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Civil War General - Kickstarted

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eddys...@hotmail.com

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May 2, 2013, 12:49:46 PM5/2/13
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Hi,

Some half-wit is looking for 100K to fund his "project"

http://www.kickstarter.com/projects/1370320888/civil-war-general

Here's the real "kicker" - why does he need 100K ?

"- Hiring A Programmer to Code The Game
- Hiring A 2D Artist to Assist with Unit Animation & User Interfaces
- Purchasing Sound Effects & Musical Scores for The Game
- Renting office space to develop the title"

So basically he's got zilch, an idea, and not even an original one-
and that's it. And he wants 100K.

When you think you've seen it all ...

Greetz,

Eddy Sterckx

smr

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May 2, 2013, 1:23:12 PM5/2/13
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Isn't this the same moron with the same kickstarter we covered a few
months ago? I mean, shit, I'd toss some bones at somebody making
Sierra's "Civil Wars Generals II" all Panzer Corps-updated style, but
this clown can go fuck a bus sideways.

--
smr

Giftzwerg

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May 2, 2013, 7:00:40 PM5/2/13
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In article <klu7bk$5uj$1...@ftupet.ftupet.com>, m...@shawnritchie.com says...

> Isn't this the same moron with the same kickstarter we covered a few
> months ago? I mean, shit, I'd toss some bones at somebody making
> Sierra's "Civil Wars Generals II" all Panzer Corps-updated style, but
> this clown can go fuck a bus sideways.

I'm not sure I'm onboard with the whole "kickstarter" schtick in the
first place.

I mean, I can understand that in all sorts of endeavors, you have to
"pay to play" before seeing the finished product ... but, an
*entertainment* product?

I was totally willing to pay my $10.00 to see the film PROMETHEUS;
Ridley Scott, ALIEN franchise, somewhat post-1978 special effects ...
and I enjoyed the film.

But I sure as shit wasn't going to pay Scott et al to *make* the film in
the first place. With the "make it first" model, I at least got to
decide if I was going to see it at the theater - or wait for the $1.50
RedBox rental.

Again. Build it. Maybe I'll come.

--
Giftzwerg
***
"While Ms. Giffords certainly has my sympathy for the violence she
suffered, it should be noted that being shot in the head by a lunatic
does not give one any special grace to pronounce upon public-policy
questions, nor does it give one moral license to call people 'cowards'
for holding public-policy views at variance with one?s own."
- Kevin Williamson

bschulte

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May 2, 2013, 11:30:07 PM5/2/13
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My very favorite part of that whole debacle is his "prize" for donating $10,000. I guess inflation's taking hold a lot faster than I thought...or he meant 10,000 pesos.

eddys...@hotmail.com

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May 3, 2013, 3:08:11 AM5/3/13
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On 3 mei, 01:00, Giftzwerg <giftzwerg...@hotmail.com> wrote:
>
> I'm not sure I'm onboard with the whole "kickstarter" schtick in the
> first place.
>
> I mean, I can understand that in all sorts of endeavors, you have to
> "pay to play" before seeing the finished product ... but, an
> *entertainment* product?

The idea behind it is that publishers tend to stick to the things they
know will make money, leading to sequels, add-on packs and so on.

So what if you have this design for a game that has an outlandish
theme or mechanic and no publisher will touch it with a 10 foot pole ?

Well, the answer is : you put it up on KS and see if there are other
people out there who were pining away for just such a game.

Conversely, if you've been waiting for years for a specific type of
game to get made (again) and you realize it's not going to happen and
then someone puts it up on KS, you jump on it. It's either that or
stop yearning for such games.

I got into KS pretty early - helped to fund Alien Frontiers because I
was in the market for a worker-placement game with a luck element and
with a space theme and nobody was making it because common wisdom had
it that "space games don't sell" - well, boy, were they wrong about
that.

Same with Battle of the Bulge from Shenandoah studios - it was the
first wargame above the beer & pretzel level on the iPad - funding
this positive evolution to the tune of $10 was literally a no-brainer.

Same with my latest KS : Bowen Simmons' Guns of Gettysburg - it looked
like it was never going to get published, so they decided to gauge
interest for it on KS - I wanted that game so I helped to fund it.
Should get it this summer.

With KS you have the feeling that you, as the consumer, have a say in
what gets made, that you helped to get this game you wanted to get
published.

Now KS really has gone nuts in some areas - miniatures projects
collecting a cool million dollars and such - and there have been
plenty of duds, but when it works out it's magic and publishers are
scrambling to deal with this new commercial environment where a guy
with an idea doesn't need them anymore.

Greetz,

Eddy Sterckx

eddys...@hotmail.com

unread,
May 3, 2013, 3:56:42 AM5/3/13
to
On 3 mei, 05:30, bschulte <brettrschu...@gmail.com> wrote:
>
> My very favorite part of that whole debacle is his "prize" for donating $10,000.  I guess inflation's taking hold a lot faster than I thought...or he meant 10,000 pesos.

He's got a huge experience playing "manager" at Apple, so that's a
small price to pay for meeting him in person and being able to bask in
his magnificent aura

As Yoda would say "huge the comedy factor is in this one"

Too bad his KS does not have the 5 cent pledge level, because I would
have gone for that, as that's exactly what this entire "project" is
worth.

Greetz,

Eddy Sterckx

Giftzwerg

unread,
May 3, 2013, 7:41:47 AM5/3/13
to
In article <2e3a5e31-869d-487b-a749-040b0038bc80
@a6g2000vbf.googlegroups.com>, eddys...@hotmail.com says...

> > I'm not sure I'm onboard with the whole "kickstarter" schtick in the
> > first place.
> >
> > I mean, I can understand that in all sorts of endeavors, you have to
> > "pay to play" before seeing the finished product ... but, an
> > *entertainment* product?
>
> The idea behind it is that publishers tend to stick to the things they
> know will make money, leading to sequels, add-on packs and so on.
>
> So what if you have this design for a game that has an outlandish
> theme or mechanic and no publisher will touch it with a 10 foot pole ?
>
> Well, the answer is : you put it up on KS and see if there are other
> people out there who were pining away for just such a game.

As a consumer, there's something ... off ... about the whole thing.
It's like the "Soup Nazi" episode of "Seinfeld."

"NO GAME FOR YOU!" ... if I didn't buy the pig in a poke.

eddys...@hotmail.com

unread,
May 3, 2013, 7:56:33 AM5/3/13
to
On 3 mei, 13:41, Giftzwerg <giftzwerg...@hotmail.com> wrote:
> In article <2e3a5e31-869d-487b-a749-040b0038bc80
> @a6g2000vbf.googlegroups.com>, eddyster...@hotmail.com says...
>
> > > I'm not sure I'm onboard with the whole "kickstarter" schtick in the
> > > first place.
>
> > > I mean, I can understand that in all sorts of endeavors, you have to
> > > "pay to play" before seeing the finished product ... but, an
> > > *entertainment* product?
>
> > The idea behind it is that publishers tend to stick to the things they
> > know will make money, leading to sequels, add-on packs and so on.
>
> > So what if you have this design for a game that has an outlandish
> > theme or mechanic and no publisher will touch it with a 10 foot pole ?
>
> > Well, the answer is : you put it up on KS and see if there are other
> > people out there who were pining away for just such a game.
>
> As a consumer, there's something ... off ... about the whole thing.
> It's like the "Soup Nazi" episode of "Seinfeld."
>
> "NO GAME FOR YOU!" ... if I didn't buy the pig in a poke.

KS works because people are not totally rational about it and are
prepared to take a gamble on something they really want in exchange
for a rather modest amount of money.

What helps as well is the exclusivity that's offered when certain
stretch goals are met, stuff you can not buy anywhere else except if
you back this project . A bit like those shopping channels on tv :)

I can also attest to backing a project giving you a feeling of backing
the small guy against the big corporations who are not making your
type of game (anymore). I'd back a realistic proposal for a corps/army
level East Front game in a heartbeat.

Well, our "manager" managed to get $300 already, but something tells
me that flipping burgers at McDo would have earned him more money for
the same kind of effort as he's put into this KS project.

Greetz,

Eddy Sterckx

eddys...@hotmail.com

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May 10, 2013, 4:00:18 AM5/10/13
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On 2 mei, 18:49, "eddyster...@hotmail.com" <eddyster...@hotmail.com>
wrote:

> Some half-wit is looking for 100K to fund his "project"

I'm hereby officially upgrading his status to "utter moron"

The Slitherine guys offered to take a look at his project / business
plan and he declined because "1 habit I picked up at Apple is keeping
things like that in house."

What's his job at Apple ? The guy who removes the crud from the back
of fridges ? I'm pretty sure he's pretty unqualified for advanced jobs
like security guard or janitor - and no offense meant to people
performing those worthwile jobs.

Anyway, he seems to have conned exactly 10 people into giving him
money for this "project" - I'm taking note of their names and
forwarding them to my Nigerian cousin.

Greetz,

Eddy Sterckx
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