In article <b6075b99-4afc-4883-98ad-306f93de9570
@
a6g2000vbm.googlegroups.com>,
eddys...@hotmail.com says...
> > Sold. ACHTUNG, SPITFIRE! meets Sid Meier on the iPad. Looks brilliant,
> > and the pricing is spot-on; free to start with, campaigns going for
> > $0.99 or $1.99.
> >
> > Buy. Day one.
>
> I hate to point out ... nah, I don't ... that this looks almost
> exactly like a hexified direct port of the Wings of War boardgame :)
What do I care?
My beef with boardgames has never been that there's something evil about
them that taints every aspect of a computer product derived from them,
what I object to is when the designer of a PC game makes the key
relationship in the PC design between the paper game and the PC game,
rather than from the real-world situation and the PC game.
OK, I see from the video that each pilot / machine combo has a series of
cards that depict the maneuvers that are possible, given the handling of
airplane and the practice of the pilot. Cards! "Hulk-Smash," right?
No. Because I don't need to shuffle through a bunch of cards to play
the game, since the system displays in graphical format the moves the
active plane can make, and my brain supplies the tactical plot whichever
move might imply. I don't even need to look at the cards, unless I want
a more fulsome explanation of why this or that pilot / plane can't, say,
pull an Immelmann; "Ah, because he's new and hasn't learned that trick
yet."
I look at the demo and see the magic of a *computer* game; the player is
thinking:
"OK, I'll try a head-on pass and hope for a lucky hit, then sweep up in
a chandelle and try to get on his tail; it's a BE2, so my Fokker should
be able to wax his tail."
Instead of:
"OK, I'll play the Head-On Pass card, and hope to roll 6 on my to-hit
die roll, then I'll hit him with the Chandelle card, modified with my
Ace Pilot card and the Out Of The Sun event card."
That's my beef against boardgames; not that a PC design includes
boardgame elements somewhere, but that - like the awful PHANTOM LEADER -
it never gets past its' roots and keeps clubbing me over the head with
heavy, boardgamey stodge.