--
"The conviction had grown on him that men do not escape
from life because life is dull, but that life escapes from men
because men are little."
- Thomas Wolfe
On Sunday, May 12, 1996, The Ettema Family wrote...
In article <01bb4026.be581880$bf076dc2@ettema>, The says...
The game has been cancelled, this according to the rep at New World
Computing. It was being developed by SIMTEX, but SIMTEX has recently
been bought out by Spectrum Holobyte so the game had to be scrapped. I
also heard (from the NWC rep on CompuServe) that the FASA people were
complaining that the game was "too close" to their Battlemech universe
and would have to be scrapped anyway.
Metallords was caught between FASA's lawyers and development delay due
to Simtex joining SH. It is dead. Some of the original development
team hope to redo it if SH and FASA ever get around the copyright
infringement dispute, but that sort of fight is hard to resolve.
_ _ -------------------------------------------------------------
|_|_| PC-OHIO PCBoard Online * pcohio.com * V34+ 33.6: 216-381-3320
|_|_| The Best BBS in America * Cleveland, OH * Go Tribe
-------------------------------------------------------------
>While I can't confirm the cancelation of the
>project, I doubt that this is the end of it.
I called New World. They confirmed that the game had been cancelled,
but say that Simtex may be doing something else with it. As to *that*
I hadn't heard.
------------------------
"More human than human is our motto..."
>The release date of Metal lords has been holding steady at 8/1/96 for
>some months now. It had a very good demo last may(95) which was
>distributed to various magazine editors in verly limited quanties for
>preview purposes and the demo made honorable mention in the Internet
>top 100 game list for several months up till Dec 95. The game
>(according to Simtex) was finished in July 95, or even June but was held
>up because of the lawsuit, which was settled in Sept 95. The release
>date was set to Nov 95, then Christmas, then Mar 96, then to 8/1/96
>where it sits now. While I can't confirm the cancelation of the
>project, I doubt that this is the end of it. The game was ready to walk
>out the door and at the very least is a heavily tested design which
>could certainly be easily shaped into a best seller. As for the those
>that say MOO2 hasn't been promoted, I've read 6 previews and IE
>previewed it twice and the last time was a month ago with 20-30 screen
>shots and VERY DETAILED game info(although the review in CGW a couple
>months ago was good too). I've seen full-page color ads for 3 months
>now in every major gaming mag and Microprose has 20-30 screen shots on
>their web site-more than anything else got- even Civ 2. The problem is
>all the delays have cause the product to distance itself from preview
>hype it might have had.
Metallords is dead. It's VGA graphics. The game engine is now stale.
Even the design crew doesn't want it released in its present form.
Not to mention that FASA's lawyers don't want it released in any form
and have the clout to see it stays dead.