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Small problem with supply in COG:EE - it doesn't work
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Mike Kreuzer  
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 More options Mar 6, 5:12 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com>
Date: Sat, 7 Mar 2009 09:12:29 +1100
Local: Fri, Mar 6 2009 5:12 pm
Subject: Small problem with supply in COG:EE - it doesn't work
Sometimes you (or the AI) can run supply from captured town in the middle of
nowhere. As in: running supply from Moscow to the Grand Armee sitting in
Moscow.

Confirmed here:
http://www.matrixgames.com/forums/tm.asp?m=2054656

And while we're on the topic of Moscow, why does the French army sitting in
Moscow cause Russian morale to collapse?  They did sit on Moscow, nothing
happened except they ran out of stuff & had to retreat. 1812 & all that.

My second impressions of this game are starting to reveal some more
potholes; I'm waiting for some patching action ...<sigh>

Regards,
Mike Kreuzer
www.mikekreuzer.com  


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ryandyl...@yahoo.com  
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 More options Mar 6, 6:42 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Fri, 6 Mar 2009 15:42:58 -0800 (PST)
Local: Fri, Mar 6 2009 6:42 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

> My second impressions of this game are starting to reveal some more
> potholes; I'm waiting for some patching action ...<sigh>

Same here.  The first few years of my campaign were good fun but the
whole thing goes quickly off the rails.  I have seen the Grande Armee
smash the Austrians and Prussians - only for France to promptly
surrender to them.  I have seen small English armies invade France and
even seize Paris while the Grande Armee looked on.  The Turkish fleet
is permanently stationed off Spithead and is pumelling Nelson while
the American Navy seems to have its eye fixed firmly on the Med.
Sweden is stuck in a state of frenzied diplomatic activity,
surrendering and declaring war each turn on just about everybody.

The whole thing is like some kind of History of the Napolenic Wars as
imagined by Salvador Dali.

With a touch of Stephen King:  sometimes an unseen hand guides my
Armies in odd directions.  Perhaps the game is reacting to my attempts
to impose rationality.


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Gil R.  
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 More options Mar 6, 9:04 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Fri, 6 Mar 2009 18:04:56 -0800 (PST)
Local: Fri, Mar 6 2009 9:04 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
Mike,
The supply depots issue is unrelated to the AI -- both humans and the
AI can do this.  What you are observing is something that we changed
based on feedback regarding the original COG, and something that we
have been considering changing further.  We were discussing this late
in testing and decided to get more opinions.  What you are seeing,
then, is definitely WAD:  the only question is whether we will further
tighten the rules for how supply chains function.

As for the issue of Russian morale collapsing with a French army
there, I'd point out that just because it didn't happen in history
doesn't mean that it couldn't happen.  But more importantly, the way
the game is programmed is that if Russian morale is at a high level it
should take 1-1.5 years for it to collapse -- so in your game Russia
must already have had a low morale if it appeared to collapse too
quickly.

ryandyl,
If France surrendered after military victories there must have been
something else in the game that made this happen.  We might need to
add a more detailed message explaining AI surrenders, but the
surrender itself almost certainly made sense within the rules.


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ryandyl...@yahoo.com  
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 More options Mar 7, 3:07 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Sat, 7 Mar 2009 00:07:24 -0800 (PST)
Local: Sat, Mar 7 2009 3:07 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work

>>If France surrendered after military victories there must have been
>>>something else in the game that made this happen.  We might need to
>>>add a more detailed message explaining AI surrenders, but the
>>>surrender itself almost certainly made sense within the rules. .

It can make sense within the rules and have me rolling on the floor
laughing at the same time.  If France can beat the hell out of a host
of countries and immediately surrender to them and this is according
to the rules then this game has bigger problems than mere bugs.

Anyway, after another session of frustration and hilarity this has
been consigned to the "might give a quick check after a few patches"
list.

What's next on the release list anybody?

What's next on the


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Gil R.  
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 More options Mar 7, 1:33 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sat, 7 Mar 2009 10:33:57 -0800 (PST)
Local: Sat, Mar 7 2009 1:33 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 7, 2:07 am, ryandyl...@yahoo.com wrote:

You missed my point, which was that there was SOMETHING ELSE leading
to the surrender.  For example, France might have suffered a major
naval defeat elsewhere.  In a PBEM game (advanced economy) during beta-
testing, to give another example, I put Prussia through some major
feudalism-related reforms that caused national morale to plummet at
the worst time, leading me to surrender to France and Sweden even
though I had just captured a French territory -- so a military victory
was more than offset but another type of setback.  Not knowing the
situation in your game, I can't say what happened.  But that surrender
you saw did not occur in a vacuum -- that's what I meant when I wrote
that the surrender made sense within the rules.

One thing I can add is that we're right now looking at whether naval
defeats cause a disproportionate morale hit, and we're welcoming
player input.  If that's what caused the odd surrender of France that
you observed then it's easily fixed through a simple tweak, and not
some sort of systemic problem.


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ryandyl...@yahoo.com  
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 More options Mar 7, 2:13 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Sat, 7 Mar 2009 11:13:00 -0800 (PST)
Subject: Re: Small problem with supply in COG:EE - it doesn't work

> You missed my point, which was that there was SOMETHING ELSE leading
> to the surrender.

No.  You missed MY point.  I will however repeat it for you.

The behaviours in this game are plain *crazy*.

The French capitulation - following which France stopped participating
in the Napoleonic era - is just one example of the craziness that I
summarised.  Listen to yourself.   Are you saying that the France AI
tried some kind of reform following which it collpased and retired
from the world stage?  This is the Napoleonic era, not the Russian
revolution.  It would really be nice to have France partipating for
more than, oh, a couple of years following a couple of massive
victories.  I don't know.  Maybe even try to invade Prussia, or
something.

Anyway, as a dev you would be better off putting the focus you are
putting into defending the game against consumers after release into
that bit of extra effort before release. You might have a better game.

Now if you will excuse me, I think I will fire this baby up again as
now I am actually curious to see how the Turkish Navy's domination of
the English Channel is faring.  Then it's de-install and wince at the
VISA bill.


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Gil R.  
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 More options Mar 7, 2:34 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sat, 7 Mar 2009 11:34:38 -0800 (PST)
Local: Sat, Mar 7 2009 2:34 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
Comments below.

On Mar 7, 1:13 pm, ryandyl...@yahoo.com wrote:

No, of course I didn't say that about French capitulation.  That's not
what I wrote.

> Anyway, as a dev you would be better off putting the focus you are
> putting into defending the game against consumers after release into
> that bit of extra effort before release. You might have a better game.

To be honest, I was responding to Mike because the name of this thread
suggested to me that he might think there's a supply-related bug, and
I wanted to make sure he (and others reading this, of course)
understood the situation.  I responded to a single one of your
complaints because I thought it would have seemed rude to ignore your
post while responding to his.

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Mike Kreuzer  
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 More options Mar 7, 3:06 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com>
Date: Sun, 8 Mar 2009 07:06:34 +1100
Local: Sat, Mar 7 2009 3:06 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
"Gil R." <g...@west-civ.com> wrote in message

news:a6b6383d-5d82-471e-af02-185c0b282a28@w9g2000yqa.googlegroups.com...

> Mike,
> The supply depots issue is unrelated to the AI -- both humans and the
> AI can do this.  What you are observing is something that we changed
> based on feedback regarding the original COG, and something that we
> have been considering changing further.  We were discussing this late
> in testing and decided to get more opinions.  What you are seeing,
> then, is definitely WAD:  the only question is whether we will further
> tighten the rules for how supply chains function.

So the French start a supply chain at the Russian border. Then the supply
chain gets cut, but it still works with the supply source now being any
occupied city in the chain, including ones that weren't legitimate supply
sources before they were in the supply chain, including ones right at the
end of the chain.  This includes supplying a French army in Moscow, from
Moscow, with the supply magically coming from nowhere.

This may be working as designed, but this is a bad design.

Regards,
Mike Kreuzer
www.mikekreuzer.com  


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ryandyl...@yahoo.com  
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 More options Mar 7, 3:52 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Sat, 7 Mar 2009 12:52:42 -0800 (PST)
Local: Sat, Mar 7 2009 3:52 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

> No, of course I didn't say that about French capitulation.  That's not
> what I wrote.

Listen to yourself again.  You said in a PBEM game you tried to put
Prussia through some minor reforms which forced you to surrender.
Your basic message was that something like that could have caused
France to surrender in my game after wiping the floor with Europe,
yes? So the flow of the entire game could depend on the country's AI
making some minor governmental reforms?  As opposed to something
inconsequential like major battles?

And then you say this is a game without systemic problems?

Anyway, I give up.  I have wasted enough time trying to play this
thing without wasting more time writing about it.


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at...@suddenlink.net  
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 More options Mar 8, 9:58 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: at...@suddenlink.net
Date: Sun, 8 Mar 2009 06:58:09 -0700 (PDT)
Local: Sun, Mar 8 2009 9:58 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 7, 3:06 pm, "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com> wrote:

I'm not sure that's bad design, assuming I correctly understand the
issue.  Napoleon's original plan *was* to draw all supply from Moscow
upon its capture.  We're talking food and fodder here, and that
ordinarily would be available.  The problem was, that the Russians
were able to burn Moscow, removing it as a valid source of supply.
It's certainly possible that Moscow is not burned, and the Grande
Armee successfully winters there as the French expected.  The burning
of Moscow should not be a foregone conclusion in my opinion, as it was
one of those "special events" whose actual probability of occurring
we're not completely sure about.

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Raymond O'Hara  
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 More options Mar 8, 4:44 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Raymond O'Hara" <raymond-oh...@hotmail.com>
Date: Sun, 8 Mar 2009 16:44:52 -0400
Local: Sun, Mar 8 2009 4:44 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

<at...@suddenlink.net> wrote in message

news:1a17993d-2a74-47ec-bb29-72914dc23981@v38g2000yqb.googlegroups.com...
On Mar 7, 3:06 pm, "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com> wrote:

I'm not sure that's bad design, assuming I correctly understand the
issue.  Napoleon's original plan *was* to draw all supply from Moscow
upon its capture.  We're talking food and fodder here, and that
ordinarily would be available.  The problem was, that the Russians
were able to burn Moscow, removing it as a valid source of supply.
It's certainly possible that Moscow is not burned, and the Grande
Armee successfully winters there as the French expected.  The burning
of Moscow should not be a foregone conclusion in my opinion, as it was
one of those "special events" whose actual probability of occurring
we're not completely sure about.

--------------------------------------------------------------------------- ----------------

it wasn't an accident that it was burned,
the russians employed a scorced earth policy.
and if the game doesn't allow for that then it's a design flaw.


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Mike Kreuzer  
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 More options Mar 8, 5:33 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com>
Date: Mon, 9 Mar 2009 08:33:17 +1100
Local: Sun, Mar 8 2009 5:33 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
"Raymond O'Hara" <raymond-oh...@hotmail.com> wrote in message

news:gp1ao5$e5g$1@news.motzarella.org...

I'm left wondering whether he thinks Nappy's plan was also to just stumble
across his communications. Were the Russians going to capture his messages,
then drop them off again somewhere convenient? And let's not mention
ammunition. Or equipment. Or look at how French morale collapsed when the
road West was cut for a few days in September ... seems they're all "special
events".

Regards,
Mike Kreuzer
www.mikekreuzer.com


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Gil R.  
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 More options Mar 8, 5:44 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sun, 8 Mar 2009 14:44:28 -0700 (PDT)
Local: Sun, Mar 8 2009 5:44 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 7, 3:06 pm, "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com> wrote:

Mike, I'm not sure if you saw it before posting, but there has been
further discussion of this in the thread that you originally linked to
up above, including a post by our lead developer Eric Babe.  It may or
may not satisfy you personally, but it will definitely explain the
thinking as regards supply chains in COG/COG:EE past, present and
future.

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Gil R.  
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 More options Mar 8, 6:00 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sun, 8 Mar 2009 15:00:42 -0700 (PDT)
Local: Sun, Mar 8 2009 6:00 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 7, 3:52 pm, ryandyl...@yahoo.com wrote:

> > No, of course I didn't say that about French capitulation.  That's not
> > what I wrote.

> Listen to yourself again.  You said in a PBEM game you tried to put
> Prussia through some minor reforms which forced you to surrender.
> Your basic message was that something like that could have caused
> France to surrender in my game after wiping the floor with Europe,
> yes? So the flow of the entire game could depend on the country's AI
> making some minor governmental reforms?  As opposed to something
> inconsequential like major battles?

> And then you say this is a game without systemic problems?

> Anyway, I give up.  I have wasted enough time trying to play this
> thing without wasting more time writing about it.

You're commenting on an aspect of the game that I am not sure you
understand (which is perfectly understandable if you only played in
the "simple" economy mode).  In the "advanced" economy mode, feudalism
can be quite significant, as is especially the case with Prussia.
What I did in my beta-testing game was essentially take a country with
strong elements of feudalism and attempt to eliminate them very
rapidly.  When one lowers the level of feudalism in COG:EE there is
something like a 15% chance of a sharp plummet in national morale --
think of it as massive unrest due to sudden economic changes -- and
the chance of this is greater if one does what I did.  I got unlucky
and was hit by that morale collapse, causing Prussia to pull out of
its war with France and Sweden (which wasn't a very hot war at the
time, anyway).  Imagine Prussia's leadership realizing that the
domestic situation has become so serious that it can't focus on its
expansionist efforts -- that's what happened.  To call that "some
minor governmental reforms" is simply not accurate.

As I wrote before, I don't know why France surrendered in the game you
were playing, but there must have been a reason for it.  If you
somehow missed that reason it might be that we failed to have the
Event Report explain that reason clearly, which we should look at.
Since by now it seems you've uninstalled the game it won't be possible
to examine your save files, but at some point this situation is bound
to reappear and be reported by another player, so eventually it will
be solved -- whether it's a rules issue, a data-files issue, or an
information feedback issue.

Lastly, I mentioned your comment about the Swedes' diplomatic frenzy
to our developer, since I hadn't previously thought that a problem,
and he says that during this period Sweden actually WAS engaged in
something of a diplomatic frenzy, with a series of alliances,
unalliances, realliances, etc.  So what you described seeing indicates
that strategic AI for Sweden was doing what it should have been doing.


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ryandyl...@yahoo.com  
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 More options Mar 8, 6:11 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Sun, 8 Mar 2009 15:11:14 -0700 (PDT)
Local: Sun, Mar 8 2009 6:11 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

> I'm not sure that's bad design, assuming I correctly understand the
> issue.  Napoleon's original plan *was* to draw all supply from Moscow
> upon its capture.  We're talking food and fodder here, and that
> ordinarily would be available.  The problem was, that the Russians
> were able to burn Moscow, removing it as a valid source of supply.
> It's certainly possible that Moscow is not burned, and the Grande
> Armee successfully winters there as the French expected.  The burning
> of Moscow should not be a foregone conclusion in my opinion, as it was
> one of those "special events" whose actual probability of occurring
> we're not completely sure about.

Interesting but a couple of things to think about.  Firstly, there is
a difference between a plundered city and a supply source; the latter
in gaming terms often represents a point in the flow of national
resources to an army from its zone of origin, either the home country
or an established captured or allied territory (would that be a fair
definition?).

Secondly, supply is not just food and fodder, but also replacement
arms and ammunition, replacement animals, clothing, tentage,
harnessware, etc.

Thirdly, even if Moscow was not burned, to assume that the Russians
would not have removed/destroyed supplies is assuming a lot; I can't
imagine Napoleon assuming this.  I wouldn't and I have to admit that
despite my odd PBEM success Napoleon was probably a better commander
than I.  Assuming that, that would leave not the city but the
surrounding countryside for some amount of food and fodder.  And if
path to Moscow was of little use to the Grande Armee in harvest time,
the lands around Moscow in Winter couldn't be expected to yield up
much.

All this reminds me of "Panzer General thinking".  You take an enemy
city by parachute one turn, next turn your are building tank units
deep in the enemy rear.


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ryandyl...@yahoo.com  
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 More options Mar 8, 6:52 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Sun, 8 Mar 2009 15:52:50 -0700 (PDT)
Local: Sun, Mar 8 2009 6:52 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
I said I wouldn't write about it more but I will make some quick
comments.  You are saying I am missing the point, not understanding
etc.  Fine.  I am a particularly stupid consumer. Perhaps specify
minimum IQ in the System Requirements.  Now onto those comments before
I waste more time on this:

> You're commenting on an aspect of the game that I am not sure you
> understand (which is perfectly understandable if you only played in
> the "simple" economy mode).  In the "advanced" economy mode, feudalism
> can be quite significant, as is especially the case with Prussia.

This is OK with CIV, but changing internal governmental arrangements
with the potential of knocking the world's major superpower out of a
game with a timescale as limited as this?   Hello?

> expansionist efforts -- that's what happened.  To call that "some
> minor governmental reforms" is simply not accurate.

It is accurate relative to the possible effect of *knocking France out
of a Napoleonic wargame*.  Let me say that again.   Knocking France
out of a Napoleonic wargame.  What happens after that?  Tolstoy called
it "War and Peace" not "Knitting and Peace" (I just checked he
definitely did not call it "Knitting and Peace").

> As I wrote before, I don't know why France surrendered in the game you
> were playing, but there must have been a reason for it.  If you
> somehow missed that reason it might be that we failed to have the
> Event Report explain that reason clearly, which we should look at.
> Since by now it seems you've uninstalled the game it won't be possible
> to examine your save files, but at some point this situation is bound
> to reappear and be reported by another player, so eventually it will
> be solved -- whether it's a rules issue, a data-files issue, or an
> information feedback issue.

If after winning massive battles France gets *knocked out of a
Napoleonic wargame* (have I mentioned that before?) then in all
likelihood there are other issues under the hood that will just add up
to wasted gaming time. Not into co-development or testing software.
Spent too much time doing that down the years.  And too much money for
the privilege.

> Lastly, I mentioned your comment about the Swedes' diplomatic frenzy
> to our developer, since I hadn't previously thought that a problem,
> and he says that during this period Sweden actually WAS engaged in
> something of a diplomatic frenzy, with a series of alliances,
> unalliances, realliances, etc.  So what you described seeing indicates
> that strategic AI for Sweden was doing what it should have been doing.

Every month?  For the duration of the game?  And what about all the
other crap I mentioned?  Don't tell me you have an historian on hand
who wrote "Crescent against Crown: The Turkish Blockade of
Portsmouth"???

This whole saga has left me perplexed.  On the one hand, I have gotten
into the habit of not buying games until a few patches come out
(except for Panther Games and this sorry experience).  But if
everybody did this there would be few wargame developers left.  Going
to have to think this one through.


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Mike Kreuzer  
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 More options Mar 8, 7:17 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com>
Date: Mon, 9 Mar 2009 10:17:43 +1100
Local: Sun, Mar 8 2009 7:17 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
"Gil R." <g...@west-civ.com> wrote in message

news:8a0743ba-f8e1-4a21-997b-5534a93b9f41@a12g2000yqm.googlegroups.com...

Yes I read it, & it no it doesn't satisfy me - for all the reasons already
mentioned.

I suppose we must just have very different ideas about lines of
communication & why they might be kind of important in a wargame.

Regards,
Mike Kreuzer
www.mikekreuzer.com


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Gil R.  
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 More options Mar 9, 1:41 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sun, 8 Mar 2009 22:41:21 -0700 (PDT)
Local: Mon, Mar 9 2009 1:41 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 8, 6:17 pm, "Mike Kreuzer" <m...@FIRSTNAMEkreuzer.com> wrote:

Based on the time of your post, it's quite possible that you didn't
see the subsequent post by Eric in that thread indicating that we are
indeed likely to make a change to the supply rules.  Nothing official
yet, but I'd say it's unofficially official.

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Gil R.  
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 More options Mar 9, 2:07 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Sun, 8 Mar 2009 23:07:08 -0700 (PDT)
Local: Mon, Mar 9 2009 2:07 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 8, 5:52 pm, ryandyl...@yahoo.com wrote:

I, too, am happy to let this discussion drop.  One thing that has
become clear to me over the years is that every game has the people
who like it and the people who don't.  COG:EE obviously isn't the
right game for you.  To give an example, based on your posts:  you are
understandably bothered by the ahistoricity of the Ottoman fleet
ending up off the coast of the U.K., but other people like to have a
game that doesn't conform perfectly to history and instead let's them
enjoy a few what-ifs.  In the original COG, not only was it possible
for the Ottoman fleet to make it out beyond the Mediterranean, but
Cossack units would reach France, and *this* bothered people quite a
bit.  So in COG:EE the Cossacks are limited in terms of their
geographical range; but, since there was no such outcry over the
Ottoman fleets, no similar coding has been implemented.  If enough
players on our forum indicate that they hate this then of course we'll
consider making a change.  (I might also add that I can think of at
least one popular Napoleonic board game that lets the Ottomans sail
beyond the Mediterranean.  So it's not as if this is unprecedented.)

I'm not sure why you keep emphasizing "knocking France out of a
Napoleonic wargame."  If France is defeated and surrenders, it's not
taken out of the game -- it agrees to a surrender treaty and gives up
some territory, some money, some ships, whatever.  The game continues
until one nation reaches the target number of "Glory" points.

As for Sweden, what you're describing is mathematically impossible.
When wars end in COG:EE there is an enforced period of peace between
the previously warring nations of eighteen months (or nine months for
a "limited" surrender), so with seven other nations there just simply
aren't enough nations in the game for Sweden to be declaring war on or
surrendering to one of them each month, as you've twice stated.  Maybe
you saw Sweden declaring war on minor powers/countries that are
nearby, but that's what it should be doing if it wants to gain
territory.

My final thought on this would be that we will continue to listen to
player feedback, both on the Matrix forum and in threads elsewhere on
the internet, and if there are issues that are troubling a significant
number of players we'll fix them.  So you might want to see what's in
future patches, since perhaps one or two things that bothered you will
be changed.


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eddysterckx@hotmail.com  
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 More options Mar 9, 3:01 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "eddyster...@hotmail.com" <eddyster...@hotmail.com>
Date: Mon, 9 Mar 2009 00:01:45 -0700 (PDT)
Local: Mon, Mar 9 2009 3:01 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On 9 mrt, 07:07, "Gil R." <g...@west-civ.com> wrote:

> In the original COG, not only was it possible
> for the Ottoman fleet to make it out beyond the Mediterranean, but
> Cossack units would reach France, and *this* bothered people quite a
> bit.  

I wonder why. In 1814 Russian troops including Cossacks stormed
Montmartre heights in order to capture Paris and in 1815 the Cossacks
were actually the first Allied troops entering Paris after Waterloo.

But the Ottoman fleet ... a fleet is more than just a bunch of wooden
platforms that can go everywhere they please, it needs friendly
harbours, dockyards and supply sources nearby. A Napoleonic type army
can subsist practically everywhere, but a navy that far from friendly
waters looks a bit gamey to me.

Greetz,

Eddy Sterckx


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ryandyl...@yahoo.com  
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 More options Mar 9, 2:03 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: ryandyl...@yahoo.com
Date: Mon, 9 Mar 2009 11:03:45 -0700 (PDT)
Local: Mon, Mar 9 2009 2:03 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work
I have no problem with an ahistorical game or alternative history.
But the Turkish fleet moored in the channel is *unrealistic*.

And I understand that you have a commercial imperative to defend
against my criticism  (or rather, against me: I am missing the point;
not understanding the game; it's not my type of game etc.).  But if I
bought WPP and after conquering much of the map and winning major
battles Japan suddenly surrendered, I would be peeved.  I would be
even more peeved if I discovered it was on foot of some kind of
internal  governmental reform well short of regime change.

This game has serious, objective gameplay problems and you would be
better off trying to fix them than defending the product which in its
current state is defending the indefensible.

But the fact that you see no problem playing a Napoleonic era wargame
where France is offside for much of it suggests to me that you miss
the point of the era - dealing with the strategic imbalance that
France caused  - and the whole thing could be bug free but a
ridiculous design.


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Gil R.  
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 More options Mar 10, 3:14 am
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Gil R." <g...@west-civ.com>
Date: Tue, 10 Mar 2009 00:14:02 -0700 (PDT)
Local: Tues, Mar 10 2009 3:14 am
Subject: Re: Small problem with supply in COG:EE - it doesn't work
On Mar 9, 1:03 pm, ryandyl...@yahoo.com wrote:

Well, I don't do the coding, and I'm not even the main designer, so my
time spent posting this has zero impact on the quality of the game or
speed at which it is patched.  At worst, it is keeping me from working
on the data files for a completely unrelated project.

As for your other points, I do understand what you're saying, but do
not see the "problem" in the same way.  At worst, I feel that there
might still be the need for some tweaking of the strategic AI and one
or more of the rules that impact when surrenders can occur (or changes
to one or more morale-related rules).  But overall, I believe the
game's design is perfectly sound, even if you did experience what you
experienced.


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Bloodstar Eddy Annoyer  
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 More options Mar 10, 1:05 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Bloodstar Eddy Annoyer" <george.washing...@microsoft.com>
Date: Tue, 10 Mar 2009 18:05:35 +0100
Local: Tues, Mar 10 2009 1:05 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

I'm not sure that's bad design, assuming I correctly understand the
issue.  Napoleon's original plan *was* to draw all supply from Moscow
upon its capture.  We're talking food and fodder here, and that
ordinarily would be available.  The problem was, that the Russians
were able to burn Moscow, removing it as a valid source of supply.
It's certainly possible that Moscow is not burned, and the Grande
Armee successfully winters there as the French expected.  The burning
of Moscow should not be a foregone conclusion in my opinion, as it was
one of those "special events" whose actual probability of occurring
we're not completely sure about.

---

Oh, so it's another time that this Balkan peasant must lecture history here?
OK, it's dirty business but somebody must do it.

First and foremost when Hitler and his generals (Paulus etc...) have planned
Barbarossa they had Napoleon campaign in Russia also as an example (of
course experience from World War 1 was also useful).

One of the biggest problems of Napoleon campaign in Russia was lack of flank
cover. Although flank near Riga with Prussians etc... held a little better,
southern flank that mostly Austrians covered didn't fared so well.

Napoleon planned to defeat Russians in one decisive battle (which Borodino
turned to be not!) or series of battles which will make Russian Tzar sue for
peace.

We are talking about Napoleonic wars not World War 2 here!!!

There was not continous front here! So to say that Napoleon intended to
winter in Moscow was really stupid or even beyond stupidity!

What, do you think that Bagration and Kutuzow would STAY IDLE during winter
and don't probe Napoleon rear and flanks???

Smolensk, Orsha as well proved that were not possible and near Poland to
allow Napoleon to winter there! Imagine supply lines, which were harrased by
Cossacks!

Even Battle of Beresina allowed Napoleon to get away but he escaped as a
pure miracle and Russian stupidity which maybe even allowed him to escape.
Even at that Napoleon at Beresina had tremendeous losses. In soldiers and
non combatants as well. At one time Russians even brought cannons at shoot
at masses that were waiting to cross the bridges. Napoleon escaped because
Russians believed that he will cross the river more to the south. And they
didn't destroyed causeways in swamps which if they destroyed Napoleon army
would perish.
Hmmm, I was thinking what battles in Napolenic wars would be good for a
wargames, Beresina, Leipzig?

Mario


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Raymond O'Hara  
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 More options Mar 10, 2:57 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Raymond O'Hara" <raymond-oh...@hotmail.com>
Date: Tue, 10 Mar 2009 14:57:53 -0400
Local: Tues, Mar 10 2009 2:57 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

"Bloodstar Eddy Annoyer" <george.washing...@microsoft.com> wrote in message
news:gp66la$1gd$1@sunce.iskon.hr...

one of the biggest myths is that the winter defeated Napoleon and hitler,
it was the distance. it was just too far from home and there were no good
roads.

trivia
even today Ohio has more miles of paved roads than Russia does.
its twice as far from New York to L.A. as it is from Paris to Moscow.


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Bloodstar Eddy Annoyer  
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 More options Mar 10, 3:08 pm
Newsgroups: comp.sys.ibm.pc.games.war-historical
From: "Bloodstar Eddy Annoyer" <george.washing...@microsoft.com>
Date: Tue, 10 Mar 2009 20:08:19 +0100
Local: Tues, Mar 10 2009 3:08 pm
Subject: Re: Small problem with supply in COG:EE - it doesn't work

> one of the biggest myths is that the winter defeated Napoleon and hitler,
> it was the distance. it was just too far from home and there were no good
> roads.

> trivia
> even today Ohio has more miles of paved roads than Russia does.
> its twice as far from New York to L.A. as it is from Paris to Moscow.

With that I could agree...

I've heard that Russian "highways" between Smolensk and Moscow are not much
better than 50 years ago...

So if some new Hitler wants to attack Russia again hehe...

OK one joke:

Hitler was somehow ressurected and he calls in press conference... And he
started to speak: "For a start, I will kill one million Jews and a
clown!"... One journalist interrupts him and asks "Sorry Mr. Hitler but can
you explain why you will kill a clown?".
Hitler turn to his associate and says "Did I say to you that nobody will ask
about the Jews?"

;-)

Mario


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