On Friday, 4 May 2012 11:03:51 UTC+10,
ade...@inbox.com wrote:
> > What's the horsepower of the cpu in the latest IPad? How many processors
> > are in an IPad ( 1,2,4 more? ) Do they support multithreading? WHat type
> > of graphics card or integrated graphics chip do they use?
>
> For iPad 2012
>
> CPU: 1GHz Apple A5X (dual-core)
> GPU: PowerVR SGX543MP4
>
> Source:
>
http://en.wikipedia.org/wiki/iPad_(original)
>
> However, do keep in mind that the whole thing runs on iOS, so a direct
> comparison of the beefiness of the CPU and GPU with PCs may not be directly
> applicable as the OS overheads will probably differ.
>
> Lastly, I have to be upfront with you. It is probably unlikely that you
> will see a significant expansion of your paying customers by releasing on
> Android/iOS/WP7 simply because the top of the charts on these platforms are
> dominated either by casual time wasters such as Angry Birds or by freemium
> games that employ psychological hooks akin to gambling, like those released
> by Zynga et al.
>
> Instead, what you might gain by targetting the tablets is actually
> retaining your existing customer base who are slowly moving onto those
> platforms instead. As an example people like me.
>
> I probably may not be indicative of the majority of your customers, but I
> do buy a lot of games every month. Way back when you released the original
> HTTR. I was still gaming on the PC. Since then I shifted over to console
> gaming and have am now exclusively gaming on my iDevices.
>
> Reason being I rely on my PC for work and cannot take the chance of any
> games DRM (not yours, but EA's etc) screwing up my Windows (happened before
> more than once). So it is PC for work and iDevices for work/play (a
> misbehaving app does not take down my iDevice).
>
> In the final analysis, is it worth it financially and in terms of coding
> enjoyment for you to port to tablets? Obviously I hope to see an iPad
> version of your games and I will buy them, but it is increasingly unlikely
> that customers who have gone tablet will return to desktop/laptop gaming as
> tablets are just so convenient, light and not hot on their laps.
>
> PS, if you do indeed port to iOS, could you keep the installed size small?
> Battle Academy and Command Mission, while fun, were way too big. Most of
> us have the 16GB model, and iWork takes up 1GB of that and other utilities
> and apps need space too, not to mention my music. An installed size of
> 300MB or less would be ideal, if possible.
>
> Just my two cents. :)
Thanks for that Ade. Interesting. Much to ponder. My gut feeling is to wait. The power will only improve. I really don't want to have to wait for routes to calc on a slow machine. And that's the killer really. Users hate waiting for the machine to process things.
Forgive my ignorance but do IPad's have persistent storage like a hard drive or is all into flash ram? If so then I can see why you are worried about the footprint and that's a real concern for something like BFTB which occupies over 1 Gb of space. I know that a good portion is taken up with tutorial movies and such but there is still a fair bit of data.