Oh I remember.
>And you could tell
>the stinkers a mile away, because they could be easily identified by
>how much pre-release hype had been created around it (like Romero
>making us his bitch, etc).
Although funnily enough since I didn't read trade mags I never
encountered Romero's Daikatana posturing.
I did hear about the Battlecruiser 3000 issues though.
These days I mostly ignore gaming news; If a game is good it'll be
mentioned here, usually with a review. What the game companies claim
their game is about/will do seems to rarely be true these days, so why
bother listening to them in the first place?
Just look at all the gameplay vids Blizzard posted during development of
Diablo3, then look at the actual game as delivered - two quite different
products.
No real point listening to them and getting excited about something
there's a very good chance they won't deliver. Either never intended
to, found out it wasn't technically feasible or got forced to release 3
months or more ahead of schedule so they couldn't complete it in time.
That's assuming the game you're excited about doesn't get canceled
outright.
>I'm not sure that's as true as it used to be... There have been some
>hyped / anticipated titles that have turned out pretty well for me,
>and there have been some indie titles that should have been promising
>but weren't.
Sometimes hype is justified, fans talking up the game because it's good,
not advertising drones trying to convince you it's good enough for you
to buy when they know it's not.
>But this kind does kind of strike me the way the original Warcraft RTS
>game did... maybe not quite that groundbreaking, nor will I
>necessarily have as much fun with it, but it does invoke memories of
>some of the good ole days of gaming.
Ahh the original Warcraft - I had many hours of fun with that.
Disappointed with Warcraft2 though since apparently Blizzard couldn't
manage an AI that could deal with walls, so they just removed walls from
the game. Yeah that made a whole lot of sense in game, towns and such
under attack without even the simplest fortifications when throughout
history that's been the first thing people do in hostile areas, build
walls.