Quote:
Medieval 2 is the latest and greatest game to be released in the best
selling and award-winning Total War series. Set in the years 1080-1530
the most turbulent period in European history, the game combines a vast,
deep-thinking turn-based strategy campaign with the most cinematic, epic
and brutal real-time battles ever seen in the genre.
A vastly enhanced version of the Total War engine vividly portrays the
pure bloodlust of Medieval warfare with massive battles of more than
10,000 troops splayed across new graphically rich environments. For the
first time in the Total War series each troop is an individual, garbed
with the rich heraldic colours and glinting arms and armour of the
period.
On the battlefield they’ll survey their surroundings for threats and
incoming opponents and react accordingly. When engaged they’ll string
together a series of devastating moves as Medieval 2’s new combat
animation brings the conflict to life like never before. Total War has
never been so ferocious or realistic.
The Medieval 2 grand campaign will hand you the reins of one of an
emerging faction as you set about sweeping throughout Europe, conquering
all before you. Expand your borders and develop your lands for wealth
and prosperity by building cities or swell your army by constructing
vast castles to protect your land and keep your rivals quaking with
fear.
Use Princesses for diplomatic gain, Priests to spread the influence of
your religious beliefs and Merchants to fill your coffers for your war
effort. All the time the Pope and the Papal States watch over the
Christian world, assessing the strength of your faith and making demands
to prove your loyalty. Do you cater to his whims and avoid
excommunication or plot his downfall and rig the papal elections to
place your own Pope in power?
Medieval 2’s campaign game is the richest and most compelling yet and
together with the new stunning real-time battles, combines to create the
greatest Total War experience ever.
Key Features Include:
Real-Time Battles On a Massive Scale
Epic Battles with Enhanced Unit Detail
Thunderous battles on a huge scale with thousands of units on screen.
Armies are now made up of meticulously detailed troops built with unique
heads, body, weapons and armour with unique animations and poses that
gives each individual unit character and depth. Troops and cavalry are
decorated with all the heraldic finery and colour of medieval warfare
that’s gradually muddied and bloodstained through the course of battle.
New Unit Abilities
A legion of more than 250 new and unique units split over 21 factions,
each with their own new special abilities that open up a wealth of
intuitive battlefield tactics.
Advanced Combat System
Zoom to the frontline and witness the fast, visceral melee combat
enhanced by new spectacular battlefield animations. Troops block and
parry attack moves and string together deadly combo attacks and
finishing moves before scanning the battlefield for their next kill.
New Explosive Sieges
Embark on spectacular siege battles as huge armies and fearsome siege
machines rumble into action. Devastating cannon, pummel imposing
defences of fully destructible cities and castles before setting them
aflame under the night sky.
Advanced Lighting and Richer Environments
A newly enhanced graphics engine brings the battlefield environment to
life like never before. The stunningly realistic landscapes feature
detailed vegetation with sprawling settlements. Newly detailed dynamic
weather effects beat down on new terrain types illuminated by enhanced
lighting that captures every glint and spark as arms and armour clash
under a gleaming sun.
Enhanced Multiplayer Battles
New multiplayer battle modes will ease the player’s passage to the
battlefield and keep the online conflict raging.
A New All-Conquering Campaign
History in the Making
A huge campaign spanning from the years 1080-1530, that will take the
player beyond the first Crusade up until the dawn of the renaissance. An
extended campaign map will allow passage to South and Central America
bringing the player into battle with the Aztecs.
New Settlement Types
Build through six levels of settlement ranging from humble villages to
vast cities and wooden forts to mighty stone fortress. Develop your
faction as a feudal aristocracy using you castles to keep the peasants
in check whilst conquering your enemies with your powerful armies. Or
build cities to develop a wealthy urban society, and battle your foes
with diplomacy, bribery, assassination and armies of mercenaries.
A Supporting Cast
Put an array of ancillary characters to work and smooth your path to
global domination. Boost your coffers with Merchants. Grease the cogs of
diplomacy with Princesses and manage your faction’s path to religious
enlightenment with Priests. Charge assassins to wipe out enemy generals
and witness their cold-hearted killing first-hand with assassination
movie sequences.
Embrace Religion
Will you obey the demands of the Papal States, catering to the whims of
the Pope? Or shun his requests and risk facing his fearsome Inquisitors
or even excommunication? Make a stand against him and you can infiltrate
papal affairs by rigging elections.
Global Crusades
Win favour with the Pope and round up your armies for global crusades at
his request. Players can even prompt the Pope to commission crusades as
Catholicism wages a spiritual battle against the Muslim, Orthodox and
Pagan religions.
--
Sean Black
If this is true I am not happy. Actually, I am furious. It seems that is
much easy for developers to make some little changes in old code and make
money instead making capitol changes and create new game with firearm in
Total War series. I was hoping for Napoleonic time period.
> If this is true I am not happy. Actually, I am furious. It seems that is
> much easy for developers to make some little changes in old code and make
> money instead making capitol changes and create new game with firearm in
> Total War series. I was hoping for Napoleonic time period.
a) Learn how to snip
b) Furious? Over a fucking game? It looks substantially different from the
original M:TW and a good remake. Please let us know how they were obliged
to give you a Napoleanic game and how their decision not to justifies fury.
--
smr
Any links/details on where to get that mod? Thanks heaps for the heads up on
it, I'll have to give it a try.
You are right. I am not furious because of a fucking game. Just want to say
that I have played MTW Napoleonic mod and Imperial Glory. Mod was good but
its not it. Imperial Glory is half-product so I was hoping for Napoleonic
Total War game. Total War games are the best after all. Just, I had enough
spears, arrows and that kind of arms in these games. I REALLY would like to
see game from Total War series with firearms.
...And I am still under impression that developers have taken easy way to
make money. It is easier make remake then move to next time period. I am not
furious, I am disappointed.
Enjoy.
Nats
> ...And I am still under impression that developers have taken easy way to
> make money. It is easier make remake then move to next time period. I am not
> furious, I am disappointed.
I understand what you're saying, but for falksake LOOK AT THE SCREEN
SHOTS. The game looks awesome. After playing RTW I simply cannot go
back to the older games due to the army movement on the strategic map
so I'm very pleased this era is getting the updated treatment. Other
than CIV, this is THE high end (as in superior graphics) strategy
series and it's a testament to the developers and marketers that it's
gone on this long. To keep making good games, they have to sell a lot
of copies and what is more marketable? Medieval TW 2 or Napoleonics?
You know the answer!
My only question is, will the naval engine stay the same or will we get
some more detail there?
MTW has some firearms, actually. But I agree that a Napoleonic Total War
would have been great. Still, a new MTW is nice too. Is it the easier
choice? I don't know. I think the Total War battle system would be
absolutely perfect for Napoleonic, so that wouldn't have been all that
more challenging. The main problem with the Napoleonic is the much
deeper diplomatic game. With the rather simplistic campaign game of MTW
(I still haven't played RTW), I'm not all that surprised that they prefer
to redo MTW before trying to tackle the campaign game of a NTW game.
mcv.
--
"Serenity is a very personal work with political resonance and a
heartfelt message about the human condition and stuff blowing up.
'Cause let's face it, nobody cares about that 'human condition'
stuff... in fact if you notice it, try to keep it to yourself."
-- Joss Whedon on his new film
I'm not so sure. It's only relevant for the last few years of the game,
and I don't think the Americas saw the kind of rampaging armies that
Europe had in that time period. Had the game continued until 1600 or
even later, this would have been great, but now I just don't see the
point.
You have a point there. However there will undoubtably be some
Conquistador vs Aztec battle modules in the game that will be
lovable...Tzvetan Todorov will be rolling over in his grave (though I
don't think he's dead).
Either that or they make MTW-R- R for realism where you feel the need to bow
your head and pray hard to even survive. Realism mod - would mean u can't
really get enough money to build massive armies and navies- and are forced
to make and depend upon alliances with dubious nations. You have major bouts
of rebellion which you can't really contain. The church and its priests are
at constant thorn in your side- and every now and then you feel the urge to
kill a meddlesome priest. And around 1500s the Mongols come in and serious
kick ass.
I fell asleep playing RTW a few times aready. Unfortunately, found it
boring.
"mcv" <mcv...@xs4all.nl> wrote in message
news:43d65f6b$0$11070$e4fe...@news.xs4all.nl...
Look at the period the game will span. Look at the screen shots of the
models, they all have different skins in each unit, and why would they
reuse the same maps and models? I think you're just trying to find
fault where there isn't any to be found. Yes they are doing a MTW 2,
which people might not like because they played 1 to death, but if the
developers didn't think that they would be putting more on the table
for the gamer grapically, strategically and tactically with the new
engine, they wouldn't make a 2. I think it's great. I'm happy it's
picking up right where the expansion left off, and I have high hopes
for the game.
Maybe Im just getting a bit sick of the TW games now. I liked MTW quite a
bit, but the Viking Expansion was a bit boring. RTW went backwards in many
respects, and again the expansion to that was rather dull. I dont think I
can be bothered to play MTW2 actually. It would have to be something really
special.
Nats
How do you feel it went backwards with RTW (other than in time)?
Malaise with a series happens. I missed both expansions so far and
usually only get about two campaign games finished before the next one
comes out.
Just the way they got rid of the campaign map which I actually quite enjoyed
and created a monster of a map that introduced loads more problems than it
solved for practically no benefit other than to affect where reinforcements
appearede on the battlemap. I dont like the way RTW plays - the battles are
supposed to be the most interesting part but just end up being quite tedious
after a few games: seiges are repetitive whether defending or attacking and
are very poorly implemented, battles maps remained tiny and actually felt
far smaller than those of MTW, gameplay was still struck with
inconsistencies and lacklustre action. I preferred MTW over RTW in many ways
and the only thing I didnt like was the way enemies kept retreating up the
hillsides - but otherwise I really liked MTW and really felt you were in
control of the battle and had some decent tactics available. battles in RTW
are just head on clashes every single time. If they havent changed these
aspects of the game in MTW I wont be buying it, I dont care one iota about
varying unit graphics and bloodsoaked men. I want large battlemaps, tactical
gameplay, quick efficient campaign map play like MTW1 and a concentration on
AI improvements for the battles and seiges.
>Just the way they got rid of the campaign map which I actually quite enjoyed
>and created a monster of a map that introduced loads more problems than it
>solved for practically no benefit other than to affect where reinforcements
>appearede on the battlemap.
I find that being able to actually defend rivers, roads through forests and
mountain passes far more realistic and interesting than just ignoring them and
fighting all my battles at my towns.
>I dont like the way RTW plays - the battles are
>supposed to be the most interesting part but just end up being quite tedious
>after a few games: seiges are repetitive whether defending or attacking
There isn't a whole lot you can do to make siege warfare interesting, it's
boring in real life too. You spend several years waiting for the enemy to
attack you, you spend several years waiting for the enemy to give up or you
breach the walls and attack the enemy inside the town; exactly what you get in
RTW.
>control of the battle and had some decent tactics available. battles in RTW
>are just head on clashes every single time.
Strange, my copy of RTW doesn't play like that, perhaps yours is defective.
But then again I rarely charge headlong into my opponent or allow him to do the
same thing to me unless that's the way for me to destroy the enemy while losing
the least amount of my troops. Tactics are what you make happen, you've got all
the tools you need; but they don't use themselves.
The tactics are severely limited when you start within easy sight of each
other and your army takes up almost the whole length of the battlefield! In
MTW at least you had a chance to position your men for ambushes in forests
and had to search out the other army.
Nats
>
>"Johnny Bravo" <baawa_...@yahoo.com> wrote in message
>news:roflt11lgmb4kjau8...@4ax.com...
>>
>>>control of the battle and had some decent tactics available. battles in
>>>RTW
>>>are just head on clashes every single time.
>>
>> Strange, my copy of RTW doesn't play like that, perhaps yours is
>> defective.
>> But then again I rarely charge headlong into my opponent or allow him to
>> do the
>> same thing to me unless that's the way for me to destroy the enemy while
>> losing
>> the least amount of my troops. Tactics are what you make happen, you've
>> got all
>> the tools you need; but they don't use themselves.
>
>The tactics are severely limited when you start within easy sight of each
>other
I don't find this to be the case. Exactly what "tactic" do you want to employ
that you find you are unable to set up with your initial start in roughly 1/5 of
the map and in the time it takes for the enemy to get to you? Ambushes,
flanking attacks, defense in depth, fighting withdrawls, concentration of force,
rotation of forces for rest are all things I use in my battles.
>and your army takes up almost the whole length of the battlefield!
Only if you are fighting 1 rank deep, which would be rather stupid.
>MTW at least you had a chance to position your men for ambushes in forests
>and had to search out the other army.
That's because if the enemy was inferior it spent the entire game running away
from you. But the forest ambushes are present in RTP, I've both given and
recieved them.
That's one bit I forgot about MTW, in RTW they have the choice to run
away before you get to the tactical map so you're not wasting time.
I rarely manually ran my seiges in MTW, but I do most of them in RTW.
Hell when you're fighting in Gaul or Germainia it doesn't take much to
turn a seige into a straight up battle since the walls are just wood.
One strategy that works in RTW and not in MTW is leaving fortifications
under siege and moving your armies on to pillage less difficult towns,
as in you can march straight to Rome without having to capture
everything along the way.
<snip>
> Just, I had enough spears, arrows and that kind of arms in these
> games. I REALLY would like to see game from Total War series with
> firearms.
Shogun had them, two types as well.
--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.
nos...@jades.org /is/ a real email address!
Really? I've never had any problems with just 100% happiness.
But other than that, I agree. The MTW campaign game wasn't very well
thought out. The game is clearly about the battles, and the campaign
game is just an excuse to have battles.
They should hire someone to design a proper campaign game for them.
It really doesn't have to be that hard.
Cannons are actually the main firearms that MTW has. The arquebuses
aren't much good.