In article <7a2c1317-87c7-4285-8f4e-b092570f34f4
@
y2g2000vbe.googlegroups.com>,
eddys...@hotmail.com says...
> > Perhaps tomorrow I'll fire up the ol' iPad and take the group through a
> > newbie's puzzlement at the insanity of a Dan Verssen cardgame.
>
> You sound like an aboriginal from high-up in the mountains of Papua
> New Guinea who just got dropped into Times Square and is completely
> bewildered and stupified.
>
> I'm sorry, but the rest of the world has seen cars before and traffic
> lights and is familiar with the tropes of cars driving on the right
> and such so I can assure you that your experience isn't universal and
> to get up to speed with modern day wargaming you'll have to toughen it
> out a bit.
OK, I'm always open to the theory that the Emperor really has clothes,
and I'm just too stupid or too much a hick to see them. Let's find out!
All right, I fire up PHANTOM LEADER on my gen3 iPad and I get a screen
that shows a USAF F-4 and says, "Touch to Start." This is virtually the
*last* screen in this shitware that's intuitive. The next screen is the
load/save dialog. I must have a couple of brain cells still working,
cuz I'm able to hit "new game."
"Campaign selection" screen appears. Also reasonably useful. I pick
"USN" as my service, "1972" as the time, and "Short" as the duration of
the campaign. OK, I reach "Squadron Selection." I see a Pilot Roster
list on the left, and some cards with airplanes on them on the right;
those must be the pilots. It's odd, though, because there are *two*
cards for each pilot, one with one skill level, one with another.
OK, I guess I'm supposed to pick two "Green" pilots, because next to the
word "Green" is "0/2". The tooltip non-tutorial tells me I can touch
"Green" to filter on that. OK, now I'm looking at only the "Green"
pilots ... that all have another card marked "Average." I guess these
are the multitalented guys who are both green and average. The cards
have a pile of numbers on them, so I select the "?" symbol, but it
explains them not at all.
All right, I select "Whiplash" as my first squadron-mate ... and here
comes a problem. Whiplash is the only green pilot who flys an F-4
Phantom II. The next green guy, "Stargazer," flys an A-4 Skyhawk.
Apparently, I'm commanding the only squadron in the US Navy that has
non-homogeneous aircraft. Seems like a complete logistical disaster in
the making (and FLIGHT COMMANDER 2 gets it right, of course ...), but
fuck it, gimme a Skyhawk. I could pick an F-8 Crusader, but I'm pretty
sure the USN didn't even deploy them on the same *carrier* as F-4s.
OK, so I pick the "Skilled" pilots and now I've got a "squadron" of 6 F-
4 Phantoms and two Skyhawks.
Next, a screen appears that says I can spend "Special options" on
promoting pilots. Down at the bottom of the screen it says "VP:0 SO:12.
So I guess I can pick 6 pilots for promotion.
But do I want to promote them? What are "Special option" points? How
do I get them? What else are they good for? If I use them up promoting
pilots, will I get any more? Will I be able to arm the planes I have?
What am I being asked to decide here? OK, fuck it, I'll promote two
pilots and keep the other 8 SO points for ... ??????
Okey-doke. Day 1 of 4, and I pick "Ready." An information screen
appears that tells me my objective is to pick a target. A "supporting
documents" area shows me a target card and "explains" what each number
is. But it doesn't *explain* the numbers. For example, there's a
number for "Politics." What does "1" mean in the "politics" field? A
Republican? A Communist? John Kerry?
I have two choices for target, and I pick "POL Storage Facility." It's
near the coast, and I like the softness of a nice oil tank.
Now I get a screen that tells me my next Objective will be to determine
and place ... "sites?" And it shows me a grid with the target card at
the center, and red counters that appear to be AA units.
What "site" am I supposed to "place!?!" I can't seem to move the AA
counters or target ... as it should be, I suppose. But why the fucking
fuck am on the screen?!? I hit the "?" button and I get:
"Sites are placed in Approach Areas and the Center based on the current
Target Card."
"If there are too many counters in a region, you can scroll the region
to see more."
"Tap to enlarge the target card."
"After reviewing the sites, tap Continue."
What. The. Fucking. Fuck.
At the top of the screen are a bunch of buttons, so I start pressing
them. "Event deck" shows me a bunch of cards, one marked:
"Strike: Save this card [Save it? How!?!? Take a screenshot?]. You
may play it after drawing an event card to cancel the event, then
discard this card."
Everybody following along? Having a good laugh at dumb rube Giftzwerg
who didn't learn what "Pentagon Support: Move politics counter 1 to the
left" meant back in 2nd grade?
OK. Continue. I have no idea what this screen is for, so I might as
well leave it. My next objective; assign pilots to the mission, and arm
the planes. OK, I'll take two F-4s armed with MK-82 bombs and
Sidewinders, and a Skyhawk with Mk-84 bombs. Celebrate diversity!
That's the Navy way!
OK, now I get to draw an "Event Card." The thrill factor is climbing!!
I draw "SAM site," so I guess this is a bad thing. An attack card
appears, with a huge math problem emblazoned on it. Oops, I touch the
pilot card, and it disappears. What now? Continue is grayed out. I
can "discard" or "skip". Discard what? Skip what? I wish I'd skipped
this game, and will shortly discard it.
OK, I go "skip" and the pilot card changes to "UNDER ATTACK". I guess
it wasn't the attack I skipped. My choices here are "Evade" or "Skip."
I skipped before, and it didn't do me much good, so I'll Evade.
Dice roll! Nice, on-screen effect, that. I roll a 5 and a 1. Or a 1
and a 5. I got either 15 or 51. Both dice are the same color. But a
card pops up with "Event Attack ROLL: 1 RESULT:1 MISS OK."
Now an "ATTACK 2 of 3" card pops up. I guess the SAM site gets to shoot
again?? I can't shoot back? I can "Discard" or "skip." The help
button says I can cancel the attack by discarding my weapons; I guess
the NVA was being particularly chivalrous in 1972. Screw them, I don't
discard my weapons. OK, I skip and skip again.
Dice roll! Only one this time, and I get a 3. MISS.
Now it's Attack 3 of 3. Discard or skip. Skip. Skip again. One die
again. Four. MISS.
I absolutely *love* the button that keeps coming up marked "No Action."
You press it and ... nothing happens!! Can't fault the designer for
lying.
OK, now I'm entering another phase where I "abort aircraft who [sic] may
not survive the mission." Since I haven't been hit, this should be a
cakewalk; one wonders why the screen appears at all.
I move my three airplanes around into one of the eight different zones.
It is, in fact, the same zone the system put them into. Since I haven't
the foggiest fucking clue what benefit might accrue from putting some or
all of them in a different zone, I might as well leave well enough
alone.
Now I ready myself to "Determine and place Bandits." Fuck that! I'm
not placing any goddamn *bandits*! Oh, goody. Continuing to the screen
shows a "No bandits" counter on the target. I guess it wasn't *me* who
had the objective of placing bandits. Dunno who's in charge of this,
but apparently he picked the wrong card or something.
Continue. Another Event Card!!!! And a whole screen to tell me I'm
about to draw one! I draw "All Good Things". Good, no? "Surprise:
Sites and Bandits cannot attack during Turn 1."
Continue. Oh, my fucking God. "Turn 1 of 4"
OK, attack screen. "Over-target: Fast pilots attack." What's a
"fast" pilot? Do I have any? The "?" says "Pilots that can attack are
highlighted in green." OK, "Poco" is highlighted in green, so since
he's already selected, I press the "Fire" button ... and a big box pops
up that says "Only Fast pilots attack this phase." Why is Poco
highlighted if he can't attack?!?!
Ah. I see. The green highlight means only that Poco was selected. I
guess some other subtle shade of green would indicate that he was
"fast" and could attack. And ... WTF? "Fast?" Two of these planes are
capable of flying at 1,450 miles per hour. The "Slow" one can only go
about 650 MPH.
OK, I guess I don't have any "Fast" pilots, SO WHY DOES THIS SCREEN
APPEAR *AT ALL*?!? Sign. Continue.
Defenses attack screen. "Stargazer" appears to be under fire from a red
blob of pixels denoting an NVA S-60 AAA site. My only option is
"Skip." Skip the attack? Skip the "Surpress" button WHICH IS GRAYED
OUT? Skip what? Continue is grayed out, too, so I guess I'll skip the
mystery. Skip.
Now we're back to "Evade" or skip. What should I do? I certainly want
to evade the gunfire, but does evading mean I'll miss the target? Have
to go home? Pick a card from "Community Chest?". Fuck it, I evade.
I roll a 4 and a 10. Either 410 or 104. Who knows. Only the 4 seems
to have an impact though, since I get a card that says "ROLL: 4 All Good
Things -1 RESULT:3 MISS OK." OK with me. Looks like I dodged that
bullet.
New screen; All defense attacks are complete. OK ... they have a pile
of AAA counters, but I'll take what I can get. More comedy; I can go
"No Action" or I can "Continue." The "No Action" again does exactly
what it did before; serves as a visual confirmation that the designer
has a button class with two states, "Up" and "Down." I press it a
couple of times, then Continue.
Ah, now it's time for all the "Slow" aircraft to attack. Since none of
my planes were "fast", must be I finally get to shoot. I pick my pal
"Poco", select a Mk-82 bomb, tap the POL Facility target, and hit
"Fire".
"THE DEFENSE IS NOT IN RANGE"
OK, I'll pick that S-60 gun that was just shooting at us, and give it a
whiff of Mk-82 bombs.
"THE DEFENSE IS NOT IN RANGE"
Is *anything* in range? Nope. What the fucking fuck am I doing in a
screen to attack the target when NOTHING IS IN RANGE!?!?!?!
Next screen. Movement. Ah. Maybe I can get in range?!? Pretty
please?? OK, I swarm my three jets into the area with the S-60; fucker
missed before, maybe he'll miss again. Note that I have no fucking clue
what his range is, or whether moving has an effect on who else can shoot
at me. In fact, I'm just moving for the sake of moving, and hoping to
stumble into range.
Oddly, my choices are "End Mission" and "Continue." Shit, I didn't get
this far to abort! Continue.
"Turn # 2 of 4" Aaaaaaaaaaaaaaaaaaaaaaaaaaaaargh.
OK. I give up. This is the most staggeringly stupid fucking mishmash
of boardgamey horseshit I ever saw. And here I was dissing GUNS OF
AUGUST as the poster kid for awfulness? This is stunningly worse; not
only do I have no idea what I'm doing or why I'm doing it, but the game
is so soaked in boardgameyness that even a whole life of reading about
real jet combat doesn't help me.
Fer fook's seke, FLIGHT COMMANDER 2 is *old enough to vote* (next year,
it'll be old enough to *drink*...), and it managed to capture jet combat
in an intuitive way. And yet, it featured a 20-page tutoral - the first
thing you encounter in the manual - that explained what the player can
do, what the player should do, and why it's a good idea to do it. At
every turn, it married the simulation to the real-world thing that was
being simulated.
PHANTOM LEADER is just about turning over cards and rolling dice; it's
about as close to real jet combat as playing cribbage using cards with a
photo of Duke Cunningham wearning a flight jacket on them.
If this is what "Modern Day Wargaming" is about, then I want no part of
it. If this is the best I can get, then I hereby quit the hobby
forever.