Gmail Calendar Documents Reader Web more »
Recently Visited Groups | Help | Sign in
Google Groups Home
Starcraft2 won't have LAN support?!?
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  Messages 1 - 25 of 35 - Collapse all  -  Translate all to Translated (View all originals)   Newer >
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Doug Jacobs  
View profile  
 More options Jun 30, 1:02 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Doug Jacobs <djac...@rawbw.com>
Date: Tue, 30 Jun 2009 12:02:53 -0500
Local: Tues, Jun 30 2009 1:02 pm
Subject: Starcraft2 won't have LAN support?!?
According to today's Joystiq article, Blizzard confirmed that Starcraft2
will not support local multiplayer via LAN.  Each player will have to
connect to Battle.net via the internet.  Blizzard made some vague comment
about piracy as the reason for this.

What the heck are they thinking?  One of the reason Blizzard was such a
great company was that they didn't put such ridiculous requirements on the
gamer like this.  Heck, you could even spawn a multiplayer-only copy of
Starcraft for your friend to use so you didn't have to buy 2 separate
copies.  That was great, and I'm sure it actually helped increase their
sales.

I've also heard that Diablo3 will also lack LAN support, for the same
vague reaons

I just don't get it.

--
It's not broken.  It's...advanced.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ross Ridge  
View profile  
 More options Jun 30, 2:06 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Date: Tue, 30 Jun 2009 14:06:17 -0400
Local: Tues, Jun 30 2009 2:06 pm
Subject: Re: Starcraft2 won't have LAN support?!?
Doug Jacobs  <djac...@rawbw.com> wrote:

>According to today's Joystiq article, Blizzard confirmed that Starcraft2
>will not support local multiplayer via LAN.  Each player will have to
>connect to Battle.net via the internet.  Blizzard made some vague comment
>about piracy as the reason for this.

>What the heck are they thinking?

The only anti-piracy measure that works on the PC is only letting one CD
key play online on the Internet at a time.  By forcing LAN games on to
Battle.net it should be an effective anti-pirary measure, at least until
someone comes up with a fake Battle.net server.  Even then that'll be
a pain enough to use that most would be pirates looking to play online
will still be detered.  It's hard to blame them really, it's not 1997
anymore, everyone has Internet access and LAN play would so little used
(by legitimate players) that it would be hard to justify the development
and QA time necessary to implement it anyways.

>One of the reason Blizzard was such a
>great company was that they didn't put such ridiculous requirements on the
>gamer like this.  Heck, you could even spawn a multiplayer-only copy of
>Starcraft for your friend to use so you didn't have to buy 2 separate
>copies.  That was great, and I'm sure it actually helped increase their
>sales.

Yah, spawn copies definately wasn't going to happen.  Blizzard doesn't
need to this anymore, the Blizzard and Starcraft names will sell millions
of copies without this.

                                        Ross Ridge

--
 l/  //   Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/
 db  //  


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
JR  
View profile  
 More options Jun 30, 4:12 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: JR <n...@mine.mn>
Date: Tue, 30 Jun 2009 21:12:25 +0100
Local: Tues, Jun 30 2009 4:12 pm
Subject: Re: Starcraft2 won't have LAN support?!?
On Tue, 30 Jun 2009 12:02:53 -0500, Doug Jacobs <djac...@rawbw.com>
wrote:

Well... I rememer there were a lot of complains, by non-game
companies, that employees were cloging up office networks with games
of Warcraft, etc...

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
shawn  
View profile  
 More options Jul 3, 9:28 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: shawn <nanoflo...@gmail.com>
Date: Fri, 03 Jul 2009 21:28:36 -0400
Local: Fri, Jul 3 2009 9:28 pm
Subject: Re: Starcraft2 won't have LAN support?!?
On Tue, 30 Jun 2009 14:06:17 -0400, Ross Ridge

Actually that's not true. People may have Internet access but often
when they are using LAN play it's at a different location where
Internet access is either not available or where it's not allowed.
Think of people getting together in a club house or people wanting to
play after work. As far as it being a huge amount of time I doubt
that's the case since they've already done much of the base work in
the past, and it's likely that they did some work on it for D3/SC2.

>>One of the reason Blizzard was such a
>>great company was that they didn't put such ridiculous requirements on the
>>gamer like this.  Heck, you could even spawn a multiplayer-only copy of
>>Starcraft for your friend to use so you didn't have to buy 2 separate
>>copies.  That was great, and I'm sure it actually helped increase their
>>sales.

>Yah, spawn copies definately wasn't going to happen.  Blizzard doesn't
>need to this anymore, the Blizzard and Starcraft names will sell millions
>of copies without this.

Unfortunately that's true. These games have such a brand name
recognition that even if they sucked they would probably still be a
best seller.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
cyg  
View profile  
 More options Jul 4, 10:42 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: "cyg" <nom...@example.com>
Date: Sat, 4 Jul 2009 19:42:04 -0700
Local: Sat, Jul 4 2009 10:42 pm
Subject: Re: Starcraft2 won't have LAN support?!?

"Doug Jacobs" <djac...@rawbw.com> wrote in message

news:-cGdnQ-Hm6Og2NfXnZ2dnUVZ_rudnZ2d@posted.rawbandwidth...

> I've also heard that Diablo3 will also lack LAN support, for the same
> vague reaons

> I just don't get it.

Think of these as gradual steps toward a battle.net monthly fee. First, they
have to make sure that everyone is forced to use battle.net, otherwise
there's no point. Then, there will be "premium" features for those who want
to pay (imagine a Hellgate model for D3 -- perhaps not so far off from the
truth?). Then, eventually, you will have to pay the same fee to play
Warcraft IV multiplayer as you do to play World of Warcraft.

I'm just glad that I was never really a big fan of Starcraft -- I had
shelved the game after finishing the campaign, and then I only got Brood War
because in college all my dorm friends were playing the game on the LAN...
oops. Looks like I'll be skipping the purchase of SC2.

Basically, Blizzard knows that they can do whatever they want with SC2 and
the sheeple will follow. That means making people go through battle.net to
play with two computers in their own house. That means selling the
single-player game across three different boxes. That means, in all
likelihood, forced installs of Warden and other spyware that is already
being used to collect data from people's computers.

No game is worth this.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Doug Jacobs  
View profile  
 More options Jul 7, 7:05 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Doug Jacobs <djac...@rawbw.com>
Date: Tue, 07 Jul 2009 18:05:52 -0500
Local: Tues, Jul 7 2009 7:05 pm
Subject: Re: Starcraft2 won't have LAN support?!?

Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
>>What the heck are they thinking?

> The only anti-piracy measure that works on the PC is only letting one CD
> key play online on the Internet at a time.  By forcing LAN games on to
> Battle.net it should be an effective anti-pirary measure, at least until
> someone comes up with a fake Battle.net server.  Even then that'll be
> a pain enough to use that most would be pirates looking to play online
> will still be detered.  It's hard to blame them really, it's not 1997
> anymore, everyone has Internet access and LAN play would so little used
> (by legitimate players) that it would be hard to justify the development
> and QA time necessary to implement it anyways.

From my memories from the first Starcraft, CD key generators were already
a problem with people trying to register their legitimate CDs only to be
told their CD key had already been taken.  Then comes the adversarial call to
tech support wherein the customer had to convince Blizzard he wasn't a
pirate.  I can't see how this online-only system addresses this problem.

Yeah, it's not 1997 anymore, and internet access is more ubiquitious than
ever, but some folks are still doing the LAN-party thing.  Even then,
there are still instances where it'd be nice to have a LAN game,
especially since certain places, like colleges, restrict certain types
of internet traffic.

> Yah, spawn copies definately wasn't going to happen.  Blizzard doesn't
> need to this anymore, the Blizzard and Starcraft names will sell millions
> of copies without this.

Maybe so, but it was still a terrific way to help sell the game, and
treated the customers like responsible adults, instead of the normal
"guilty of piracy until proven innocent" mentality that's become all too
common in the PC game industry.

--
It's not broken.  It's...advanced.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Doug Jacobs  
View profile  
 More options Jul 7, 7:17 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Doug Jacobs <djac...@rawbw.com>
Date: Tue, 07 Jul 2009 18:17:35 -0500
Local: Tues, Jul 7 2009 7:17 pm
Subject: Re: Starcraft2 won't have LAN support?!?

JR <n...@mine.mn> wrote:
>>I just don't get it.

> Well... I rememer there were a lot of complains, by non-game
> companies, that employees were cloging up office networks with games
> of Warcraft, etc...

Yeah, my friends and I spent a few hours after work playing Starcraft and
Diablo on the LAN...

But this is just my point.  As an office IT manager (who was one of the
aforementioned "friends" ;) ) I'd prefer to keep such traffic local,
rather than buring up the WAN connection.  Most offices are at least
100mbps, if not gigabit, but the WAN connection could still be a measely
T1.  If you're going to be playing with local friends, why involve the
internet?  That just doesn't make sense.  Why not simply include a highly
simplified version of the server that someone runs on their computer to
host the game?  Even limiting it to 4 players would be fine, with larger
skirmishes requiring Battle.Net.

--
It's not broken.  It's...advanced.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ross Ridge  
View profile  
 More options Jul 8, 10:27 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Date: Wed, 08 Jul 2009 10:27:22 -0400
Local: Wed, Jul 8 2009 10:27 am
Subject: Re: Starcraft2 won't have LAN support?!?

Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:
> The only anti-piracy measure that works on the PC is only letting one CD
> key play online on the Internet at a time.  By forcing LAN games on to
> Battle.net it should be an effective anti-pirary measure, at least until
> someone comes up with a fake Battle.net server.  Even then that'll be
> a pain enough to use that most would be pirates looking to play online
> will still be detered.  It's hard to blame them really, it's not 1997
> anymore, everyone has Internet access and LAN play would so little used
> (by legitimate players) that it would be hard to justify the development
> and QA time necessary to implement it anyways.

Doug Jacobs  <djac...@rawbw.com> wrote:

>From my memories from the first Starcraft, CD key generators were already
>a problem with people trying to register their legitimate CDs only to be
>told their CD key had already been taken.  Then comes the adversarial call to
>tech support wherein the customer had to convince Blizzard he wasn't a
>pirate.  I can't see how this online-only system addresses this problem.

Better key generation seems to have largely solved that problem.
It doesn't need to be perfect, it just needs to make difficult enough so
"causual" pirates find it easier to just buy the game.

>Yeah, it's not 1997 anymore, and internet access is more ubiquitious than
>ever, but some folks are still doing the LAN-party thing.  Even then,
>there are still instances where it'd be nice to have a LAN game,
>especially since certain places, like colleges, restrict certain types
>of internet traffic.

I'm not sure why colleges residences would be restricting access to
Battle.net.  Unlike P2P networks, games take up very little bandwith.
On a office LAN, where they'd restrict access so people don't play
games instead work, sure it'll get restricted, but offices are also a
hotbed of piracy so I'm not sure it's going to make much difference to
legitimate users.

>Maybe so, but it was still a terrific way to help sell the game, and
>treated the customers like responsible adults, instead of the normal
>"guilty of piracy until proven innocent" mentality that's become all too
>common in the PC game industry.

Well, so long as playing the single player campaign doesn't also require
Battle.net, I don't think it really going to make much difference to
people.  CD check for offline play, CD-keys for online play has been
the standard in PC games for a long time now.

                                        Ross Ridge

--
 l/  //   Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/
 db  //  


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 12, 10:56 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Mon, 13 Jul 2009 10:56:16 +0800
Local: Sun, Jul 12 2009 10:56 pm
Subject: Re: Starcraft2 won't have LAN support?!?

In all honesty, here is my prediction:

Within 2 weeks there will be a "patched" version which allows people to
connect to home bnet servers, allowing us to LAN with impunity without
the need to connect to an online bnet.

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ross Ridge  
View profile  
 More options Jul 13, 10:38 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Date: Mon, 13 Jul 2009 10:38:40 -0400
Local: Mon, Jul 13 2009 10:38 am
Subject: Re: Starcraft2 won't have LAN support?!?

Ceowulf  <non...@toknow.askifyoudo> wrote:
>In all honesty, here is my prediction:

>Within 2 weeks there will be a "patched" version which allows people to
>connect to home bnet servers, allowing us to LAN with impunity without
>the need to connect to an online bnet.

If it were any other game, I'd disagree with you, but given Starcraft's
popularity, especially in Korea, I can see it happening though it'll
probably take more than two weeks.  Even then I think it'll be enough
of a pain to download and setup that it'll keep most people honest.

                                        Ross Ridge

--
 l/  //   Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/
 db  //  


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 13, 10:49 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Mon, 13 Jul 2009 22:49:09 +0800
Local: Mon, Jul 13 2009 10:49 am
Subject: Re: Starcraft2 won't have LAN support?!?

Ross Ridge wrote:
> Ceowulf  <non...@toknow.askifyoudo> wrote:
>> In all honesty, here is my prediction:

>> Within 2 weeks there will be a "patched" version which allows people to
>> connect to home bnet servers, allowing us to LAN with impunity without
>> the need to connect to an online bnet.

> If it were any other game, I'd disagree with you, but given Starcraft's
> popularity, especially in Korea, I can see it happening though it'll
> probably take more than two weeks.  Even then I think it'll be enough
> of a pain to download and setup that it'll keep most people honest.

Private battlenet server software already exists and is a pinch to
setup. So the adapation of Starcraft 2 to use them will not be long in
the making.

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
cyg  
View profile  
 More options Jul 13, 10:49 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: "cyg" <nom...@example.com>
Date: Mon, 13 Jul 2009 19:49:03 -0700
Local: Mon, Jul 13 2009 10:49 pm
Subject: Re: Starcraft2 won't have LAN support?!?

"Ceowulf" <non...@toknow.askifyoudo> wrote in message

news:4a5b4964$0$9745$5a62ac22@per-qv1-newsreader-01.iinet.net.au...

> Private battlenet server software already exists and is a pinch to setup.
> So the adapation of Starcraft 2 to use them will not be long in the
> making.

But that is with unprotected clients. Undoubtedly Blizzard will be looking
to encrypt and otherwise obfuscate the packets that are transmitted by SC2.
Reverse engineering is possible, but it will probably be the better part of
a year before we see a usable grey-market server. As well, most of the
existing servers were developed at a time when there were no legal
hindrances; this time Blizzard is likely going to start filing lawsuits on
day one, which will affect at least in some way the willingness to create
and distribute bnet emulators.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 14, 2:03 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Tue, 14 Jul 2009 14:03:51 +0800
Local: Tues, Jul 14 2009 2:03 am
Subject: Re: Starcraft2 won't have LAN support?!?

cyg wrote:
> "Ceowulf" <non...@toknow.askifyoudo> wrote in message
> news:4a5b4964$0$9745$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>> Private battlenet server software already exists and is a pinch to setup.
>> So the adapation of Starcraft 2 to use them will not be long in the
>> making.

> But that is with unprotected clients. Undoubtedly Blizzard will be looking
> to encrypt and otherwise obfuscate the packets that are transmitted by SC2.
> Reverse engineering is possible, but it will probably be the better part of
> a year before we see a usable grey-market server. As well, most of the
> existing servers were developed at a time when there were no legal
> hindrances; this time Blizzard is likely going to start filing lawsuits on
> day one, which will affect at least in some way the willingness to create
> and distribute bnet emulators.

I can't argue with that logic unfortunately :/

This really is a bitch, from day one my friends and I were planning on
purchasing Starcraft 2 and some epic lan's were planned. We _never_ have
net connections available when we lan as we always use a hall of some
sort. Even if we did get a net connection, having 8+ people all having
to connect through a single connection to the bnet server to play with
is ludicrous.

If this plan of theirs is a reality when it's released, they've lost the
sales of my friends and I. I can't say we will be unique in our
decisions either.

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David Lamb  
View profile  
 More options Jul 14, 12:00 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: David Lamb <dal...@cs.queensu.ca>
Date: Tue, 14 Jul 2009 12:00:37 -0400
Local: Tues, Jul 14 2009 12:00 pm
Subject: Re: Starcraft2 won't have LAN support?!?

cyg wrote:
> "Ceowulf" <non...@toknow.askifyoudo> wrote in message
> news:4a5b4964$0$9745$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>> Private battlenet server software already exists and is a pinch to setup.
>> So the adapation of Starcraft 2 to use them will not be long in the
>> making.

> But that is with unprotected clients. Undoubtedly Blizzard will be looking
> to encrypt and otherwise obfuscate the packets that are transmitted by SC2.
> Reverse engineering is possible, but it will probably be the better part of
> a year before we see a usable grey-market server.

Plus, doesn't the American DMCA make reverse-engineering illegal?
criminally so?  That might be a bigger threat than lawsuits.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sheldon England  
View profile  
 More options Jul 14, 3:55 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Sheldon England <sheldonengl...@netscape.net>
Date: Tue, 14 Jul 2009 12:55:42 -0700
Local: Tues, Jul 14 2009 3:55 pm
Subject: Re: Starcraft2 won't have LAN support?!?

Ceowulf wrote:
> ... some epic lan's were planned. We _never_ have
> net connections available when we lan as we always use a hall of some
> sort.

This bit fascinates me.

So ... you would rent a hall, then you all pack up your home PCs and
transport them to the rented hall, and then you each sit at your own PCs
on rented tables in one big room and play a game together?

I can't conceive of even relocating my PC, let alone gaming together
like that. Wouldn't it be more convenient to play via the Internet from
the comfort of your den or home office?

Are there many people who play LAN games still? Is it just Starcraft or
other games?

   - Sheldon


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Doug Jacobs  
View profile  
 More options Jul 14, 4:41 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Doug Jacobs <djac...@rawbw.com>
Date: Tue, 14 Jul 2009 15:41:36 -0500
Local: Tues, Jul 14 2009 4:41 pm
Subject: Re: Starcraft2 won't have LAN support?!?

cyg <nom...@example.com> wrote:
> But that is with unprotected clients. Undoubtedly Blizzard will be looking
> to encrypt and otherwise obfuscate the packets that are transmitted by SC2.
> Reverse engineering is possible, but it will probably be the better part of
> a year before we see a usable grey-market server. As well, most of the
> existing servers were developed at a time when there were no legal
> hindrances; this time Blizzard is likely going to start filing lawsuits on
> day one, which will affect at least in some way the willingness to create
> and distribute bnet emulators.

Such laws and lawsuits will only be effective against Americans.  
Fortunately, America does not have a monopoloy on smart, talented
programmers.

--
It's not broken.  It's...advanced.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Doug Jacobs  
View profile  
 More options Jul 14, 4:45 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Doug Jacobs <djac...@rawbw.com>
Date: Tue, 14 Jul 2009 15:45:48 -0500
Local: Tues, Jul 14 2009 4:45 pm
Subject: Re: Starcraft2 won't have LAN support?!?

David Lamb <dal...@cs.queensu.ca> wrote:
> Plus, doesn't the American DMCA make reverse-engineering illegal?
> criminally so?  That might be a bigger threat than lawsuits.

They have to be careful.  The DMCA is unconstitutional as written.  
So if Blizzard starts waving the DMCA around indiscriminately it could
result in not only having the case thrown out, but the DMCA thrown off the
books entirely.  This is why there are people trying to goad companies
into suing them because of DMCA violations.

Besides which, the American law only applies within America's borders.  
Any attempt to try and sue someone in, say, Canada for creating a
workaround to this problem will only result in a bunch of legal red tape
and negative publicity for Blizzard.

--
It's not broken.  It's...advanced.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
David Lamb  
View profile  
 More options Jul 14, 11:43 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: David Lamb <dal...@cs.queensu.ca>
Date: Tue, 14 Jul 2009 23:43:46 -0400
Local: Tues, Jul 14 2009 11:43 pm
Subject: Re: Starcraft2 won't have LAN support?!?

Doug Jacobs wrote:
> David Lamb <dal...@cs.queensu.ca> wrote:
>> Plus, doesn't the American DMCA make reverse-engineering illegal?
>> criminally so?  That might be a bigger threat than lawsuits.
> This is why there are people trying to goad companies
> into suing them because of DMCA violations.

More power to them, but I hope they have a big legal defence fund!

> Besides which, the American law only applies within America's borders.  

I'd like to believe that, but there's this thing called
"extraterritoriality" that us non-Americans find very annoying; the US
of A is really good at finding ways to extend its laws beyond its own
borders.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 15, 1:39 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Wed, 15 Jul 2009 13:39:20 +0800
Local: Wed, Jul 15 2009 1:39 am
Subject: Re: Starcraft2 won't have LAN support?!?

Sheldon England wrote:
> Ceowulf wrote:
>> ... some epic lan's were planned. We _never_ have net connections
>> available when we lan as we always use a hall of some sort.

> This bit fascinates me.

> So ... you would rent a hall, then you all pack up your home PCs and
> transport them to the rented hall, and then you each sit at your own PCs
> on rented tables in one big room and play a game together?

You hit it on the nail :) We buy pizza, get beer, play games, talk shit,
insult reach other, burp, belch, fart, you name it :) It's a great time
and an excellent excuse to have a boy only social event ;) Yes our gf's
all hate it, and that's their right. We've all said they are more than
welcome to come and be our beer wenches afterall! hehe

> I can't conceive of even relocating my PC, let alone gaming together
> like that. Wouldn't it be more convenient to play via the Internet from
> the comfort of your den or home office?

More convenient maybe, but a great deal less fun and social. And really
it's not even that convenient, nothing beats face to face communication
when planning strategy.

> Are there many people who play LAN games still? Is it just Starcraft or
> other games?

Yes, quite a few I think :) And there are _lots_ of games. Age of
Empires 2 still gets a good stomping, it has the best maps (big), and
the best base building concepts around. In addition it allows multiple
people to play the same race! Meaning you can have two people playing
one race. One person can be devoted to base economy, the other to
military and so on. It's a huge amount of fun.

We also play DoTA (Warcraft 3 - Defence of the Ancients custom map),
Titan Quest, Call of Duty and so on.

But I've got to stress it's not just the games, it's the socialising :)

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
shawn  
View profile  
 More options Jul 15, 1:41 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: shawn <nanoflo...@gmail.com>
Date: Wed, 15 Jul 2009 01:41:39 -0400
Local: Wed, Jul 15 2009 1:41 am
Subject: Re: Starcraft2 won't have LAN support?!?
On Tue, 14 Jul 2009 15:41:36 -0500, Doug Jacobs <djac...@rawbw.com>
wrote:

>cyg <nom...@example.com> wrote:
>> But that is with unprotected clients. Undoubtedly Blizzard will be looking
>> to encrypt and otherwise obfuscate the packets that are transmitted by SC2.
>> Reverse engineering is possible, but it will probably be the better part of
>> a year before we see a usable grey-market server. As well, most of the
>> existing servers were developed at a time when there were no legal
>> hindrances; this time Blizzard is likely going to start filing lawsuits on
>> day one, which will affect at least in some way the willingness to create
>> and distribute bnet emulators.

>Such laws and lawsuits will only be effective against Americans.  
>Fortunately, America does not have a monopoloy on smart, talented
>programmers.

What's more to the point smart talented programmers can pretend to be
from anywhere. With TOR and proxy servers and other methods it's
entirely possible to create a server and release it to the wild
anonymously. You won't get the joy of telling everyone of your
accomplishment but you also won't end up being sued or jailed for your
accomplishment either.  (That last bit is going to make a number of
people that might be interested in the challenge look elsewhere for a
challenge to overcome.)

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ross Ridge  
View profile  
 More options Jul 15, 12:27 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Date: Wed, 15 Jul 2009 12:27:47 -0400
Local: Wed, Jul 15 2009 12:27 pm
Subject: Re: Starcraft2 won't have LAN support?!?

shawn  <nanoflo...@gmail.com> wrote:
>What's more to the point smart talented programmers can pretend to be
>from anywhere. With TOR and proxy servers and other methods it's
>entirely possible to create a server and release it to the wild
>anonymously.

It's a moot point really.  The smart talented programmers that will
eventually come up with Battle.net emulation for Starcraft 2 will most
likely come from somewhere in Asia or maybe Eastern-Europe.

                                        Ross Ridge

--
 l/  //   Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/
 db  //  


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Mike S.  
View profile  
 More options Jul 15, 2:47 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Mike S. <m...@nowhere.com>
Date: Wed, 15 Jul 2009 14:47:56 -0400
Local: Wed, Jul 15 2009 2:47 pm
Subject: Re: Starcraft2 won't have LAN support?!?
On Wed, 15 Jul 2009 13:39:20 +0800, Ceowulf <non...@toknow.askifyoudo>
wrote:

>Yes, quite a few I think :) And there are _lots_ of games. Age of
>Empires 2 still gets a good stomping, it has the best maps (big), and
>the best base building concepts around. In addition it allows multiple
>people to play the same race! Meaning you can have two people playing
>one race. One person can be devoted to base economy, the other to
>military and so on. It's a huge amount of fun.

That is exactly what I did with a friend of mine. I did not care for
the military fighting part of the game. My friend did not really like
the base building part of the game. So we each played the portion we
did like on the same race. It was definitely fun.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sheldon England  
View profile  
 More options Jul 15, 3:53 pm
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Sheldon England <sheldonengl...@netscape.net>
Date: Wed, 15 Jul 2009 12:53:44 -0700
Local: Wed, Jul 15 2009 3:53 pm
Subject: Re: Starcraft2 won't have LAN support?!?

Ceowulf wrote:
> You hit it on the nail :) We buy pizza, get beer, play games, talk shit,
> insult reach other, burp, belch, fart, you name it :) It's a great time
> and an excellent excuse to have a boy only social event ;) Yes our gf's
> all hate it, and that's their right. We've all said they are more than
> welcome to come and be our beer wenches afterall! hehe

That honestly sounds like a lot of fun. Though I would probably want a
second PC to do this. (No pizza fingers get anywhere near my machine!)

>> Are there many people who play LAN games still? Is it just Starcraft
>> or other games?

> Yes, quite a few I think :) And there are _lots_ of games. Age of
> Empires 2 still gets a good stomping, it has the best maps (big), and
> the best base building concepts around. In addition it allows multiple
> people to play the same race! Meaning you can have two people playing
> one race. One person can be devoted to base economy, the other to
> military and so on. It's a huge amount of fun.

> We also play DoTA (Warcraft 3 - Defence of the Ancients custom map),
> Titan Quest, Call of Duty and so on.

I can understand the advantage of that.

I have only once played a LAN game -- Warcraft 2 (a long, long time ago)
and we were in two rooms. We couldn't see each other but we could hear
the taunts and screams of agony. Now with Vent and in-game voice for MMO
playing it's about the same ... I can hear their joy or pain but not see
it.

> But I've got to stress it's not just the games, it's the socialising :)

Fair enough. I was just surprised that people would still LAN. Across
the street from where I work is a business that, according to the window
signage, is all about hosting LAN parties. I figured it was just a front
for drug dealing or a gang but maybe it's legit!  :p

Thanks for the reply and info.

   - Sheldon


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 16, 6:35 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Thu, 16 Jul 2009 18:35:51 +0800
Local: Thurs, Jul 16 2009 6:35 am
Subject: Re: Starcraft2 won't have LAN support?!?

Mike S. wrote:
> On Wed, 15 Jul 2009 13:39:20 +0800, Ceowulf <non...@toknow.askifyoudo>
> wrote:

>> Yes, quite a few I think :) And there are _lots_ of games. Age of
>> Empires 2 still gets a good stomping, it has the best maps (big), and
>> the best base building concepts around. In addition it allows multiple
>> people to play the same race! Meaning you can have two people playing
>> one race. One person can be devoted to base economy, the other to
>> military and so on. It's a huge amount of fun.

> That is exactly what I did with a friend of mine. I did not care for
> the military fighting part of the game. My friend did not really like
> the base building part of the game. So we each played the portion we
> did like on the same race. It was definitely fun.

It really is isn't it? The chap I usually paired up with a base building
whiz. Whereas I was a sneaky, aggressive and comprehensive on the
military side. Especially with the huge maps, you could have multiple,
walled, well hidden bases from which to operate from.

My favourite trick was to, at the soonest possible stage, set up a small
forward base inside a targets outer perimeter, usually behind their main
base in a small nook of the map they were unlikely to explore.

Ah, fun :)

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ceowulf  
View profile  
 More options Jul 16, 6:37 am
Newsgroups: comp.sys.ibm.pc.games.strategic
From: Ceowulf <non...@toknow.askifyoudo>
Date: Thu, 16 Jul 2009 18:37:23 +0800
Local: Thurs, Jul 16 2009 6:37 am
Subject: Re: Starcraft2 won't have LAN support?!?

Sheldon England wrote:
> Ceowulf wrote:
>> But I've got to stress it's not just the games, it's the socialising :)

> Fair enough. I was just surprised that people would still LAN. Across
> the street from where I work is a business that, according to the window
> signage, is all about hosting LAN parties. I figured it was just a front
> for drug dealing or a gang but maybe it's legit!  :p

> Thanks for the reply and info.

Haha my pleasure, it probably was just a front! ;) But no those places
exist and there are I can guarantee, at least several in every city :)

--
Ceo-


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Messages 1 - 25 of 35   Newer >
« Back to Discussions « Newer topic     Older topic »

Create a group - Google Groups - Google Home - Terms of Service - Privacy Policy
©2009 Google