On 3 mei, 01:00, Giftzwerg <
giftzwerg...@hotmail.com> wrote:
>
> I'm not sure I'm onboard with the whole "kickstarter" schtick in the
> first place.
>
> I mean, I can understand that in all sorts of endeavors, you have to
> "pay to play" before seeing the finished product ... but, an
> *entertainment* product?
The idea behind it is that publishers tend to stick to the things they
know will make money, leading to sequels, add-on packs and so on.
So what if you have this design for a game that has an outlandish
theme or mechanic and no publisher will touch it with a 10 foot pole ?
Well, the answer is : you put it up on KS and see if there are other
people out there who were pining away for just such a game.
Conversely, if you've been waiting for years for a specific type of
game to get made (again) and you realize it's not going to happen and
then someone puts it up on KS, you jump on it. It's either that or
stop yearning for such games.
I got into KS pretty early - helped to fund Alien Frontiers because I
was in the market for a worker-placement game with a luck element and
with a space theme and nobody was making it because common wisdom had
it that "space games don't sell" - well, boy, were they wrong about
that.
Same with Battle of the Bulge from Shenandoah studios - it was the
first wargame above the beer & pretzel level on the iPad - funding
this positive evolution to the tune of $10 was literally a no-brainer.
Same with my latest KS : Bowen Simmons' Guns of Gettysburg - it looked
like it was never going to get published, so they decided to gauge
interest for it on KS - I wanted that game so I helped to fund it.
Should get it this summer.
With KS you have the feeling that you, as the consumer, have a say in
what gets made, that you helped to get this game you wanted to get
published.
Now KS really has gone nuts in some areas - miniatures projects
collecting a cool million dollars and such - and there have been
plenty of duds, but when it works out it's magic and publishers are
scrambling to deal with this new commercial environment where a guy
with an idea doesn't need them anymore.
Greetz,
Eddy Sterckx