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RTW Realism Patch

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Nats

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Oct 15, 2004, 7:53:29 PM10/15/04
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Heres the changes made in the Rome Total War realism patch found here for
anyone who is interested: http://www.rometotalrealism.com/

- Macedon and Pontus are now unlockable after a successful Imperial
Campaign. They also have custom maps in the faction selection screen.

- Egypt is now The Ptolemaic Empire. Spain is now Iberia.

- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to
Eldaran for creating this fix first!

- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no
longer produce these animals.Added Wardogs ability to Hide In Long Grass and
Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to
100 to replicate replacement of handlers costs, etc, while still not making
them an impossible choice to train. Decreased handler/dog ratio to 8/24.

- All buildings build times extended by 1 turn, except the basic level of
wall defences.

- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to Carthago. Carthago
Nova starts with a port & a Governor's Villa (Spain was big interest to
Carthage, it must have had a damn port), upgraded Carthago's port to a
Shipwright. Added a number of ships to bolster their sea defences. Increased
'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and raised
recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added assorted
buildings to different cities, to make them more technologically advanced.
Changed Carthago's population to 7300. Gave the provinces of Numidia,
Tripolitania, and Baetica to Carthage, as this was the correct state of the
empire at the time of the first Punic War.

- CHANGES MADE TO EGYPT: Altered the Civ. faction type to religious mao.
removed a number of buildings from Egypt's various cities, as they were
EXTREMELY well advanced compared to nearby (and pretty much every other)
factions. Removed many natural resources in their beginning territories.
Lowered beginning population amount for each city.

- CHANGES MADE TO NAVAL WARFARE: All ships take 60 population cost. All
ships costs have been inflated. the Decere has been replaced with the
Quadrireme, and the Corvus Quinquereme is now the best ship buildable. Boats
are now named Warships, and Large Boats are named Large Warships. Warships
are roughly equal to a Bireme, while Large Warships are only slightly weaker
in defense than a Trireme.

- CHANGES MADE TO THE GREEK CITIES: Families have been reworked, so, to
replicate 2 seperate leagues, you can choose which families have power in
the faction by choosing heirs and leaders. Syracuse is now rebel, along with
Pergamum, & Apollonia now belongs to The Greek Cities.

- CHANGES MADE TO THE ROMAN FACTIONS: Hastati, Principes, and Triarii are
ALL recruitable with a Militia Barracks. They are now represented in three
forms; Early, Contemporary, and Late. Early Hastati, Hastati, Late Hastati.
The lowered stats reflect this. Early troops are available with the Militia
Barracks. 'Normal' troops are available with City Barracks. Late troops are
available with Army Barracks. The Late troops have the regular, CA supplied
stats.

- Reduced Base farm Fertility Levels across the whole entire board for a
slower, more realistic population growth rate. This, in turn, extends the
games longevity.

- Adjusted character trait bonuses. The Good commander trait gives 1 less
command bonus, but gives 1 Troop Morale Boost.
- Diminished all cavalry's charge bonus to about 66% of what they once were.
This will stop units from routing as easily, but not go as far as to make
cavalry flanking negligible.

- Equites stats have been lowered from a 7,4 attack, to 6,3. Defence has
been lowered from 3,5,4 to 4,2,3. Previously they had the best defensive
rating out of all early cavalry, and only 1 point lower than Long Shield
Cavalry. All early Barbarian Cavalry defence has been raised by 1 point to
3,4,4. Equites unit number has been lowered from 27 to 18.

- Praetorian Cohorts now have the same attack value as a Legionary Cohort,
but have slightly improved armour levels to reflect their status of being
elite, but not super human. Urban Cohorts have the same armour value as
Praetorian Cohorts, but have an improved attack. Overall, though, this has
been diminished slightly.

- Macedonian and Egyptian family names have now been reworked and made
correct.

- Eastern war elephants now use the Indian model, and not the African.

- Lowered the probablity of a Senate assigned mission. Lowered the reward
money that you are given for a successful mission. All offices held
durations have been shortened to 3 years. Pontifex Maximus can ONLY be held
once by any single character.

- Increased the probability of some natural disasters occuring. Storms can
now happen over land as well as sea.

- Diminished trade values of all resources by 1.

- Changed the name of 'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'.
Diminished stats to have less of an attack than Gaulish Huntsmen, but better
defense and armour.

- Libyan Spearman now have the ability 'Phalanx'.

- Corinth is now stronger garrisoned to reflect its historical state as a
'frontier' town.

- Velite Gladiator no longer trainable. Mirmillo & Samnite Gladiators no
longer trainable, but recruitable as mercenaries.

- Removed the 'Head Hurlers' unit.

- Senate begins game with more units as not to be so much of a push over.

- Syracuse is now a rebel city.

- Reduced handler/incendiary pig ratio to 8/24 for both Roman and Greek
factions.

- Gave Belgica to the Rebels. The Britons only have their British provinces,
and they will have to fight to expand. This is to make the major barbarian
factions the Germanics and Gauls.

- Added Centurions/Signiferis to the proper units.

- Integrated adonys' 'Killing Rate Mod' for longer battles, and a slower
kill rate. No unit attributes are changed with this, only the KILL RATE is
slower. For a more in-depth explanation of this, please visit the following
link: http://www.twcenter.net/forums/index.php?showtopic=9877

- Integrated Apollonius' 'Movement Rate Mod' for a more realistic movement
rate. For more information on this mod, please visit the following link:
http://www.twcenter.net/forums/index.php?showtopic=9703

- Edited the Barbarian Peasants to be a more logical choice. Raised attack
to 2, charge bonus to 2, group size to 80, and lowered upkeep cost to 90.
Compared to the more 'civiliszed' civilians, the barbarians were very weak.
For instance, Carthaginian peasants have an attack of 3 and a charge bonus
of 2. I left these at normal.

- Removed the use of Arcani.

- 'Gaesatae' are only available to the Gauls, as was true of history.

- Removed the use of 'Egyptian Chariots' and 'Egyptian Chariot Archers'.

- Removed the use of 'Screeching Women'.

- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3, and
lowered their recruit cost to 440, to make them more of a general back-up
role, to accompany their troops mainly in a chant, and not to actually
engage in combat.

- Changed the name of 'Trier' to 'Treverum' for the German city.

- Changed the name of Rome to Roma.

- Changed the name of 'Corduba' to 'Gades'. Corduba was founded by Rome in
164 BC. Gades (Cadiz) was an ancient city belonging to Pheonicia, then
Carthage.

- Changed the name of Carthage to Carthago.

- Renamed 'Bull Warriors' to 'Iberian Infantry'.

- Changed the name of 'Naked Fantics' to 'Gaesatae'.

- Changed the name of 'Heavy Peltast' to the proper name of 'Thureophoroi'
for The Greek Cities.

- Changed 'Macedonian Cavalry' to 'Prodromoi'.

- Changed the name of 'Cataphract Camels' to 'Heavy Camels', as Cataphract
sounds misleading.

- Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.

- Changed the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.

- Changed the name of 'Desert cavalry' to 'Ethnic Cavalry'.

- Changed the name of 'Pharoah's Guard' to 'Agema'.

- Changed the name of 'Barbarian Peasants' for all factions to reflect their
race. Gaulish Barbarian Peasants become Gallic Peasants, Dacian Barbarian
Peasants become Dacian Peasants, British Barbarian Peasants become Breton
Peasants, Scythian Barbarian Peasants become Scythian Peasants, and German
Barbarian Peasants become Germanic Peasants.

- Changed the name of 'Barbarian Cavalry' for all factions to reflect their
race. Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian
Barbarian Cavalry becomes Scythian Light Cavalry, etc.

- Changed the name of 'Barbarian Noble Cavalry' for each faction to reflect
their race. Dacian Barbarian Noble cavalry becomes Dacian Noble Cavalry,
etc.

- Changed the name of 'Barbarian Warlord' for each faction to reflect their
race. British Barbarian Warlord becomes Breton Warlord, etc.

- Changed the name of 'British Light Chariots' and 'British Heavy Chariots'
to 'Celtic Light Chariots' and 'Celtic Heavy Chariots'.

- Changed name of 'Nile Cavalry' to 'Cleruch Cavalry'.

- Faction AI settings have been changed. Full credits go to .Spartan
http://www.twcenter.net/forums/index.php?showtopic=11196&st=20&

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;; NEW & ADDED UNITS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

- GALLIC INFANTRY: These are gallic troops only available to Carthage to
train. These soldiers contribute to a deverse Carthaginian army.

- NUBIAN MERCENARIES: These are Nubian Spearmen, available to any faction
for recruitment in the Nile Delta, Middle Edgypt, or Thebais.

- FUNTIDORES: These are slingers for the Roman factions. In the time before
the Marian reforms, the Romans made use of 'slingers', not archers.

--
Regards
Nats

"It's life, Jim, but not as we know it."


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Grackle

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Oct 15, 2004, 11:16:00 PM10/15/04
to
A hell of a lot of effort for another person's view of 'reality'. Can I
have a 'Bush' patch too?


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