Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Medieval Total War. How as Danes do i start a crusade ?

0 views
Skip to first unread message

Reggie

unread,
Sep 2, 2002, 12:47:30 PM9/2/02
to
Hi,

I cant seem to start any crusades. I upgrade to castle, then build the
churge but i never get any chapel available for building which should
enable me to use crusades.

What exactly are the building and upgrades for me to be able to use
crusades ?


Greetz,

Reggie

Daniel Ban (Sharpe)

unread,
Sep 2, 2002, 1:47:21 PM9/2/02
to

"Reggie" <reg...@wanadoo.nl> wrote in message
news:ab57nusnqvl85nei2...@4ax.com...

Danes don't get to Crusade :(. They are not allowed to build the Chapter
House structure (which produces Crusades). So Danes must win by conquest.
However, the Danes do have a very serious advantage in the early game, in
the form of the Viking unit. Vikings have overall combat power greater than
spearmen and slightly less than feudal seargents but they are quite cheap
and can be produced in *any* province with a fort (I actually think this is
overpower - they should be Scandinavia only). Anyhow, if you get the Danes
rolling early you can rely on cheap and plentiful vikings to carry the day.
I actually think the Danes are one of the easiest powers in the long
campaign.

The problem is, if you play your battles on the tac map, the Danes get real
boring real fast as there is little unit variety.

Dan


Ralph Wesseling

unread,
Sep 2, 2002, 9:22:53 PM9/2/02
to
The danes weren't christian, so no need for a crusade.

R

"Reggie" <reg...@wanadoo.nl> wrote in message
news:ab57nusnqvl85nei2...@4ax.com...

Richard Hutnik

unread,
Sep 2, 2002, 9:58:11 PM9/2/02
to
"Daniel Ban \(Sharpe\)" <dan...@pacbell.net> wrote in message news:<JuNc9.1956$L72.87...@newssvr21.news.prodigy.com>...

> Danes don't get to Crusade :(. They are not allowed to build the Chapter
> House structure (which produces Crusades). So Danes must win by conquest.
> However, the Danes do have a very serious advantage in the early game, in
> the form of the Viking unit. Vikings have overall combat power greater than
> spearmen and slightly less than feudal seargents but they are quite cheap
> and can be produced in *any* province with a fort (I actually think this is
> overpower - they should be Scandinavia only). Anyhow, if you get the Danes
> rolling early you can rely on cheap and plentiful vikings to carry the day.
> I actually think the Danes are one of the easiest powers in the long
> campaign.
>
> The problem is, if you play your battles on the tac map, the Danes get real
> boring real fast as there is little unit variety.

I am curious if this is historically accurate. I recall playing
"Hammer of the Gods" way back when, and you ONLY got to produce units
from your home city. MAN, that was a real bear.

So, anyone know if the Danes historically were able to produce viking
units anywhere?

- Richard Hutnik

nobody special

unread,
Sep 2, 2002, 11:03:58 PM9/2/02
to

"Ralph Wesseling" <Ra...@numberworks.com> wrote in message
news:al12r8$5pv$1...@news1.xs4all.nl...

> The danes weren't christian, so no need for a crusade.
>

The Danes were converted by the year 1000, which precedes the game starting
date.

john graesser

unread,
Sep 2, 2002, 11:55:41 PM9/2/02
to

"nobody special" <nos...@nospam4me.com> wrote in message
news:xEVc9.373153$m91.14...@bin5.nnrp.aus1.giganews.com...

Wasn't the term Dane applied to all the Scandinavaians, more popularly
called Vikings?

They may have had Christian missionaries visit but they never built strong
ties with the Catholic church. They wouldn't have felt the call of Rome that
the "more civilized" Christian nations would have. Perhaps that is why
Lutheranism became the state religion of the area.
thanks, John.


Jeff Vitous

unread,
Sep 3, 2002, 12:13:24 AM9/3/02
to
"Richard Hutnik" <richar...@hotmail.com> wrote in message

> I am curious if this is historically accurate. I recall playing
> "Hammer of the Gods" way back when, and you ONLY got to produce units
> from your home city. MAN, that was a real bear.

Of course not...just like my Egyptians producing Mameluke cavalry in
Copenhagen was also not historical. Then again, this isn't a historical
simulation, it is a strategy game using the period for flavoring.

> So, anyone know if the Danes historically were able to produce viking
> units anywhere?

The Vikings had settlements ranging from Scandanavia to Iceland. These
settlements allowed for the propogation of their culture. To do so
effectively would require displacing the incumbent culture(s). They failed
to do so in England, North America, and elsewhere. M:TW does not take this
problem fully into account: a year after conquering a region, one can be
producing armies of the invading culture. This is something that EU handles
much more realistically. M:TW isn't about realism, however, it's about
being a medieval megalomanic.

--
Jeff Vitous
Director, Special Project Development
The Wargamer
www.wargamer.com

--
Jeff Vitous
Director, Special Project Development
The Wargamer
www.wargamer.com


Bob Perez

unread,
Sep 3, 2002, 2:33:22 AM9/3/02
to

"Ralph Wesseling" <Ra...@numberworks.com> wrote in message
news:al12r8$5pv$1...@news1.xs4all.nl...
> The danes weren't christian, so no need for a crusade.

I don't see it in the manual but I'm pretty certain that the game treats
Danes as Catholic. Not sure why they can't build the Chapter House, I
haven't tried playing them yet.

--
Bob Perez

"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Justice Oliver Wendell Holmes


Daniel Ban (Sharpe)

unread,
Sep 3, 2002, 4:16:41 AM9/3/02
to
I read this somewhere in the documentation or maybe on the web but the
Danes, though Catholic, cannot build Chapter Houses and cannot Crusade.
Basically the game allows all Catholic factions to Crusade but not the Danes
(and if you include non-playable factions) not the Poles or Hungarians
either. The only factions that can crusade are Germans, French, Spanish,
English and Italians.

I am not sure why its this way but I recall reading it someplace...

Dan

"Bob Perez" <b...@DELETETHISplanetperez.com> wrote in message
news:un8lkh6...@news.supernews.com...

Reggie

unread,
Sep 3, 2002, 9:17:01 AM9/3/02
to
Ahhh ok. Doh never knew the danes cant do crusades hehehe. Crap i
wanna try one :).

I think it kinda sux that there isnt a throne room or whatever where i
can see the total map and conquered provinces by faction.I have no
clue how good other provinces are doing unless i guess i go send in
lotsa spies or emmisaries or whatever but they are to hard to
distinquish from others so i hardly use them to far from my own
provinces. Just wondering coz in shogun 1 the only way to win the game
for me was to start close to hojo since hojo usually had half of the
world already once i reached the oda area. I wonder if its the same in
shogun2 but i cant check since there arent any maps to check.

I dont get many battles so far either which is kinda boring. They
usually retrieve when i enter their provinces and then later on in the
game i suddenly go bankrupt coz of all the fighting going on by other
factions on the provinces where all the ports reside with whom i trade
and make lots of money. That kinda sux too since all ports get
destroyed then.

Greetz,

Reggie

Rickenbacker

unread,
Sep 5, 2002, 5:05:00 PM9/5/02
to
"john graesser" <grae...@tca.net> wrote in
news:un8ck0m...@corp.supernews.com:
> Wasn't the term Dane applied to all the Scandinavaians, more popularly
> called Vikings?

Nationality was more or less optional back then anyway, but Danes were
mainly from what we today call Denmark and southern Sweden and Norway.
Viking was a word equivalent to "pirate" or "outlaw" back then, they were
probably decent warriors, but the overwhelming majority of the people in
Scandinavia were not vikings, they were farmers. These days, Neo-Nazis
have come up with some pretty strange ideas about their "viking heritage",
but then they would...

0 new messages