing all day, and I've fucked up one game after another
just by sheer green-ness at the UI. Time and time again, I'm clicking
on something and expecting something, and getting something else.
Example. I just took Cherbourg and wanted to divert an infantry
division waiting to unload at Caen to Cherbourg. Somehow, I managed to
move *all* the units waiting at Caen there - and they're stuck there.
Can't undo. No confirmation. Now, I can't unload any of the units that
were to go to Normandy this turn.
Oooops. Game over. I kinda need to get some guys ashore at Caen this
Ctrl-Alt-Del, kill process.
Play some other game.
I want to like this - and I liked the previous version, despite some
huge reservations about lack of scenarios - but again and again, I'm
clicking my mouse and going, "OH FUCK! I didn't want to do that!!"
And the UI is needlessly frustrating in a thousand ways. Example. The
"multiple attack" method is still retarded. You click on an enemy unit.
Then, you click on each friendly unit that will attack. Finally, you
click on the target unit again and the attack goes through. The problem
is that if - at any point - you click on a friendly unit that isn't
available to attack, the process just ... exits. It's like you never
clicked on anything.
But the main problem is still a *glaring* lack of important scenarios.
TIME OF WRATH adds a "1944" campaign and a "Normandy" scenario - and
this is a good thing - but it still leaves the erstwhile Allied player
without a "1942" and "1943" campaign ... and players like me without
anything smaller than the campaigns outside of the "Poland" and
"If only there were some ... natural mechanism by which to explain
variations in global temperature. It would have to be massive, though.
On the scale of our own Sun."
- Ace of Spades